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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1035268
10/06/15 10:34 PM
10/06/15 10:34 PM
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Crafting Changes in Fallen Empire

Looks I should print that list of materials going away and sell the ones I've been hording to vendors so I get some credits out of them.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: GuybrushThreepwood] #1035276
10/06/15 11:42 PM
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Wow, I've got a bunch of crafting packs that I haven't even opened up because I don't craft. I should kick those open and do the same thing.


I feel a lot more like I do now, then when I first got here

Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1035392
10/07/15 04:37 PM
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Quote:

Companion Affection Achievements in Fallen Empire | 10.06.2015, 12:34 PM

Hey folks,

I wanted to pass on some information regarding changes to Companion Achievements in Knights of the Fallen Empire. As many of you know, Affection is being changed to Influence to coincide with your Character's Alliance. Due to this, we are going to be removing all of the "Reach Max Affection" Achievements from the game, along with the Achievement points which they have granted. We didn't want to create a situation where a very large number of Achievement points was no longer accessible. You can click the spoiler tag below to see a full list of all of the Achievements being removed.

As a note, the Achievements for "Loyalty to the [Class Name], which were granted for maxing Affection for all of that Classes Companions are going to be changed as well. Now, you will complete that Achievement by completing the "Kill x enemies with x as your active Companion" Achievements. To make up for the loss of Achievement points made via these changes, we have also adjusted the following:

We have increased the point values for the “Kill 1,000” Achievements from 5 to 20.
We have added a new “Devotion to the [Class]” Achievement for completing all of the “Kill 1,000” Achievements for a given Class/Faction. When completed, you will be granted the Imperial/Republic Squad Commander title respectively.
We have added “Kill x” Achievements for both ship droids.

Thanks!

-eric

Companion Affection Achievements in Fallen Empire | 10.06.2015, 01:12 PM
Quote:
Originally Posted by azudelphi View Post
Will the new Squad Commander and Devotion to X titles be retroactive if we have the kill 1000 enemies achievements pre-4.0?

Edited to reflect both titles.
Yup!

Quote:
Originally Posted by Pietrastor View Post
Does it mean there won't be any new Influence achievements either (i.e. "Reach Influence 10 with Lana")?
That is correct, there are no Influence Achievements planned to be live in Fallen Empire. However, we certainly could add them in the future (and have them be retroactive).

-eric


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1035508
10/08/15 11:59 AM
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Thanks, Guybrush wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1036362
10/14/15 07:47 PM
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If anyone is interested there is a Star Wars: The Old Republic - Knights of the Fallen Empire Starter Pack available on Amazon. Gets you 90 days of subscription and other bonuses, including an exclusive mini pet.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1036466
10/15/15 02:20 PM
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Thanks, Guybrush wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1036635
10/16/15 11:04 PM
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Quote:

GTN Cancellation Note | 10.16.2015, 02:28 PM
Hey folks,

Quick heads up, on Tuesday when we have our maintenance to deploy 4.0 and Early Access of Fallen Empire, all active GTN sales will be cancelled. This will be treated like any other cancellation and the item/deposit will be mailed to you. We wanted to make sure you were aware of this so you aren't alarmed when we come out of maintenance on Tuesday.

-eric


TaitWatson

Maintenance: October 20th, 2015 | 10.16.2015, 02:21 PM
Hey everyone!

All servers and SWTOR.com will be unavailable on Tuesday, October 20th as we deploy Game Update 4.0: Knights of the Fallen Empire Early Access!

Date: Tuesday, October 20th, 2015
Time: 2:30AM - 8AM PDT (1030AM - 4PM BST)
Version: 4.0.0

Patch Notes will be available on Monday, October 19th.

Thanks!

-Tait

Event
Oct-20 Bounty Contract Week
Nov-10 Rakghoul
Nov-24 Bounty Contract Week
Dec-8 Gree
Dec-15 Rakghoul
Dec-22 Bounty Contract Week
Jan-12 Rakghoul
Jan-26 Bounty Contract Week


So if you want to sell any items in Global Trade Network you need to have them up and sold before the 20th.
Events coming more often.

Last edited by GuybrushThreepwood; 10/16/15 11:06 PM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: GuybrushThreepwood] #1036797
10/18/15 11:53 AM
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Well, I'll be on the Free-To-Play plan after the beginning of the year, so no freebie bonuses for me for awhile.


I feel a lot more like I do now, then when I first got here

Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1036959
10/19/15 11:50 AM
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Quote:

Get Converted! (Fallen Empire Conversion Rate Info) | 10.19.2015, 08:36 AM
Hey folks!

Here is some information on the conversion rates of items and crafting materials that are being changed. Before I jump into the giant list, here are some other notes:

All Droid gear will be changed to a "Valuable Droid Part" which you can sell to vendors for credits.
All old Operation Gear tokens will be changed into a lockbox which contains Glowing Data Crystals.



Also it turns out crafting materials that are going away will be converted into still useful ones. I already sold mine.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037026
10/19/15 06:45 PM
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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037030
10/19/15 07:14 PM
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Thanks, Guybrush wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037136
10/20/15 01:13 PM
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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037146
10/20/15 02:14 PM
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Looks fun! wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037152
10/20/15 02:55 PM
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Downloading the update my actually finish by the time I get home from work after 9pm.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037299
10/21/15 04:11 PM
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You do lose your original companions and ship. If you're a jedi knight, or an imperial agent you will get one of your old companions back. You also eventually get your ship back.

Companions can die. In fact on my jedi knight I created just for KOFTE my very first companion didn't even survive the first chapter. The jedi lost one other companion so far. I'm sad about that.

They apparently changed their minds about alignment, they don't give your new character lightside for republic and darkside for empire, you actually start out neutral.

You do find out what happened with the former sith emperor, but its not entirely resolved until probably the end of Knights.

I chose not to unlock the smuggler guy but to wait until he appears in the story. You get a device in mail that lets you unlock him without having to play knights if you want.

Its wierd on existing characters. Because companions no longer get stats from armor (they do weapons), old companions appear wearing just chest armor. They're all running around without pants. All the old armor shows up in your inventory so you can either recloth them or sell the old armor. If you goto knights the companions will disappear anyway.

Yosomono (japanese for stranger) has completed Knights of the Fallen Empire chapter IX. There are side missions including solo flashpoint, to do while waiting for future chapters.



Last edited by GuybrushThreepwood; 10/22/15 11:50 AM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037332
10/21/15 08:49 PM
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Sounds like you got some quality playing time in yay


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037463
10/22/15 01:27 PM
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Another small update today, 4.0A. Companions missing armor and weapons are mailed to you companions on characters not yet level 60 can still be used to play the class quests without running around without armor our weapons.

So far Knights of the Fallen Empire consists of 9 chapters each featuring several quests. You gain your first new companion during chapter 1, but
Click to reveal..
no matter what you do he dies at the end of the chapter, appearing later as a force spirit.
. NPCs will remember choices you make, apparently this will have an effect on how they treat you later on. Companions will approve or disapprove of your actions. gaining and losing Influence. Loses can be offset with gifts.

There are a few side quests and after completing chapter 9 you get a solo flashpoint. The first side quest I encountered is during chapter 4, it rewards a mount. Most of the other side quests come during and after chapter IX. Some of the quests just involve talking to NPCs. A pad gives such quests and in a nice twist you can actually talk to the NPCS first then get the quests and immediatly be rewarded. Also during chapter IX you can actually gain both Republic and Empire ship's droids as companions.

As I mentioned before two of the companions gained doing the new story are from jedi knight and imperial agent classes. You also encounter a trooper companion but he doesn't join jedi knight, don't know if he rejoins trooper yet. During chapter IX one side quests leads you to recruiting a different former trooper companion. After chapter IX you gain more side quests which will bring in more characters that were formerly class companions as well as bringing in Nico the new companion subscribers earned before the release of KOTFE. These new companions are not considered main characters but can still be summoned for missions.

Most of the side quests take you to another planet. Interesint enough, after completing the quest you have option to recruit an NPC (gaining as companion) or killing him/her. Not sure why you would kill off a companion I suppose some of them will turn on you. Time will tell if me jedi recruiting the former companion of sith inquistor was a good idea or not. Right now I cant actually summon him but I can use him for crafting or gathering I just cant take him with me on missions. Since companions can all be set to tank or heal or dps on the fly, which companion you take is a matter of which one do you like most, unles the mission requires you to take a specific one.


Dialogue with two characters suggests that some one in my alliance will betray me at some point. Don't know who yet.

On old characters, if you are married you may get mail from your spouse who is not sure if you are even still alive. Your spouse is missing in action. Newly created level 60 characters are not married. There are chances to flirt with new companions if you want.

Last edited by GuybrushThreepwood; 10/22/15 03:09 PM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037471
10/22/15 03:11 PM
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Oh dear, betrayal in the offing eek wave


"Dogs are not our whole life, but they make our lives whole."
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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037541
10/23/15 04:12 AM
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Two of the side quests are very annoying. If you want the trooper droid copanion you have to play PVP, 10 round if you win, 20 if you lose. If you want Qyzen, jedi consular companon in your alliance you have to kill a bunch of rare foes. You can solo hard to find foes on Hoth or form groups to kill world bosses. Supposedly if you're playing a jedi consular and all ready had Qyzen to 10000 affection that works out to the 10 influence you need so he'll just rejoin your consular but every other class has to do the hunting. Not sure if the droid works the same way for trooper.


I haven't done the Knights flash point yet.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037597
10/23/15 11:09 AM
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luck


"Dogs are not our whole life, but they make our lives whole."
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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037629
10/23/15 01:19 PM
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Niko is easy you just buy him a drink and he joins you.

Datacrons now legacy, find one once it effect all characters on that server. However to unlock all of them you may need to log onto all your characters. For me that takes awhile.

Also repoted minor bugs of some companions not getting armor in mail and missing weapons.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: GuybrushThreepwood] #1037649
10/23/15 02:41 PM
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Originally Posted By: GuybrushThreepwood
However to unlock all of them you may need to log onto all your characters. For me that takes awhile.



You can say that again rotfl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037824
10/25/15 03:21 AM
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Got M1-4X and Qyzen. 4X mentions his former commander is MIA if you're not a trooper. I've been told if you're a trooper you can skip all the PVP as he just follows your orders to go with you. Also been told Qyzen will recognise the Herald and follow you if you're Jedi Consular without having to go hunting.

Next I've been told to go looking for a doctor whos' a former sith intelligence agent.

Oh...he wants items used in crafting by biochems and some raqhoul plauge items. A barnacle of the eyless is worth 4000 points, which takes you to influence 7. you need 10 to get him. After you give him enough stuff you have to scan the tunnels which are only available when the event is on. Now I know why its on in Nov, Dec and Jan.

Next soloable flash point, which apparently opens up group quests.

Last edited by GuybrushThreepwood; 10/25/15 04:06 AM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1037864
10/25/15 12:40 PM
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Sounds like you are making progress luck


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038022
10/26/15 03:21 PM
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Xoanan, sith sorcer, killed Tanno Vik, former trooper companion. Guess I'll see what the consequences of that are later.


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