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Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1066810
05/15/16 12:40 PM
05/15/16 12:40 PM
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looney4labs Offline
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No, no, no, not killer dogs sad


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: looney4labs] #1066863
05/15/16 08:53 PM
05/15/16 08:53 PM
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Originally Posted By: looney4labs
No, no, no, not killer dogs sad


Um, these aren't labs and golden retrievers l4l, they're ferocious wild curs that have mutated (picture a cross between a dog and a velociraptor), run in packs and attack humans on sight. The other variety are Mutant Hounds that are bigger than your average human, are green, have a mouth that could swallow your head, whole and have no love for anything other than their Super Mutant masters. Neither are even close to being cuddly. There are regular dogs in the wasteland, but most are on settlements living the same hard life as the settlers. Occasionally, you'll come across a nasty guard dog in a Raider compound, but that's rare. They usually like to use the wild mutant curs.

Last edited by Trail_Mystic; 05/15/16 08:54 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1066864
05/15/16 08:57 PM
05/15/16 08:57 PM
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Originally Posted By: hagatha
Originally Posted By: Trail_Mystic
Honestly, if it weren't for the persistent radiation, death claws, giant cockroaches, killer dogs, super mutants, psychotic robots, brutal shellfish and violent beer producers, I wouldn't mind taking up residence in the Commonwealth myself. lol


At least the rent would be cheap.



Yes, that would be an advantage and it's doubtful they would have a security deposit. I like what the guy at the flop house in Bunker Hill says, "If you find any vermin, they're yours, no charge."


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1067075
05/17/16 01:41 PM
05/17/16 01:41 PM
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hagatha Offline
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Right, then. Rebuilding settlements has increased happiness for all locations except The Slog. I'm going to assume that the ghouls are just cranky (and, let's face it, who WOULDN'T be, with rotting skin, no nose or hair and the eventual likelihood of spending 300 years in a state of advanced insanity and cannibalism?) and will never be happy no matter how many bars I build and no matter how many Heavy Laser Turrets I install. The settlement came out looking really nice, too. I even left the pool as an open area and built around it so their precious plants would not be compromised. Phooey. I'll show up for my ever-diminishing cash and leave them to it.

Tenpines Bluff was a bit moody until I installed another bar. Same for Greygarden. Somerville Place was happy even with a lot of grunge, but they are even happier with several drinking holes to choose from.

The biggest winner is Greentop Nursery, which for the first time has hit 80 -- and that's with only one bar so far. There will be 4 when I'm done, along with two full shopping markets. Any Supermutant that tries to break in will be met with about twenty Heavy Laser Turrets.

Since the new DLC will be here tomorrow I may not do any more building for a while.

EDIT: And I think, under the circumstances, I will play on the hardest level since I'm already way up there level-wise with not much of the game played. Will be a challenge, but might add some interest to a game that's become too easy.


Last edited by hagatha; 05/17/16 01:44 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1067083
05/17/16 02:15 PM
05/17/16 02:15 PM
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Go get 'em, Hagatha.

It's pretty funny that most of your settlements have had their happiness increased with more bars. rotfl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1067276
05/18/16 08:16 PM
05/18/16 08:16 PM
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I've only just turned over level 21, and things seem to be running pretty good with one exception. Piper has taken up residence with Dogmeat at the Red Rocket while Deac and I run quests. At one point while organizing loot, Piper just suddenly appeared and took part in a conversation between Deac and my character. It was cool that the two companions had an interchange, but that meant I had to figure out how to lead one back down to the ground floor through three sets of allegedly impenetrable power doors. Moral of the story; if the game wants an NPC in your fortress of solitude the game makes it happen, no matter what the rules are. smirk Oh, and don't put Deac in Power Armor. His "Talk" dialogue loops on one subject when you try to talk to him and the option to have him remove the Power Armor never appears.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1067291
05/19/16 01:00 AM
05/19/16 01:00 AM
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hagatha Offline
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I just checked and the new DLC has been installed.

I'll try to resist playing it until I've gone farther in my game, which I will resume now. Just a few finishing touches on the Lighthouse settlement, which is rather messier and not as well built as the last ten or so, and then Ada and I will be off adventuring again. I'll have to get used to combat again.

EDIT: Just finished Automatron.
Click to reveal..
Cool new digs.

Last edited by hagatha; 05/26/16 12:08 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1069355
06/03/16 09:17 AM
06/03/16 09:17 AM
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I couldn't resist pushing on through the main quest-line. Decided to turn-coat and go with the Commonwealth's "Boogiemen". Was pleasantly surprised by the ending, but wow, the boss fight at the Boston Airport was crazy. I forgot that I kicked my difficult level up a few levels ago to increase the challenge and I lost count how many times I died.
Click to reveal..
Maxon is a force to be reckoned with when wielding a Gatling Laser


I saved my game just prior to pursuing the main quest so I could go back and work through a different alignment. Now just building settlements and leveling to see how overpowered of a character one can create.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069390
06/03/16 01:18 PM
06/03/16 01:18 PM
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Glad you had fun! wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069477
06/04/16 12:03 AM
06/04/16 12:03 AM
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hagatha Offline
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I triggered that fight in my first game by doing something that really ticked off the BOS. Holy smokes, it was difficult. I had to keep running away, and they all pursued me relentlessly. scared I was able to hide and heal, and then take them out a few at a time, but the fight lasted almost an hour real time and I ended up miles away from the Airport. Then I had to sneak back in and take out the Bosses, who had not left the premises.

And then of course
Click to reveal..
the stupid little settlement was no longer aligned with m, so I'll never bother building it again
.

Last edited by hagatha; 06/04/16 12:03 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1069478
06/04/16 12:37 AM
06/04/16 12:37 AM
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Yeah, I haven't faced any other of the main story boss fights yet, but I have a hard time believing they could be more difficult in the higher levels. I had a set of heavily modified power armor on along with combat armor underneath. Within maybe 20 seconds of the main boss appearing all my armor had been shot off the frame and my health dropped like the stock market a few years ago. lol All I kept thinking was, "What am I supposed to do, I'm stuck here and there is nothing in my inventory that's powerful enough to take this "$%&#" down." I'm kind of wondering if Bethesda has a limiter built into those fights that give you a break after so many tries... That was crazy, but still fun as heck.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069539
06/04/16 02:38 PM
06/04/16 02:38 PM
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This last Wednesday Bethesda released the Beta patch 1.5.211, which seems to be more geared towards mod integration than anything else. I hope they either have another in the works to take care of some of the bigger issues (random crashes, lost inventory, Alt Tab screen drops and so on.)

Here's the high level list of fixes. The forums are asking for detailed logs to give a better sense of what's really being fixed.

Fallout 4 Update 1.5.211


•General stability and optimization improvements
•Ability to filter by Daily Most Popular mods
•Improved performance when browsing mods
•Fixed issue where plugins would occasionally not delete properly
•Fixed bug with mod file size calculation on Load Order menu
•Fixed issue with screenshots occasionally not loading properly on mod preview page
•Different music track for browsing mods


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069541
06/04/16 03:02 PM
06/04/16 03:02 PM
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I hope this patch fixes a lot of the not-so-fun glitches. luck


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069553
06/04/16 04:22 PM
06/04/16 04:22 PM
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hagatha Offline
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I've been lucky with glitches so far. I think I've had about four CTD's, one MAJOR bug (which has been fixed) and sometimes my Workshop is missing Food And Drink stands and Brahmin Troughs. With the latter, I just reload and that seems to take care of it.

My level 67 Madeleine wears Armoured Army Fatigues with some heavily upgraded combat/synth arm, leg, and torso gear. Light armour, in other words. I don;tuse Power Armour at all, as it seems wrong for a stealth sniper. And let me tell you, my newest toy is a Gauss Rifle with 384 maximum damage. Apply the maximum stealth/Ninja bonuses, and it is absolutely deadly, a one-shot kill for just about every enemy. I call it Destroyer, and it is.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1069573
06/04/16 09:52 PM
06/04/16 09:52 PM
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I haven't maxed out the stealth or large weapon perks yet, but the Gauss Rifle I found is definitely a monster. It's a starred weapon that causes incendiary as well as energy and ballistic damage. My science and smithing perks are maxed so was able to upgrade it as far as it goes. Looks nasty with that giant suppressor on it. Picked up that Combat Plasma Shotgun from a downed gunner and maxed out the upgrades on that one as well. It's a really house clearer. That's my go to weapon against deathclaws. Oh yea, have you ever seen the "Behemoth Deathclaw" that's supposed to be roaming around in the south? I came across an immense Legendary Alpha, but it wasn't as big as what I read about on the forums.

Click to reveal..
Edit: and no, I didn't win against the Legendary. It did make for a great cut scene though. When he picked up my character, the span of his clawed hand reached from my character's neck down to his ankles. Supposedly the bigger one can crush you with a swipe, but this one was pretty darn close to that. He drove my level 51 character into the ground, dead in one shot.

Last edited by Trail_Mystic; 06/04/16 09:56 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069588
06/05/16 12:20 AM
06/05/16 12:20 AM
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Can't say I've run into that Deathclaw. In the South, you say? Maybe Ada and I should take a look-see.

I've just started Far Harbour, as I've reached the point in the game where I must make some choices. The BOS are already my sworn enemies, so I guess I'll be treated to that huge fight once again. Maybe a few more levels and I'll try it.

I have some other weapons that work well. One is a rifle that does 120 ballistic and 120 plasma damage. It's perfect for human enemies -- no need to waste my Gauss ammo on mere Legendary Gunners and Supermutant Brutes. I actually carry three different Gauss rifles around. One has added poison damage, and the third one does something else that I can't recall offhand (maybe I don't need that one, hmmm?). With Deep-pocketed armour you can carry a lot of stuff.

EDIT: My third Gauss Rifle is actually the best one of all, because it uses 25% less VATS points - so I get a third shot.

So far, Far Harbour is more of the same, with some new foes. I suspect it's best to get to the quests rather than just go off on a wander, because the world is curiously uneventful, though new and interesting.

EDIT: Heh, heh. My fourth and Fifth Gauss rifles are even more awesome.

EDIT: And now the game crashes whenever I try to load it. I guess that's the end.

Last edited by hagatha; 06/14/16 04:55 PM.

I think I'm quite ready for another adventure.
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