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Playing Of Light and Darkness #104560
08/02/04 08:55 AM
08/02/04 08:55 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
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I'm partway through the tutorial. The game is so different, I don't quite know what to make of it, but I'm liking it a lot. I suppose it could get repetitive, but right now I'm spending time with my jaw dropping open (mostly from surprise).

I just made it into the theater. Perfect setting for that particular sin. (Apologies to all actors.)

I like the matching aspect of the game. So far it's pretty logical. I don't know if I'll need a map -- I think I'd like to create one for myself (unless the map gives you hints to new locations?).

The graphics are great. The music is unexpected, but it fits.

Inventory is a little strange, but I'm figuring it out. The one thing so far I could do without -- the "ding ding ding" chime. Does that go away when you leave the tutorial?

Re: Playing Of Light and Darkness #104563
08/02/04 08:52 PM
08/02/04 08:52 PM
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Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
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Rick -- I'm very sorry, but I can't move a post. I can only move an entire thread, not a post within a thread.

Would you mind copy-and-pasting the post here?

Thanks!

Annie -- oh dear. And that particular game box is so...memorable. Is the game likely to still be in the box, or are you looking for the jewel case? The game comes on 3 CDs, so it's one of those multiple jewel case thingies.

If the game is still in the box and you happen to live with a brother, you might want to poke around in HIS closet.

On second thought, bad suggestion.

Re: Playing Of Light and Darkness #104564
08/03/04 10:22 AM
08/03/04 10:22 AM
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Colden,N.Y.
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posted 08-02-2004 04:54 PM
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Becky,
No problem. New thread for OLAD. I am going to read more today on the history of apparitions and stuff. The game village reminds me of a county fair at night, save the rides, lots of neon lights and cool places to check out. I have filled in more on the old sketch pad sheet, just added lots more stuff in pen. Apparition, Artifact and sin/rooms committed. Some rooms have some hidden rooms also. So far I am not bored, lots of great graphics on XP. I am now lost under the village and having fun.
Melanie and Glynn,
I trust that the rope does not have a loop and a knot in it.

--------------------
Best Wishes Always,
Rick

--------------------------------------------------------------------------------


" If you decide not to chose, You still have made a choice"....Getty Lee
Re: Playing Of Light and Darkness #104565
08/03/04 12:27 PM
08/03/04 12:27 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
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Here are my guesses, based solely on reading the manual:

Spoilers
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I know Mani is Pride from the tutorial.

Quechua -- Pride
Raj -- Sloth
Koobooragong -- Anger
Wa-No-Te -- Lust
Amratus I -- Pride
Heung Po-Chi -- Pride
Shaamra -- Envy
Xuanchiquel -- Gluttony
Cain -- Envy
Shakem -- Greed (Avarice)
Tirinia -- Lust
Osira -- Anger
Admah -- Lust
Man of No Name -- Greed
Tiplotezca -- Anger
Zanazca -- Envy
Saman -- VERY difficult. A touch of Envy?
Droessus -- Greed
Piankhy -- Sloth
Serguis -- Gluttony
Alexanader -- Pride
Caligula -- Anger
Anka -- Lust
Ivan -- Anger
Marie -- Greed
Aleister -- Pride
Admar -- Also difficult. Enjoying the pain of others -- would that be Anger?
Alfred -- Pride
Carlos -- Anger
John -- Lust
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@We'll see if I got at all close by game's end.

Re: Playing Of Light and Darkness #104566
08/03/04 04:47 PM
08/03/04 04:47 PM
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Colden,N.Y.
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I thought that I got it. I read through the part on the apparitions and the next chapter is called," Those Responsible". Open it up to the credits for the game. rotfl
I cannot pin down the Dark Lord's stuff. I think that these are the really,really bad guys. They may have all the sins in combo. So I will just comment on the normal bad guy, apparitions. The game play in the book says, " These are the Dark Lord's apparitions", the normal bad guys, not labled, Dark Lord's. Mani we saw, yes and Shaamra,Tirinia and Anka's stuff was spelled out for us. I did note that Raj was lazy and resented his neighbors wealth and took it. It was not his wife's nagging that drove him into a life of crime. Nagging is not a Sin. smile Envey is though.
I read about AL Krupp a few times and can only say that he is a very Greedy business man with no heart. Now on to the game for answers. smile


" If you decide not to chose, You still have made a choice"....Getty Lee
Re: Playing Of Light and Darkness #104568
08/04/04 08:41 AM
08/04/04 08:41 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
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Annie -- Woo hoo!!! "When in doubt, excavate the garage" happens to be a motto of mine. NOT. I've been avoiding having to figure out what junk is stored in my garage for years.

I'm thrilled you found the game.

BTW -- have you ever played Odyssey: Search for Ulysses? Now THERE was a pigsty.

Rick -- yeah, the manual has parts that are pretty clever. So far Droessus is my favorite apparition from the manual. I think of him as the "Yankee Trader" apparition. His chief sin was that he was born in the wrong century.
Quote:
Droessus saw an opportunity in promoting the athletes for money.
Well of COURSE he did. What's wrong with that?

There are even worse bad guys? Bad guys that make Caligula look like a mere file clerk in the Department of Evil?

Re: Playing Of Light and Darkness #104569
08/04/04 03:39 PM
08/04/04 03:39 PM
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Colden,N.Y.
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Annie and Becky, lol I could not pin down him a few others not named as Dark Lords. luck


" If you decide not to chose, You still have made a choice"....Getty Lee
Re: Playing Of Light and Darkness #104571
08/04/04 08:32 PM
08/04/04 08:32 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
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I found the booklet, in my husband's computer room. Now I'm collecting artifacts and I'm off to find out how to redeem these characters. Guess I should read the booklet too.


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104572
08/05/04 07:14 AM
08/05/04 07:14 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
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Hey Annie -- yes, I think it's worth taking the time to read the booklet/manual. It gives some backstory and also describes the apparitions.

I think it's curious that the actor who plays "Brother War" in the game is named Victor Love. Could this be a joke?

I'm becoming interested as to whether all the apparitions were historical figures. Some of them seem too horrible to be real.

BTW Annie -- if you do the free tour, you'll get a tutorial on how to play the game. It's VERY helpful.

I'm really not much ahead of you. Though it looks as though Rick is way ahead of the both of us.

Rick -- have you found any quirkiness about the save game feature? (Limited number of slots, or inability to save except at certain points, for instance?) It strikes me that unlimited saves would make this game easier to play.

Re: Playing Of Light and Darkness #104573
08/05/04 05:18 PM
08/05/04 05:18 PM
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Colden,N.Y.
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Afternoon,
I have been only playing around in the village.
I did find that the pause button works to stop the timer, take notes and set up your next move.
The game play has an customized level and will check this out, also. smile I hope to go to the Mask room tonight and put the colored Orbs with the apparitions on my chicken scratch sketch pad. smile
This weekend I will really dive in and try play for real. If I have all things needed, apparition, artifact, color Orb and sin/sin room then I can give it a shot. luck


" If you decide not to chose, You still have made a choice"....Getty Lee
Re: Playing Of Light and Darkness #104574
08/06/04 03:30 PM
08/06/04 03:30 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
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Rick -- thanks for the hint about the Pause button. Makes a big difference.

I've learned everything I can from the tutorial, and now I'm playing the real game. I've been taking notes like mad too.

I opened up the box again and found what must be the map. It is VERY helpful, partly because you can see the transportal symbols more clearly.

At some point we should all compare notes to see if the game randomly generates the orb and transportal locations and/or apparition colors. If they are randomly generated, it will be very hard to write a walkthrough (which would explain why there aren't a lot of them out there). So far I would say they are NOT random, (at least the transportals aren't) because I'm finding them at the same places when I start a new game. And the artifacts would have to remain the same. The orbs are another matter....

Any guess as to what the tall statue with a flame is holding in her other hand?

Every time I go into the Hall of Anger I have to turn the sound down or my family looks at me VERY strangely.

I still don't have much of a clue as to what the video sequences are about. The game has a plot mystery going too, I think.

Angel's face is beautifully animated, isn't it? I guess when you're that good to look at, who cares whether your conversation makes any sense? I saw the camera wheel around her once -- is she looking in a mirror during these sequences?

I got a good laugh out of the "game over" sequence with the trial. I suspect Gar Hob's quip is ad-libbed. Anyway, what he says sounds more like something James Woods would say, rather than something the Dark Lord of the Seventh Millenium would say.

The video with the kids at the end, though, is probably in First Place for the "Silliest Thing I've Seen in a Computer Game" contest.

Re: Playing Of Light and Darkness #104575
08/06/04 07:03 PM
08/06/04 07:03 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
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Becky and Rick:

I'm back. I had to take yesterday off from gaming to pay some attention to my husband. I hate how work and life interfere with gaming!

Becky: I did find the free tour and found it very useful. It helped me redeem my first soul. I can't find the map, though, and I'm dreading another hunt through the pig sty and the garage to find it. Maybe I'll try and get through without it. Don't suppose it's anywhere on the web? Maybe I should take a look.

I think the orbs may be random. I've had to replay a few times and I don't think they are always in the same places.

My weekend plans: read the manual; try out color combinations (in the free tour area); use my stop watch to time the color flashes (I assume these mark passing time) and intervals between the one minute warnings; go to the star room and try and figure out who gets what colors. My husband is working this weekend, so I'm planning pure game indulgence. I'll check back later and see how you are doing. I'm off......


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104577
08/06/04 10:27 PM
08/06/04 10:27 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
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Ooooeee, rock and roll! rotfl I've managed to redeem one more of these guys. But although I have a bunch more items, I haven't been able to redeem any more.

And, Becky, I guess you're right, the orbs are always in the same places.

Well, back to it.


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104578
08/07/04 03:05 AM
08/07/04 03:05 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
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WEll, I've officially passed into the addicted stage with this game. On the back of the map are pictures of all the artifacts. I've had a great time matching them to the apparitions based on the descriptions in the manual. I was mystified by the artifacts at first (what evil could be perpetrated using an electric guitar or a placemat)? I may be over-reaching, but the artifacts sometimes represent the apparition's attitude, or they represent a possession that should have been used for good, but was wasted or neglected. Anyway, I'll see how good a matcher I've been as the game progresses.

Annie -- the map is helpful, but (so far) not neccessary. I haven't heard of it being on the web.

I still haven't figured out the color flashes either -- though I'm sure you're right, they have something to do with time. I think they are in some way connected to the apparitions of that particular color, but I'm not sure how. After yellow flashes, for instance, and before red flashes -- do you have to redeem the "yellow" apparitions within that time period, or else they can't be redeemed? Or do you have to pick up the artifacts that match the "yellow" apparitions within the time period, but can redeem them at any time? Or it could be something else entirely. I'm still experimenting with it.

Since the picture of the artifacts DID come with the game, I'm enclosing a description for you here -- I'll put it in as a spoiler so you don't have to refer to it if you don't want to:

Spoiler
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3 skulls, each with different-colored eyes
A religious symbol, vaguely cross-like
A rubber stamp (I think)
A spiral shell
A red exotic flower
An oyster shell
A purse
An abacus
A sheep
A knife -- it may be a surgical knife
A cigar
A branding iron (I think)
A flag with a skull and crossbones
A spoon
A heart
A piece of cloth. May be a placemat, may just be cloth
A noose
A Ying/yang symbol
A carved horses's head
A mirror with lipstick on it (I think)
A wreath (possibly to be worn on the head)
A knife, wooden handle
A squarish stone with a purple symbol on it
An electric guitar
A clown's face
A sword
A cannon (I thought this was a telescope for awhile)
EDIT!!! What I thought was a branding iron is apparently some kind of stone-carving tool. What I thought was a rubber stamp is apparently some kind of ancient writing device.
EDIT2!!!!Well, scratch the above stone-carving tool. I blew it. It IS a branding iron. Also, what I thought was a spiral shell is a actually a special stone.

YOu may notice that there are more apparitions than there are artifacts
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I'm going to be leaving tomorrow for a short trip to celebrate my 25th wedding anniversary! I'll be loading this game on my laptop and hope to play it while on vacation. I'm not sure I'll be able to get online, but I'll try.

Re: Playing Of Light and Darkness #104582
08/07/04 01:13 PM
08/07/04 01:13 PM
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Colden,N.Y.
Rckasea Offline
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Ok, I have been with my pre-computer unit for a few decades. I have been into computer stuff, since we needed punch cards to input. smile
Somehow, after five great kids, I get to play agin, (on the computer). smile
Anyhow, Annie did you find the Map room? I can not redeem anything until I have the color match.
I will try and hunt agin. <img border="0" alt="cry" title="" src="graemlins/cry.gif" />


" If you decide not to chose, You still have made a choice"....Getty Lee
Re: Playing Of Light and Darkness #104583
08/07/04 04:15 PM
08/07/04 04:15 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
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Rick:

There's a map room?!! eek I may have found it, but not recognized it as such. I redeemed everyone in the first level, so now I'm trying to get comfortable in the second. Everything is moving faster. Where are you?


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104584
08/08/04 08:05 AM
08/08/04 08:05 AM
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Posts: 2,565
Colden,N.Y.
Rckasea Offline
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Morning Annie,
I could not find a map room. I may have mis-read an old thread. I did find find the mask room and put down the colors that match the apparitions. Now along with the matching artifact, I went to a sin room and waited. Bad move, I finally figured that no one was coming and went to another sin room. There was the apparition that I needed to redeem and redeem I did. Well this plan has clock issues big time. smile After doing this for a bit, while waiting in a sin room, I just thought heck, I'll just do it. Big suprise, it worked. luck


" If you decide not to chose, You still have made a choice"....Getty Lee
Re: Playing Of Light and Darkness #104585
08/08/04 08:40 AM
08/08/04 08:40 AM
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Posts: 2,565
Colden,N.Y.
Rckasea Offline
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Notes:
I think the light/color flashes are what in the book are called star flashes and the color matches the apparition that is now out and about in the village. eek The mask room is a must. You really need the information here first or you would just be guessing as to what color(s) goes with what apparition. think
The book also tells of forced to appear apparitions. Instead of waiting for them to come into the village. Click the appropriate star on the clock and those three will enter the village now. I once ran out of time, because the next group was not there yet. There was no one to flash with white light. I think this may be handy in level 2&3. smile The portals are very important when you are blocked by apparitions. Hint:
You must find the secret rooms for lust and anger. Pride is not a secret room. The saves are ok to use pretty much anywhere anytime. I had to overwrite on a few to save slots. This may be an issue for anyone needing a saved game sent to them. smile I only have 3 for level 1. I found that the best time to save is after you redeem an apparition, load up on orbs and then save. Your good to go if the clock ticks down. I found orbs and portals in the same places. I made a habit to run through two next door places and restock very quickly. Hint: these two places are at the end of a street and have an inter connecting doorway. smile I will post notes from time to time. They are really just from reading the book, looking at the little map and making sence of it all. smile


" If you decide not to chose, You still have made a choice"....Getty Lee
Re: Playing Of Light and Darkness #104586
08/08/04 09:54 AM
08/08/04 09:54 AM
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Posts: 787
Tacoma, Washington
Annie Offline
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Great notes, Rich. I'm beginning to think that a walkthrough would be very hard to write. What people need early in the game is "how to." After that it's mainly a matter of bagging all the souls, at least on the first two levels. Things may be different on three, where apparently the apparitions can punish you. I don't particularly want to be punished, thank you very much.

I have been only a little hampered by not having found the map. So far, after a few false starts on level one, I haven't run out of time. I've got six more souls to nab on level two. I've wasted a lot of time looking for a particular sin room on this level in which to finish them off. Finally dawned on me after a good night's sleep that this room doesn't exist, so I'm going back to assign these guys to the sins I have available.

There is one odd thing about the manual. The "bio" for one character, the rock singer, is blanked out. Elvis Presley is listed in the credits, but in the game he's called something else. Maybe the Presley estate didn't think this was funny. Anyway, lacking any information about him, I nailed him with a shrewd guess.

Happy Sunday gaming, Rich!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104587
08/08/04 07:09 PM
08/08/04 07:09 PM
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Posts: 787
Tacoma, Washington
Annie Offline
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Arrrrg! It turned out there was another sin room, one that was devilishly hard to find. I'm now on level three.


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104588
08/09/04 02:56 PM
08/09/04 02:56 PM
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Posts: 2,565
Colden,N.Y.
Rckasea Offline
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Afternoon Annie,
Well with your detailed thoughts/hints and help for level 2, it should be a snap. rolleyes Let's see, everything moves faster and there is a hard to find sin room. What a suprise this is. wave Oh, Ya and electric guitar guy, that is not even in my book. My book goes by a timeline of characters/apparitions and the only ones after 1940 are Alfred,Carlos and John. I see the picture of a guitar on my sketch pad. Is the guy named like, Billy Ray or Bobby Joe and his sin is Gluttony, from fryed peanut butter and bannana sandwiches. rotfl
And yes I do see Elvis/Joe Seely in the cast !!
I hope to try out level 2, for real as you don't really get to do a lot on the free tour.
Question:
How do you deal with the timer and do saves? smile


" If you decide not to chose, You still have made a choice"....Getty Lee
Re: Playing Of Light and Darkness #104589
08/09/04 08:58 PM
08/09/04 08:58 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
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I have tabled the stop watch for the moment, as it requires a trip back to the pig sty to find the instructions for converting it from clock mode to timer mode (that's almost like a computer game!).

I spent rather a tedious time yesterday in level two. I accidently lost one of the artifacts and spent two hours trying to get it back, only to realize finally that I was looking for the wrong one! The end of level two was interesting. I made a false move and oops! was told I hadn't redeemed anyone and had failed! Thank heavens for saved games.

I'm going to put off playing until tomorrow. I find all those nasty spirits and the tension producing music are a little much at the moment. Also I'm anticipating trouble, big time, on level three, especially without the map. Maybe I should go back and make myself drawings of the trans-portals... eek

Are we having fun or what? rotfl


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104592
08/10/04 04:44 PM
08/10/04 04:44 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
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The Medieval Lady
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Stony Brook, New York, USA
Hey all. I've been playing on my laptop while the PCU goes out for his daily run. I've also been following your progress, but didn't have time 'til now to post.

I'm also on Level Two. I just started it and am feeling my way around. I haven't been able to find the Hall of Avarice or the Hall of Sloth. Gonna go back and keep looking -- sounds like maybe it's a bit of a pixel hunt?

In the last level, there were three apparitions per sin. I'm assuming this holds true on level two as well.

I have tried to click on the star on the clock to advance to a specific star flash, but haven't been able to get it to work just by following the directions in the manual. If either of you figure out how to do it, please post!

Unless I get lucky (and I think that luck is a bit of a factor in this game) I'll be on Level Two for awhile. With the timed factor and the apparitions chasing you and the portals getting used up as you flee the apparitions and the artifacts only being available at specific times -- this game is challenging! Now they've added locked doors!

I've enjoyed the apparitions "statements" after they are freed. And Gar Hob's responses. I'm perplexed about Gar Hob. I'm not used to the idea of a Dark Lord possessing a sense of humor.

Re: Playing Of Light and Darkness #104593
08/10/04 05:12 PM
08/10/04 05:12 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
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Annie -- I'm giving you a description of the map here after this spoiler warning. I'm choosing my own crazy interpretations of what the portal icons look like. It'll help until Rick's picture reaches you (I hope).

Spoiler
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Clock on the center of the village (clockface icon) -- no connecting rooms

*

Hall of mirrors (simple mirror icon) -- no connecting rooms

*

Studio MFer (jester icon) -- no connecting rooms

*

Luna Crossing (moon icon) -- connects to The Temple

The Temple (columns icon) -- connects to the Luna Crossing and to the Earth Shifts

Earth Shifts (circle with pellets icon) -- connects to The Temple and to Hall of Avarice

Hall of Avarice (quartered pie icon) -- connects to Earth Shifts

*

Poisoned Air (Shut-eyed smoke-blower icon) -- no connecting rooms

*

Radiation (globe on frame icon) -- connects to Hall of Lust

Hall of Lust (fancy curlicue mirror icon) -- connects to Radiation

*

El Dorado (four circles within a circle icon) -- next to, but not connected to the Hall of Pride -- El Dorado has no connecting rooms

*

Hall of Pride (stage icon) - connects to Backstage

Backstage (simple arch hall icon) -- connects to the Hall of Pride, the Mask Room and Underground

Mask Room (winking mask) -- connects to Backstage

Underground (hat and wig icon) -- connects to Backstage and The Abyss

The Abyss (wings-heart-circle icon) -- connects to Underground

*

Flood (teapot with square icon) -- connects with The Office and Passage of Time

The Office (desk icon) -- connects with Flood and Hall of Anger

Hall of Anger (square with gear, lower right) -- connects with The Office

*

Flood (teapot with square icon) (an entire set of places connects here in the other direction) -- connects with Passage of Time and The Office

Passage of Time (fancy arch hall icon) -- connects with Flood, Plague, Hall of Envy, War

Plague (heart with handles icon)-- connects with Passage of Time and The Nightly News

The Nightly News (Eyewitness icon) -- connects with Plague

Hall of Envy (slicked hair-circle-dot icon)-- Connects with Passage of Time

War (radar icon) -- connects with Passage of Time and Hall of Accidie (sloth)

Hall of Accidie (Chinese balance icon) -- connects to War

*

Famine (acorn smile icon) -- connects to Hall of Gluttony

Hall of Gluttony (water pump icon) -- connects to Famine
@
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Re: Playing Of Light and Darkness #104595
08/10/04 05:23 PM
08/10/04 05:23 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Ahhh-- you must clear the apparitions before you can flash the clocdk!!! That makes sense. How'd you figure that out? The manual doesn't tell you!

We posted at about the same time -- if you look above you'll see my attempt at a description of the map.

Hey Rick -- could you proof my desciption of the map by looking at your map and making sure I didn't leave anything out? I don't want to make it harder to Annie (or anyone else who's playing without a map) by accidentally giving misleading information.

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