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Re: Uru/Dni ... Assistance please ! #103469
07/06/04 05:10 PM
07/06/04 05:10 PM
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Haifa; ISRAEL
LenG Offline OP
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~~ Jenny ~~

I think these are fairly good examples of what I meant in my post on the GB Main Discussion Board URU(Dni) ~ A Brilliant Failure

The complexity and attention to detail is magnificent & absolutely staggering.
However, I think it is so intricate that it tends to lead to anomalies ... I wouldn't call them BUGS !!

I think the broken shaft is only there as a sort of deliberate red herring.

I think I DID see that foot pedal during the short time I glanced around 'upstairs' ... but my original problem was operating the TWO ways to GET up there ... not what to do *AFTERWARDS*.

Yes ... why/how you could operate the buckets for a 2nd time (i.e. after having used them in URU-Prime) whereas both Sassy & myself can't, is indeed one of the quirks I've been referring to !

BTW ... I've come across quite a number of games with only ONE Save slot which I HATE !! ........ but URU is about the worst ... what a pity ....... maybe they've improved it in their new version --- VERY doubtful ??? eek <img border="0" title="" alt="[Confused]" src="confused.gif" /> blush

Last edited by looney4labs; 05/27/07 01:44 PM. Reason: remove broken link
Re: Uru/Dni ... Assistance please ! #103470
07/06/04 06:54 PM
07/06/04 06:54 PM
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Jenny Offline
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Quote:
Originally posted by LenG:
Yes ... why/how you could operate the buckets for a 2nd time (i.e. after having used them in URU-Prime) whereas both Sassy & myself can't, is indeed one of the quirks I've been referring to !
When I get a few minutes, Len, (I'm buried right now) I'll pop in my game and see if I can make those buckets work for me again...


"Once you give up integrity, the rest is easy." Anonymous
Re: Uru/Dni ... Assistance please ! #103471
07/06/04 07:36 PM
07/06/04 07:36 PM
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smile Since the only reason you rode the buckets up in Prime was because the brake was on for the elevator, can't see any reason you would want to ride them again :kiss: You got the elevator working in Prime, so just keep riding that! Better yet, now that you have the correct page in the Brown Book, you can come and go to that office anytime you feel like it.

There is one little trick in Teledahn that is worth doing though, Len. Go to the Teledahn book and use the page with the journey cloth. This should bring you into the cave opposite the door to the Bahro pole cave.

There are three other exits from this cave: the opening to the place where you shot rocks from the dock in Prime; the entrance to the area of boxes, and an exit back out toward a sea wall and the machinery you used to "catch the sun" for power.

Go to that last exit from the cave and walk back on the ramp that leads to the sun catcher. Toward the end of the ramp, jump on it, and it will lower and lock into that position. This gives you the option of returning to the cave area from the hut via the sun catcher if you ever need it.

And if I have just confused you, disregard it all! Enjoy-and good luck! Kate

Re: Uru/Dni ... Assistance please ! #103472
07/07/04 04:03 AM
07/07/04 04:03 AM
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Quote:
Since the only reason you rode the buckets up in Prime was because the brake was on for the elevator, can't see any reason you would want to ride them again You got the elevator working in Prime, so just keep riding that! Better yet, now that you have the correct page in the Brown Book, you can come and go to that office anytime you feel like it.
Very much figures ... and fills in a "logic gap".
I'd totally forgotten about the elevator brake (which had already been 'fixed') thus as you say rendering the buckets superfluous in URU/Dni.

Also when I started, my "elevator-shaft" was inoperative and hence I assumed (incorrectly) that you couldn't use the elevator [[ not that I even remembered using it (without Hints above) in Uru-Prime anyway ... heehee ! rolleyes ]].

I don't like criticizing ANY walkthru since I've written a lot myself and am doubtless 'wanting' in many respects.
However, all this preliminary section of URU/Dni is pretty complex and IMHO warrants a good clear full mini-walkthru written by one of you folk who knows the game inside out by now (certainly not me !)

Re: Uru/Dni ... Assistance please ! #103473
07/07/04 06:23 PM
07/07/04 06:23 PM
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Lost again --- unsurprisingly. I would never have made an intrepid (or any other) explorer.

I seem to be moving round & round Teledahn with considerable ease now ... but what next ???

BTW ... when the GB URU/Dni walkthru & other folk talk about the "OUTER prison", do they mean the area where you have to depress 4 pressure plates simultaneously in order to open TWO doors ? And the "INNER prison", the area where you have to flip 4 signs from gold color to grey in order to open ONE door (and simultaneously close the previous two) OR IS IT THE OTHER WAY ROUND --- or something else entirely ??

I'm stumped with the following (end of the walkthruu's section "5. Teledahn Age") .......
Any explanation &/or hints/help would be very welcome !
Quote:
Exit the Prison and go down the stone steps to the cistern pipe. Enter the hole
and climb down the pipe to the metal ladder. Climb up the ladder to the cistern.
Climb up the other ladder to the cistern hut. Exit the hut to the metal
walkway outside and keep going forward. Turn left at the fork and climb up to
the solar generator. Continue forward and to the right, down a broken metal
walkway to a fallen mushroom. Climb up the other metal walkway to get to the
metal dam area. Enter the corridor that leads past the Journey Door and continue
to the Dock room. Exit the room to the Dock area. Climb down the stairs to the
left to a wooden walkway. Cross the wooden drawbridge and go up the wooden
steps. Enter the corridor that leads to the outer Prison cell door. To your right should be the open niche. Approach it and click on the link book.

You are now in Sharper's spy room. There is a linking book to the bedroom above
the control room in Teledahn, another linking book (belonging to Phil Henderson)
that links to a night time Relto, a telescope and Sharper's Hat that you can collect to add to your wardrobe. Look through the telescope to gain an important clue that you should write down.

Re: Uru/Dni ... Assistance please ! #103474
07/07/04 06:58 PM
07/07/04 06:58 PM
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Len, what this is all leading up to is a linking book that you will need to use to get to a new area (Sharper's spyroom).

When you are in the prison section that has the switches that you can flip from gray to gold, turn them so that the doors leading into the section with the pressure plates opens, and the other set of doors close. When you look through the closed door on the left, you will see a linking book in a niche in the wall. (It can only be seen with the doors closed.) This is the book that links to the spyroom.

Now go out through the doors that are open, and through the area with the pressure plates. Follow the directions that you quoted in your post, and assuming that you lowered the metal walkway to the mushroom, as someone suggested earlier that you should do, you will be able to walk up to that linking book and go to the spyroom.

If you did not lower the walkway, you'll have to go back to it, walk out to the end where it is broken off and jump up and down a couple of times. This will make the walkway sink down onto the mushroom--now you can go back and go through the procedure already outlined to get to the spyroom...


"Once you give up integrity, the rest is easy." Anonymous
Re: Uru/Dni ... Assistance please ! #103475
07/07/04 09:04 PM
07/07/04 09:04 PM
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hmmm-Len-can't say that I blame you. I have played the game many times and I got confused! <img border="0" title="" alt="[Razz]" src="tongue.gif" /> Not the walk through, but we all seem to use different terminology. Your goal is to get to a new linking book that you can see through the bamboo gates from the room beyond the pressure plate area. Sneaky game-if you open the last door from that room with the flip up panels, the niche closes. However, you need to set up for a return to this spot from the opposite direction, and so for now continue-flip a panel up to open the next door. The niche disappears, but carry on to the ramp that had a broken lever (you had to jump on this to get across it before)and try the lever again. It works now!

So, now you return to the pressure plate area(climbing down from the little hut) and open only the doors to the room with the flip up panels. Do not flip any!!! but back out the way you came to the cells, then come into that area from the opposite direction. Easiest way to do this is to use your journey cloth in the Teldahn book. This puts you back in the cave by the Bharo door, yes? If you follow the route through the room with boxes, you can go out the door by the crates (you jumped on these to get to the ladder in Prime) and follow the path on your left back down to the once broken ramp. Now you walk across the ramp, up the stairs and you are on the other side of the cells with an open niche and a new link!

Phew! Maybe this is a little clearer? Perhaps if you combine Jenny's post and the WT, it will make sense now.

Kate

Re: Uru/Dni ... Assistance please ! #103476
07/08/04 06:13 PM
07/08/04 06:13 PM
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MANY THANKS both Jenny & KateVa !

I think I 'know' Teledahn better than my own locality.
I've been backwards & forwards through those prison areas goodness knows how many times.
Each time, I either looked through the wrong door, or was on the wrong side or whatever.

Eventually your hints paid off & at last I've succeeded.

For any others who may have troubles with this

Re: Uru/Dni ... Assistance please ! #103479
07/10/04 11:18 AM
07/10/04 11:18 AM
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Back again !! rolleyes frown

(( I suppose if one were to think hard enough, it would be possible to come up with ideas as to how to make URU [ plus 'accessories' ] EVEN MORE complicated ?? rotfl ))

Quote:
-------------------
7. Ae'gura and the Great Zero
-------------------
When this is done you can begin the task of calibrating the Great Zero. To do this start by going to the GZO. ……………………………
I think I’m there ??
One circular window at one end with brown conical ‘hills’ --- Another circular window at the other end with light(ning) flashes --- a readable “Data Notebook” --- a linking book ???????????? <img border="0" title="" alt="[Confused]" src="confused.gif" />
{{ N.B. My Ae’gura 7th book from the left at present contains 11 pages ?????? }}
Quote:
……………..The quest to calibrate the Great Zero asks you to find 20 markers. A first setof 5 represented by Green squares on the KI and then a set of 15 represented by Red squares. The ones you pick up for the Green set will not be available for the Red set. When you collect the first 5 markers, you need to return to the Great Zero Observation to calibrate those and proceed to the next 15 set. To collect a marker, click on it when you see it on screen: it's a white ball with a red angled line. Your KI will flash and you will hear a beeping sound when you are near a marker.
The locations for the available and known markers are the following: ……………………
I can’t get off the ground with this.
When I click bottom left of screen I obtain what I assume is the “KI” duh at the top left. It has 7 very small green rectangles running round clockwise from the bottom.
So far I haven’t found **ANYTHING** I can do with it !!

Some clarification/explanation BADLY needed PLEEEESE !! help

Re: Uru/Dni ... Assistance please ! #103481
07/10/04 05:58 PM
07/10/04 05:58 PM
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To start with, if you are in the room that has the notebook with an explanation of the KI, that is the "antechamber" they are talking about. Those five little marks at the bottom of the KI are where the markers will be recorded as you collect them.

The first one is right there in the antechamber. As you move around the room, you will hear a beeping and a white ball with red flashing through it will appear in the air. It seems to me that it's at the other end of the room from the notebook, but it's been too long for me to be sure. But it is in the room. When you see the ball, put your cursor on it and click. You will hear a sound and one of the marks on the KI will either get brighter or dimmer, I forget which.

After you pick up that one, you can start looking on the list (that's what the walkthrough is doing when it talks about linking to the Egg room and you said you'd done that five times. You weren't looking for markers when you did those linkings, remember?) If you'll notice on the list, you can pick up all of the rest of the markers you need for the first batch in the two neighborhoods.

After you have the first five markers, go back to the antechamber (you can use the Egg Room to get back there) and put your KI back into the slot. This gives you credit for the first five, and you should get fifteen new marker spots on your KI. Now you can start running those down, exactly the same way you did the first five.

That should keep you busy for quite a while--if I can make a suggestion, print off the list and cross them off as you find them. I didn't do this, and wound up running all over the place, trying to figure out which *&^%% marker I was missing... <img border="0" alt="cry" title="" src="graemlins/cry.gif" />


"Once you give up integrity, the rest is easy." Anonymous
Re: Uru/Dni ... Assistance please ! #103482
07/11/04 10:40 AM
07/11/04 10:40 AM
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~~ Hi Jenny (& others) ~~
Still nothing working & held up here … what a game !? <img border="0" title="" alt="[Confused]" src="confused.gif" />
I have looked at the ‘Data Notebook’, 2 (or is it 3) walkthus, and also got a clarifying note from Jenny.

(1) It is now OBVIOUS that I’m in the correct place i.e. the Antechamber.

(2) Previously I had been through the second metal door onto the room with the 5 alcoves & Bahro Stones. I have ALREADY linked to all 5 locations, clicked my hand on all 5 slots next to the linking books.

(3) If/When I go to Relto & look at my Ae’gura book [ 7th from the left ] it now contains 11 pages.

Also, When I click bottom left of screen I obtain my “KI”. It has FIVE (not 7 as I mistakenly said previously) very small green rectangles running round clockwise from the bottom.
They do NOT seem to me to be faint, but reasonably bold ! ??????

(4) All advice(s) above tell me in different ways to stick my KI into the slot of the KI 'contraption' in the antechamber (in order to get the 5 green rectangles ... which as mentioned before, I THINK I already have ???).

I’ve tried to do this but am uncertain exactly HOW eek and whether I’ve “succeeded”. At any rate, there’s absolutely no noticeable difference … and apparently no Great Zero Markers (GZM's) become ‘available’.

I’ve spent hours on this … Anybody know what my problem is ???

Re: Uru/Dni ... Assistance please ! #103483
07/11/04 11:43 AM
07/11/04 11:43 AM
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Becky Offline
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Len -- the room with 5 alcoves & Bahro stones is called the Egg Room -- you could look through the window of each alcove and see a giant egg, right? That was the Egg Room.

I think if you see 5 green rectangles (even if they are reasonably bold) you have succeeded in putting your ki into the "contraption" correctly. It doesn't sound though as if you have collected any of the markers yet. Do you see a hot spot on the "contraption?" If you do and you click on it, you should see your avatar put his/her hand in the contraption and then withdraw it. At that point you should be able to begin collecting markers (it sounds as though you are already ready to do this).

To collect a marker, you have to do what Jenny describes above --

Quote:
you will hear a beeping and a white ball with red flashing through it will appear in the air. It seems to me that it's at the other end of the room from the notebook, but it's been too long for me to be sure. But it is in the room. When you see the ball, put your cursor on it and click. You will hear a sound and one of the marks on the KI will either get brighter or dimmer, I forget which.
From your description, it does NOT seem as though you've located any markers yet -- (heard the beeping and seen the white ball with red flashing).

If you are having trouble finding the marker in the antechamber, then I would suggest going to the neighborhood and walking around, listening for a beeping sound and looking for the white balls.

Hope this makes sense.

Re: Uru/Dni ... Assistance please ! #103484
07/11/04 11:55 AM
07/11/04 11:55 AM
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Becky has given you some good advice, Len--if you already see five green places on your KI, you are ready to start finding markers. I suggest that you go first to the Kirel neighborhood, which is where the Egg Room is (accessed through the blue book with gold spirals on it in your Relto). There are three markers in Kirel--check out these locations:

*Inside Classroom
*Center of Garden of Lights
*Right side of inner corridor, before the Community Room

When you see hear a beep, look for the flashing ball. You can hear the beep quite a ways away, so you may have to hunt around a little...


"Once you give up integrity, the rest is easy." Anonymous
Re: Uru/Dni ... Assistance please ! #103485
07/11/04 05:55 PM
07/11/04 05:55 PM
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LenG Offline OP
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Becky & Jenny & others ……………………………….

Thanks sincerely for your time & efforts, but for reasons (‘right’ or ‘wrong’), I have decided to discontinue playing the URU series.

~~ Becky ~~

Yes I assumed that the room with the 5 alcoves was the “Egg Room” … but I didn’t want to take the chance of making a descriptive error.

Quote:
Do you see a hot spot on the "contraption?" If you do and you click on it, you should see your avatar put his/her hand in the contraption and then withdraw it. At that point you should be able to begin collecting markers (it sounds as though you are already ready to do this).
Yes … a white hot-spot ……….. but no way can I collect markers in or around the Antechamber !?! (see below).

~~ Jenny ~~
Quote:
Len--if you already see five green places on your KI, you are ready to start finding markers. I suggest that you go first to the Kirel neighborhood, which is where the Egg Room is (accessed through the blue book with gold spirals on it in your Relto). There are three markers in Kirel--check out these locations:
*Inside Classroom
*Center of Garden of Lights
*Right side of inner corridor, before the Community Room
When you see hear a beep, look for the flashing ball. You can hear the beep quite a ways away, so you may have to hunt around a little...
Some things seem seriously wrong here !! mad

(A) I got the 5 green markers before even STARTING on the Antechamber.
(B) When I try to pick up ANY of the 5 markers in or around the Antechamber they are COMPLETELY ‘unavailable’.
(C) If/when I look at my KI I both see a white hot-spot, and can get my avatar to put its hand in the contraption, etc.
But this does *nothing whatsoever* (not really surprising !!).
(D) HOWEVER, when I follow your instructions I CAN ‘acquire’ the 3 markers in Kirel that you outlined … and I’ve seen 1 or 2 more in different locations.
((( N.B. In 'my' Relto, the blue book with gold spirals only takes me to Kirel during daytime. I had to use my brown 7th from the left book to get to the Nexus & then to Kirel for the above 3 locations ?!? )))
(E) When I’ve picked up 3 or 4 markers (FOLLOWING the aforementioned impossible 5 green ones), I get no red ‘rectangle’ added to my KI.
I guess that maybe you have to collect all 15 or whatever & then ‘manipulate’ them in order to get the red marker-rectangles ???
~~~~ But I am not prepared to spend the additional (probably considerable) time doing this since I am VERY FAR from certain that things will work properly afterwards.
(F) Continuing (E), the GB walkthru says
Quote:
”Collecting the first 5 markers adds a new location to the Nexus, Rezeero …………..”
Of course, when I go to the Nexus I have NO Rezeero. I don’t know if Rezeero is essential or not … and I’m certainly not going to waste even more time to find out !! frown

Last edited by looney4labs; 05/27/07 01:42 PM. Reason: remove broken link
Re: Uru/Dni ... Assistance please ! #103486
07/11/04 07:14 PM
07/11/04 07:14 PM
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Len, I wish you would go just a little bit farther with this!!! You say you've already collected the three markers that I described (you did see the flashing ball and click your cursor on it, right?) Then you say you've seen a couple more of the flashing balls--go and click your cursor on two more of them.

Then go back to the antechamber and stick your KI back into the slot. This should give you the 15 markers all around the left side of your KI.

Try it and see if it doesn't work. And I don't remember getting Rezeero in my Nexus until I had collected all 20 of the markers, so I think you are ok there...


"Once you give up integrity, the rest is easy." Anonymous
Re: Uru/Dni ... Assistance please ! #103488
07/12/04 07:21 AM
07/12/04 07:21 AM
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Hey Len:

It has occurred to me that perhaps part of the confusion is that the markers that you are getting for the green "slots" in your Ki -- those pinging balls hanging in the air -- are not in themselves green. All markers, whether for filling up the green slots on the Ki, or for filling up the red slots on the Ki, are white balls with red circles around them. Any marker can be used at any time for either filling up the green rectangle slots or for filling up the red rectangle slots.

A. You can't get five green markers before starting in the antechamber. What you do get is five green rectangles on your Ki that are the open "slots" that the markers will fill each time you click on a marker. When you have acquired a marker, a slot will fill up with a darker/brighter green rectangle.

B. There aren't five markers in the antechamber. There should only be one. It IS strange that you haven't been able to acquire it. I can't explain it.

C. The Ki actually has more than one hot spot on its face. One takes pictures and one closes the Ki down. When you said "contraption" I didn't think you were refering to the Ki -- I thought you meant the antechamber machine that you put your Ki hand into. The antechamber machine also has a hotspot, and clicking on that (even if the Ki is just an icon at the bottom of your screen) is what activates the five green rectangle "slots" on the Ki so that they will accept markers. You know the hotspot on the machine has worked if your avatar puts his/her hand into it and then withdraws his/her hand. I'm sorry that I was unclear about this.

D. If you have acquired three markers in Kirel, then you should be able to see that the three green rectangles on the Ki are darker/brighter green than the two remaining empty slots. All you have to do now is find two more markers somewhere in the city to finish out the five slots on the Ki.

NB -- here my memory fails me. I'm not sure if you get to Kirel during different times of day, or if there actually are two different, but similar-looking neighborhoods.

E. The reason you haven't gotten red rectangles on your Ki is that you haven't finished getting the green ones yet. Once you have all five green ones (all five green Ki slots are full with darker/brighter rectangles) then you need to put the Ki back in the machine in the antechamber. This will then make your Ki ready to accept the following 15 markers, which will fill in the red slots on the Ki. When the markers are acquired for the red slots, the slots will become a darker/brighter red.

Re: Uru/Dni ... Assistance please ! #103489
07/12/04 07:51 AM
07/12/04 07:51 AM
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Thanks Jenny.

I think that there are 2 possibilities.

(1) My download got corrupted (although until this point it seemed to operate fine !).

(2) The game contains one of those terribly insidious bugs (I've come across this breed more than once … sometimes non-repeatable !) which doesn't strike the majority of people, but causes havoc ONLY if a player performs some ‘unique’ individual (albeit ‘legitimate’) order or set of actions.
These are often murderous to identify ... but usually easy to patch once pinpointed.

I haven't got time to explore further at the moment. One of your previous suggestions would probably be best sometime in the future. I have kept several saves and it would be safest to return to one ... or even to the very beginning of URU/D'ni.

Maybe I'll replay the game some time in the future [/URL] ... when I have some days (weeks ??) to spare ! lol

Just seen Becky's post ... seems even more likely to be a corrupted download.
W E I R D !!

Last edited by looney4labs; 05/27/07 01:43 PM. Reason: remove broken link
Re: Uru/Dni ... Assistance please ! #103490
07/12/04 08:03 AM
07/12/04 08:03 AM
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~~ Becky ~~

Thanks for all your attempts to help, and the time & effort you spent.
Please see my post to Jenny just before tis one ... and its link.

I'm now pretty sure that my download is corrupted in some very strange way.

I left off last night as explained previously and did NOTHING MORE !!!
Just now, I entered the game for the 1st time today and wenrt straight to the Antechamber.
My 5 green 'unearned' rectangles have disappeared and in their place I find on my KI now, 15 even more 'unearned' RED rectangles.

Will have to leave the game and (maybe, hopefully) return some time in the future !

Re: Uru/Dni ... Assistance please ! #103491
07/12/04 12:24 PM
07/12/04 12:24 PM
Joined: Dec 1999
Posts: 31,224
Northwestern New Mexico, USA
Jenny Offline
Grande Olde Dame
Jenny  Offline
Grande Olde Dame
Sonic Boomer

Joined: Dec 1999
Posts: 31,224
Northwestern New Mexico, USA
Hey, Len---you are making progress!!!!! <img border="0" alt="bravo" title="" src="graemlins/bravo.gif " />

What I think is happening, the game has finally caught up with what you've been doing. Remember, I told you that if you had collected all five of those markers and put your KI back into the slot, that you would get 15 places on your KI.

Now you are ready to start in on the rest of the list in the walkthrough. Have you checked to see if Rezeero is in your Nexus now.

HAVE A SAFE TRIP....


"Once you give up integrity, the rest is easy." Anonymous
Re: Uru/Dni ... Assistance please ! #103492
07/12/04 04:01 PM
07/12/04 04:01 PM
Joined: Aug 2000
Posts: 1,657
Haifa; ISRAEL
LenG Offline OP
Addicted Boomer
LenG  Offline OP
Addicted Boomer

Joined: Aug 2000
Posts: 1,657
Haifa; ISRAEL
You're a crafty (not so) old-gal !! rotfl
Every time I throw my hands up in despair, you egg me on again !! laugh
Quote:
What I think is happening, the game has finally caught up with what you've been doing. Remember, I told you that if you had collected all five of those markers and put your KI back into the slot, that you would get 15 places on your KI.
Now you are ready to start in on the rest of the list in the walkthrough. Have you checked to see if Rezeero is in your Nexus now.
OF COURSE ...... What do you think ?? thanks

Quote:
HAVE A SAFE TRIP....
Supposed to be taking off exactly 24 hours from now.
Will take some URU-itis with me (copied download & saves to CD) !

C I A O !

Re: Uru/Dni ... Assistance please ! #103493
07/12/04 05:00 PM
07/12/04 05:00 PM
Joined: Dec 1999
Posts: 31,224
Northwestern New Mexico, USA
Jenny Offline
Grande Olde Dame
Jenny  Offline
Grande Olde Dame
Sonic Boomer

Joined: Dec 1999
Posts: 31,224
Northwestern New Mexico, USA
Quote:
Originally posted by LenG:
[qb] You're a crafty (not so) old-gal !! rotfl
Every time I throw my hands up in despair, you egg me on again !! laugh
[/qb]
Crafty maybe--but also old, alas!!! <img border="0" alt="cry" title="" src="graemlins/cry.gif" />

I really do hope we've gotten you past this problem Len, and that you can enjoy your visit with your mind at peace. I know how these games can nag at us--would you belive that I have actually started POTS FOUR SEPARATE TIMES!!!, deleted the book, and then started over? Finally found out today what the problem was--I was overlooking a ladder that I need to use... slapforehead shame blush


"Once you give up integrity, the rest is easy." Anonymous
Re: Uru/Dni ... Assistance please ! #103494
07/14/04 10:26 PM
07/14/04 10:26 PM
Joined: Aug 2003
Posts: 108
N.C.
Dhart53 Offline
Settled Boomer
Dhart53  Offline
Settled Boomer

Joined: Aug 2003
Posts: 108
N.C.
Help...I have found and uploaded the 15 "red" markers and was given access to the calibration machines. Am looking for the "other markers". Tried looking for the one for the far left machine At Tokotah Ally. Somewhere near the "gallery". What gallery? Where are thes markers, specifivally? My Ki does not blink or beep anymore...have I done something wrong?


Today is the tomorrow you were worried about yesterday.
Re: Uru/Dni ... Assistance please ! #103495
07/14/04 10:36 PM
07/14/04 10:36 PM
Joined: Dec 1999
Posts: 31,224
Northwestern New Mexico, USA
Jenny Offline
Grande Olde Dame
Jenny  Offline
Grande Olde Dame
Sonic Boomer

Joined: Dec 1999
Posts: 31,224
Northwestern New Mexico, USA
First of all, Dhart, when you put you KI into that far left machine, did you also push the blue button? I skipped that step and couldn't get anything to register until I went back and did it.

As I remember, the marker it the Alley (isn't there a link in your Nexus to take you there?) is not actually on the ground but instead it's up on a ledge that runs all along the left side of the Alley. At least you can give that a try--and your KI doesn't register any height, depth, etc. until you have picked up the marker for it and taken it back to the machine. So it's not much use in actually finding the first couple of markers...


"Once you give up integrity, the rest is easy." Anonymous
Re: Uru/Dni ... Assistance please ! #103496
07/14/04 11:00 PM
07/14/04 11:00 PM
Joined: Feb 2004
Posts: 304
Aussiemystic Offline
Settled Boomer
Aussiemystic  Offline
Settled Boomer

Joined: Feb 2004
Posts: 304
Dhart, the marker in the alley is not one of the four calibration markers. So whichever one you are looking for, don't bother looking there.

As Jenny says, you need to pick one of the four markers to look for and press the blue button on the relevant machine of the marker you're looking for. You can only look for one marker at a time. However, once you collect that marker and upload it into the relevant machine in the Great Zero, your Ki will start telling you one of the co-ordinates, which should help you find the other markers.

The 'gallery' is the Kadish Gallery that you first linked to from Kadish and where you got the clues to solve that puzzle. There's a marker in there. However, if you didn't push the button on the machine corresponding to the Kadish Gallery marker, you won't find it.

The other two co-ordinate markers are located in places that you initially linked to from Bahro stones. One is on the roof of a building in one of the neighbourhoods and you link there from a Bahro stone behind the rotating monolith in Eder Kemo, which appears for the first time in this Xpack. The other one is on one of the balconies (forget which one) that you might have linked to during the earlier game, and which should be accessible through your city book.

Once you have uploaded all three markers it shouldn't be too hard to find the fourth, since your Ki will help you locate the co-ordinates. Here's a clue: search in the city proper rather than on balconies and so forth.

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