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Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029540
08/26/15 02:23 AM
08/26/15 02:23 AM
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GuybrushThreepwood Offline
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You can abandon side quests. Whats annoying is once you complete your third chapter you get a quest you can't abandon. It leads to Ilum which you can skip if you have Rise of the Hutt Cartel which gives better xp. Dotty went from level 50 to 56 doing Rise.

I've been skipping Scection X, Black Hole, Czerka Corp and Orican (Dread Masters) just because Rise will get you to 55 which allows you to do Prelude to Shadow of Reven. Shadow of Revan gets you to 60 and you dont' get any experience doing Rise of the Emperor, until Knights of the Fallen Empire comes out and increases max level to 65.



Last edited by GuybrushThreepwood; 08/26/15 02:28 AM.

Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029623
08/26/15 01:24 PM
08/26/15 01:24 PM
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Sounds like you've found a system that works for you wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029639
08/26/15 02:59 PM
08/26/15 02:59 PM
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Livestream tonight going to show Knights of the Fallen Empire Chapter 3, apparently where it really begins, but I'm skipping it. I don't want the story spoiled. Chapters 1 and 2 probably deal with former Sith Emperor Vitiate.

I've suspected since Knights announcment that Valkorion and Vitiate were same person. Another player speculates over at swtor.com that once upon a time Valkorion was a decent man, a good leader for his people, but then one day the disembodied spirit of Vitiate discovered the Empire of Zakuu, and possed Valkorion corrupting him into an evil man who would want one of his twin sons to kill the other.

Correct theory? Sounds good to me, but time will tell.

Some dates:
August 26: Livestream showing Knights of the Fallen Empire Chapter 3 game play.
August 31: last day to subscribe to get Nico Okarr Blaster Set when Knights of the Fallen Empire is released
September 30: last day to subscribe to get Nico Okarr Duster Coat (chest armor)
October 19: last day to subscribe to get Star Wars™: Knights of the Old Republic™ - Inspired Swoop Bike mount
October 19: Last day of 12X experience for subscribers
October 20: Early Acess to Knights of the Fallen Empire for those subscribed since August 10 (was originally July 31)
October 27: Knights of the Fallen Empire release date, rewards given trough in game mail

Note: although I don't plan to watch the livestream I will try to get the next free mount code from it and post one here.

There's an update 4.0 coming but I don't have a date for it or what it covers, except its make some changes to weekly quests on Makeb (I dont do those so doesn't mean much to me personaly).


Last edited by GuybrushThreepwood; 08/28/15 11:33 PM.

Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029661
08/26/15 05:09 PM
08/26/15 05:09 PM
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Sounds sad to me sad


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029702
08/27/15 12:27 AM
08/27/15 12:27 AM
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another mount code

Some hightlights from the livestream, as noted on swtor.com:

During Knights of the Fallen Empire only certain companions will be available but when you're not doing the new story line your old companions will become available again.

All companions will be able to act as tank, healer or dps, your choice. Their abilitis will scale with your level regardless of gear they have equipped. Gear will effect their appearance not their function.


Currently Playing:
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Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029769
08/27/15 01:37 PM
08/27/15 01:37 PM
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Some companions from other characters will become available to your character.

Sounds like update 4 will be Knights.

If companions are wearing earpieces and implants those will be removed and mailed back to you so you don't lose access to them when companions not part of Knights go away. I guess so you can use them on new companions instead.


Currently Playing:
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Darkside: Star Wars: The Old Republic
Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029773
08/27/15 01:42 PM
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It sounds neat to be able to choose the role your companion will fill. Is this a one time choice, or can it change per encounter?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029786
08/27/15 02:45 PM
08/27/15 02:45 PM
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Companions roles can be changed as needed apparently.


Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029807
08/27/15 04:53 PM
08/27/15 04:53 PM
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Thanks for the new mount code and the information Guybrush! Always fun to have a new vehicle to switch into, except I seem to be a street sweeper when wearing robes in all but my Longspur STAP. lol

I'm looking forward to finishing out this quest line and moving into Revan after the Hutt quest line is completed. Also really excited about the Knights of the Fallen Empire, if they really are bringing back the old school Bioware method of story based quest lines in the tradition of their predecessor game developers Black Isle, I will be a very happy person.


I feel a lot more like I do now, then when I first got here

Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029848
08/27/15 11:17 PM
08/27/15 11:17 PM
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Lana Beniko, introduced in Prelude to Shadow of Revan is first new companion in Knights of the Fallen Empire. We've known that for months. Still no news on Theron Shan, the Republic agent from Shadow of Revan.


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Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1029927
08/28/15 10:24 AM
08/28/15 10:24 AM
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Well, Norbano was victorious over his old master. Got him up to 55, so next stop is the Hutt quest line after I finish kicking those darn Jedi off Ilum. evil

Since the subscription XP bump will be ending eventually I think I'll put Norbano aside for a bit and rev up a couple more characters; maybe a Bounty Hunter or Jedi character. I've gotten so used to straight on combat with the Jugg that it would probably be better for me to expand a bit and go with a ranged character next. I don't recall ever doing a Jedi Consular, so may go that route, but the Bounty Hunter perks are attractive. Ah, decisions, decisions. lol

Updated: Wow, I forgot how whiny the Jedi's can be on SWTOR, no wonder I used to play either Sith or Bounty Hunters way back when. I keep thinking of that whining line Mark Hamill delivered in the first Star Wars, "...but I was going to Tosche Station to pick up some power converters" lol Even the taxi robots are all bent out of shape, "Remember, mechanized travel is for official business only." Gee, thanks dad! grin Maybe I'll try a Smuggler instead.

Last edited by Trail_Mystic; 08/28/15 03:30 PM.

I feel a lot more like I do now, then when I first got here

Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1030024
08/28/15 11:00 PM
08/28/15 11:00 PM
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Companion Affection is going to be renamed Influence.

Right now different companions are better at different crafting, apparently this is going to change so that the higher you Influence the better all your companions will be at crafting.


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Darkside: Star Wars: The Old Republic
Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1030070
08/29/15 10:30 AM
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Sounds like a fun change wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic part 3 [Re: GuybrushThreepwood] #1030133
08/29/15 08:28 PM
08/29/15 08:28 PM
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Originally Posted By: GuybrushThreepwood
Companion Affection is going to be renamed Influence.

Right now different companions are better at different crafting, apparently this is going to change so that the higher you Influence the better all your companions will be at crafting.



Hmm, I might of misunderstood. So, if a single companion's Influence is raised, all the other companions crafting skills benefit? I thought the buff only impacted the specific character with the higher Influence rating.


I feel a lot more like I do now, then when I first got here

Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1030200
08/30/15 01:06 PM
08/30/15 01:06 PM
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Ooops. You're probably right, makes sense it would be by character.


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Re: Star Wars: The Old Republic part 3 [Re: GuybrushThreepwood] #1030247
08/30/15 07:34 PM
08/30/15 07:34 PM
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Now I actually have to start crafting. crazy

This first run through helped me get used to the system again and the little tricks like being able to support a new character financially with a more established character. Now that I'm remembering how this works I'll have to establish a "crafting character" to support my habit. lol

You might have already mentioned this Guybrush, but I'm looking forward to the next update that will have items "Bound to Legacy." I always thought the bound thing was somewhat inconvenient. I understand why they do it, but the resell amounts could be a little better for bound goods. At least with the legacy binding I'll be able to share goods with characters of similar alignment. thumbsup

Hopefully, they won't change the loot drops under the assumption that folks won't need them as much due to the legacy sharing.


I feel a lot more like I do now, then when I first got here

Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1030259
08/30/15 08:34 PM
08/30/15 08:34 PM
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I'm not very good at crafting to make money. I do craft armor and weapons mods for different characters to use so they can save their commendations for later. The problem is with the 12X thing my characters level far faster than they increase their crafting ability. Some of my level 60 characters collect crafting materials I still don't know what they're for.


I'm looking forward to my characters being able to gather materials on every world because right now, again because of 12X xp thing, most of my characters cant actual gather materials from the higher level planets because they haven't gathered enough on the lower level ones to get their gathering skills up.


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Re: Star Wars: The Old Republic part 3 [Re: looney4labs] #1030355
08/31/15 01:15 PM
08/31/15 01:15 PM
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Well, finished the Hutt quest line. It was a decent brawl although somewhat anti-climatic. The developers really need to test out their expansions more. I came across a number of glitches in this quest line, e.g. stuck cut-scene conversations that never end, cut-scene conversations that never initiate, landscape/pixel traps, journal and stats not updating. Most were resolved by exiting and reloading, but that's a pretty good list for something that's been running for awhile. Also, the world map is terrible and that's pretty strong language for me. I'm fairly tolerant of those types of things, but you basically have to guess where you are going in a number of instances and it can be frustrating. At least it was for me.

Norbano is up to 57, time to check out Revan.


Last edited by Trail_Mystic; 08/31/15 04:48 PM.

I feel a lot more like I do now, then when I first got here

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