Thanks for the post, Ana!
I don’t want to waste everyone’s time with a ton of self-promotion on this site; because I’d rather just chat about adventure games themselves, so I’ll do this one thread and periodically update with big news from time to time but I’ll keep most of that to our blog, newsletter, and social media feeds.
Anyway, “Arkhangel: The House of the Seven Stars” is a point & click built in Unity3D with the Adventure Creator system and it’s based off of a short story that I was plunking around with over 10 years ago. I would work on it for awhile, realize that I didn’t really know how to tell that narrative, and put it away.
It was in 2012 when I was playing through a bunch of old Sierra games that it finally clicked. I COULD tell the story the way I wanted to in an adventure game setting. I gave my brother a ring, I hashed out the story outline and the design doc in a couple of months and began prototyping.
I had a bunch of my own systems in place but they were all rudimentary and…to be frank…not all that great. Once Adventure Creator was released, all bets were off. I’ve been in active production on this thing in my off-hours for a couple of years. This involved building out locations, creating levels, tweaking systems, building shaders, texturing, modeling, animating, etc, etc, etc…
While I still have a long way to go, I’m at a point now that I feel comfortable showing it off and talking about it a bit more.
Thanks for the read!