Check out the Kickstarter here.
Check out the demo here.
For more information Visit the official website here.
When Ira was a child he dreamed of going to the stars. In an alternate history where Earth has poured its collective time, energy, and resources into reaching beyond our planet, it is possible. Mankind has ascended from the surface of Earth, mining the moon and Mars for resources, boldly exercising their new dominion over the solar system. But not all are touched by this surge of technology; many are left behind, stuck in the early 20th century. Those in the lower classes of society have bleak prospects, but Ira’s desire to reach the stars remains…
Then humanity breaks free from its star. A mysterious solar system on the fringes of their reach is discovered and a team of the worlds finest researchers is sent. Ira was a young boy when the first mission embarks and he grows up living in the shadow of this discovery. It is fifteen years later that the transmission is first received, signaling their successful arrival. By this time a sister ship has been prepared to follow in the wake of the first, sending a second team of researchers to the system.
Moved forward by a sense of fate and a powerful calling, Ira finally sees his dreams realized when he joins the second team headed into the mysterious system, following over a decade after the first mission. Ira enters stasis and upon waking finds himself alone, isolated in a situation more dire and perplexing than anyone could have anticipated. Now, aided by only a rudimentary AI, he must piece together answers to uncover the fate of the previous crew while looking inward to discover what has been calling him to these strange, alien lands…
Using classic point and click mechanics, the player will interact with rich environments using their findings from alien worlds as well as more familiar Earth based items in compelling ways to solve the puzzles that stand in Ira’s way. Both inventory and environment based, the puzzles are intriguing and integrate into the world and story seamlessly. The puzzles are designed to allow the player to immerse themselves in the world without becoming the main focus of gameplay or preventing the player from progressing through Ira’s journey.
Character interactions are a major focus of story development and utilize an interactive dialogue system that allows players to guide the tone of the experience. Choices will be made about how Ira responds to situations and to other characters, determining how the story unfolds. This makes for an experience that is uniquely tailored to each player and puts Ira’s development as a character directly into players’ hands. Along with character development, the dialogue system will be used to unveil information, helping to overcome puzzles and shed light on the mysteries of the strange and alien solar system.
Ira is not a story about a single set of events, but rather the story of an enigmatic place and the man who finds himself lost in it. As Ira navigates his way through the solar system, memories of his past growing up on Earth will unfold as playable sequences, showcasing decisive moments in his life and painting a more complete portrait of Ira and what brought him to the system. Memories held within the very places where Ira travels will also reveal themselves. Like specters of the system, this parallel timeline will hold the events of the first crew and showcase unique characters that bring humanity and meaning to the otherwise alien system. These three timelines run in parallel and interweave to tell one overarching story, bound by fate and running together towards one momentous end.
The overworld is a surrealistic bridge that connects the intimate 3D environments within the game. Traveling, discovering, and text adventuring are the main focus of the this atmospheric experience; whether it’s from the barn to the garage, or from planet to planet.pixeldashbrown780