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Fallout 4 Patch and DLC on the way #1055384
02/19/16 12:41 AM
02/19/16 12:41 AM
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Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1055442
02/19/16 09:41 AM
02/19/16 09:41 AM
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MaG Offline
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Thanks Trail! wave

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1055466
02/19/16 01:10 PM
02/19/16 01:10 PM
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Thanks, Trail wave

Hi ya, MaG wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1055701
02/20/16 11:35 PM
02/20/16 11:35 PM
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hagatha Offline
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Already purchased!

I see that the DLC will be coming in dribbles over a couple of months. I've already logged a ridiculous number of hours in the game and would be reluctant to start a new game so soon just for the DLC. Maybe I'll download everything and wait a few months. Now that I know what to do and what not to do (i.e. build EVERY miserable little swamp-ridden, bug-infested settlement that comes along) I'd play a more streamlined game.


Edit: Oh, and I see that the cost of the DLC will be $49.00, but those of us who purchased it early will still get everything for $29.00. Gotta like that.

Last edited by hagatha; 02/21/16 02:25 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1057733
03/04/16 05:03 PM
03/04/16 05:03 PM
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Wow, there are very few games I've played that have caused me to develop such a strong "love/hate" relationship so early on. So much to like in this new Fallout game, but so much not to like. Why does Bethesda keep going back to that same darn gaming engine!!! GAH! Horrid looking character models and I had to go back to previous saves at least three times due to my character getting caught in some kind of landscape or building rubble. Then there's that dialogue system! Why did they have to copy that terrible Bioware system! I have no clue what my character's response is really going to be. One thing, I noticed they improved the companion AI programming, NOT!! mad

OK, other than those gripes it is actually a pretty cool game and I can see myself getting pulled into it. The settlement portion, not so much though. I have to check and see if they have or are planning a Creation Kit for FO4, because the first mod I'm going to make is a pulled back isometric view for Settlement building and maintenance. Doing it in first person is like trying to build a feng shui oriented apartment in a cigar box lol Sad thing is I know I'm still going to get addicted to it. snicker


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1057737
03/04/16 06:32 PM
03/04/16 06:32 PM
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mj2c Offline
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If your character gets stuck you can always toggle collision detection rather than reloading. Going into console and typing tcl does this.

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1057747
03/04/16 08:33 PM
03/04/16 08:33 PM
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Trail, well, they got your attention smashpc rotfl

Thanks, mj2c

Last edited by looney4labs; 03/04/16 08:34 PM.

"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: mj2c] #1057756
03/04/16 09:57 PM
03/04/16 09:57 PM
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Thanks mj2c! I completely spaced on using the console even though it's the same engine, duh! crazy


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1057839
03/05/16 05:41 PM
03/05/16 05:41 PM
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Well, I've got 18 hours into the game and despite its issues really find myself enjoying it. While I don't like the dialogue system, I personally feel the dialogue itself and voice acting is much better than Fallout 3. It feels more along the line of the Wolfenstein series, another one of Bethesda's classics.

Seems like they pulled in different production teams on this one. It's definitely more FPS oriented. Considering that the "event" occurred around Halloween I keep thinking in my head that the game is an FPS in an RPG costume lol This seems especially true at night when you are over run by feral ghouls and/or other foes or come across high numbers of mutants after stumbling into one of their camps. Almost has a Doom feel at times.

I've put aside both the settlement building piece and have not picked up a companion. It's easier for me to get to know a game like this without having to constantly deal with another character. I was gearing my build more towards sneak/sniper, but the crafting aspect and encounters with overwhelming numbers of enemies has moved me into more of a "Gunzerker" build, to steal a term from Borderlands. I've already aligned myself with the Brotherhood of Steel, the quests seem a bit more to my liking than the Minutemen, although I only tried their quests when I first started messing with the game, prior to this restart.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1057842
03/05/16 06:16 PM
03/05/16 06:16 PM
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"Gunzerker" rotfl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1057861
03/05/16 10:14 PM
03/05/16 10:14 PM
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Trail, I'm glad you're enjoying it. It is flawed, but somehow still lots of fun. Reminds me of a big, dumb dog.

From hard experience I've learned a couple of things about settlement building -- keep the population down, and build large numbers of Laser and Missile turrets. You never want to rely on the settlers to fend off an attack, unless you've beefed them up with great armour and weapons. To keep happiness up, make lots of Restaurants and Surgeries, as well as General Traders and Clothing stores. Next time around I'll make sure to turn off the Recruitment beacons much sooner than I have this time. A population of ten is easier to keep happy than a population of 25, with the exception of Sentinel Island and Sunshine Happy, where you can build and build and not hit the upper limit.

The sneaker/sniper works very well at higher levels. I had to rely on a companion for the first 30 levels, but once I had all five levels of rifle I was golden.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1057874
03/06/16 01:25 AM
03/06/16 01:25 AM
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I started messing around with settlement building at that first Red Rocket outside of Concord where you meet Dogmeat v2. Figured I'd start really small and fortify the heck out of it. Didn't realize what perks you needed to build vendors and medics. I'm thinking of getting the guide book because nothing in the game is very intuitive, you pretty much just do things, screw up and then come back around later to do it better. I don't mind that approach, but would be nice if there was a more in-depth tutorial that covered some of the more complex things like crafting and settlements.

I also didn't realize that there isn't really a level cap and no hard ending. THAT could be very dangerous for me. Remember how many hours I put into Skyrim? Gah! I can't do this now that I'm starting a new job! lol

Last edited by Trail_Mystic; 03/06/16 01:26 AM. Reason: grammer!

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1057911
03/06/16 12:42 PM
03/06/16 12:42 PM
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looney4labs Offline
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Hey, you don't really need to sleep rotfl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058073
03/07/16 02:30 PM
03/07/16 02:30 PM
Joined: Nov 2000
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hagatha Offline
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Trail, I'm at 423 hours, but I did complete the main quest line (or at least AN ending,
Click to reveal..
insofar as I got a video of my Joanie Shark walking away with Dogmeat, and the narrator intoning on about how "War, war never changes"...)


You'll have more than enough time to get your settlements built. Don't build them all, is what I learned the hard way (Mirelurk, e.g., which is a nasty little dump, or Jamaica Plain).

Also, make sure you set up Trade Supply lines (Q) between all your settlements. That way your resources stack and are available to all places at once. And don't be a dummy like me and set up multiple trade lines from one colony to several; just one large circle is best.


EDIT: And I never did finish Skyrim, with over 400 hours of play. hardwall I think I'll tackle it again next winter.


Last edited by looney4labs; 03/07/16 03:42 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1058105
03/07/16 08:21 PM
03/07/16 08:21 PM
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I'm already up to 40 hours, most of which was done during something that was just going to be a little experiment and then turned into the massive Red Rocket Fortress lol

Yes, hidden in that mass of steel and wood is the Red Rocket service station near Sanctuary and Concord. I spent about 10 real-time hours gathering literally tons of junk to break down then another 10 building this maximum security settlement, that has no settlers yet. It's just a turn key set up for when I get the urge to actually have to deal with people. Dogmeat keeps looking at me like, "Are you OK dude? You look a little strung out there. I mean one shot of Jet and you build this, get a life." He has a very expressive face. lol

I'll probably enclose Sanctuary next I just need to get over the heebeejeebees that Mama Murphy gives me. That character really creeps me out for some reason. zombie


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058129
03/07/16 10:37 PM
03/07/16 10:37 PM
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Marian Offline
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Thanks for the link to the Red Rocket Fortress. laugh thumbsup

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058259
03/08/16 02:28 PM
03/08/16 02:28 PM
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I tried enclosing settlements, but in the end realized that the most important things were to equip my settlers with big guns and good armour, and set up Laser turrets everywhere. Nothing gets past those.

I've started a new game with Madeleine Crowne, a tougher, meaner character who likes big guns. At level 4 she took out that Concord Deathclaw at close range. Joanie Shark had to shoot from a building top and it took her ages to take it down. Madeleine took 15 seconds with a minigun, facing it head on. I'll also get her using Rifles for long-range sniping. Right now she's blasting her way through the Corvega Assembly plant, ripping through those raiders like a hot knife in butter. grin 'Course, my ammo will run out very soon....


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058277
03/08/16 05:06 PM
03/08/16 05:06 PM
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Gooooooooooooooo, Madeleine! thumbsup


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058294
03/08/16 08:21 PM
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And now that my .55 ammo is out, I am reduced to using a pipe-type gun. Useless. Better find me a real rifle!

I think Madeleine might also end up being very good with grenades. I didn't use them much in my last game.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058305
03/08/16 09:44 PM
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Gotta love grenades!


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: looney4labs] #1058308
03/08/16 09:47 PM
03/08/16 09:47 PM
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Originally Posted By: looney4labs
Gotta love grenades!


Yep. As the expression goes, close only counts with horseshoes and hand grenades. wave

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058314
03/08/16 11:52 PM
03/08/16 11:52 PM
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hagatha Offline
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I'm currently discovering the joys of the Molotov Cocktail. grin


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058348
03/09/16 09:30 AM
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mj2c Offline
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I hope everyone is playing this on the Survivor level not those wussy pretender levels ;-) Go on you know you want to

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058519
03/10/16 02:19 PM
03/10/16 02:19 PM
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Hey, as long as the person playing is having fun, the level doesn't matter joy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058567
03/10/16 10:48 PM
03/10/16 10:48 PM
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No Survivor level for me. I tried playing the most difficult levels in various games and gave it up for a lost cause. I just wasn't having fun. Nothing like being able to Save just as that Legendary Mongrel is lunging at your throat. Or that Molotov Cocktail is making a beeline for your head. Just in case, you know. grin


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058694
03/11/16 03:02 PM
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Save is always my friend joy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1058737
03/11/16 10:58 PM
03/11/16 10:58 PM
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Originally Posted By: hagatha
No Survivor level for me. I tried playing the most difficult levels in various games and gave it up for a lost cause. I just wasn't having fun. Nothing like being able to Save just as that Legendary Mongrel is lunging at your throat. Or that Molotov Cocktail is making a beeline for your head. Just in case, you know. grin



Agreed. Plus considering they throw multiple legendary level foes at you on the standard difficulty at even low levels, I'm not sure I'd consider anything over easy as a "wussy level." I'm a fairly good FPS player and have watched my character's head get blasted off enough times as it is thank you lol

I tell ya' though, I am really, really missing Three-Dog. That Jet addict (or what ever he's on) DJ, in Diamond City bugs the heck out of me.

Speaking of legendary foes, did I get my butt handed to me last night. I stumbled on a group of Gunners, three of which were legendary. I held my own for about 20 seconds until the rather tight grouping of missiles scatters my limbs across the eastern seaboard. Gah! Those crazies are tough and really well armed!

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058754
03/12/16 12:25 AM
03/12/16 12:25 AM
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hagatha Offline
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I was sent to Dunwich Borers very early in the game this time, and half of the Raiders were Legendary -- one with power armour on, too. It took me two hours. And the Massachusetts State House had a Legendary Raider with power armour as well, and I ended up having to use a missile launcher with mini-nukes to get past her. Now that's fun, indoors.

I seem to be getting my derriere handed to me a lot more this time. Or perhaps it's just that my other character was level 79 or so when I abandoned her, and I've forgotten how weak a level 19 character really is -- especially as I loaded up on Char this time, not Endurance.

But I FINALLY found a decent .50 sniper rifle. That's the tuning point.

One thing I'm finding this game is that I have far, far less of the stuff I need for crafting. Not sure why, except I am following quests and not roaming like I did last time. I have three settlements all ready to go with beds and food and water, and even a store, but no tower, or no defence system in place.

Last edited by hagatha; 03/12/16 11:35 PM. Reason: Spelling error was bothering me

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1058785
03/12/16 12:22 PM
03/12/16 12:22 PM
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When I first started playing I wasn't keeping any junk, pretty much selling everything for ammo. Now I'm picking everything up and putting stashes at easy to get to locations so I can fill up my workshop after the fireworks end. I don't have much time to play when I get home from work so I'm using that time to scavenge for junk and continue to build up the settlement. This weekend I'll run some quests and the go back to building "Junk Towers" lol

My fortified settlement at the Red Rocket is an exercise in ordinance and building excess. Taking your advice Hagatha I've got Laser Cannons and Missile launchers all over the place. It's also somewhat of a death trap though with all the open wiring hanging about. Poor Dogmeat keeps getting trapped in glitched areas, but the good thing is that he's showing me places I need to shore-up before the I call for settlers or I'll have a bunch of stuck folks doing the treadmill/pause/treadmill thing. grin

I found out about the game exploit that allows you to go past the build limit on the settlement and have been using it like crazy. If your computer can handle loading big saves then it's a great exploit to use. You just take every gun you have collected and drop it on the ground in the settlement workshop area, then go into workshop mode and store each one. Every time you store one, the game thinks you're eliminating a piece from the settlement and decreases that Size bar you see in the workshop HUD display. You can do it as many times as you want, just go back to the workshop, get your guns, rinse and repeat. The only caveat is the more items you add to your settlement, the bigger your save and the longer the load time. If your PC isn't up to snuff it's possible to crash your game when you fast travel back to the settlement or try to load a previous save there. So far I haven't had a problem, fingers crossed and I've lost count on the number of floor panels I've placed down and walls I've put up.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058801
03/12/16 04:42 PM
03/12/16 04:42 PM
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hagatha Offline
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Interesting cheat on the settlement size. I might try that at one of the smaller locations.

One thing I learned late in the game last time -- build up. I realized that Hangman's Alley could have quite a generous settler allotment if I attached a large structure to the existing buildings, so I built Fawlty Towers, which basically covered the entire area, leaving lots of space for food growing and stores below, at ground level. And Tenpines Bluff can have lots of beds in a three-storey condo with stores and a restaurant on top and still have room for the farm.

I've also put a few of those little pre-made metal Air Streams on top of the Red Rocket station, giving me six beds and room for a bar. Took me ages to get the stairs just right, but I finally managed it at the back of the station. Then I had to fence the whole thing because while my settlers used the stairs to get up, the idiots insisted on jumping down, injuring themselves in the process. Maybe having the bar up there was a mistake... grin


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1058804
03/12/16 04:52 PM
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Originally Posted By: hagatha
Then I had to fence the whole thing because while my settlers used the stairs to get up, the idiots insisted on jumping down, injuring themselves in the process. Maybe having the bar up there was a mistake... grin


rotfl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058848
03/12/16 11:29 PM
03/12/16 11:29 PM
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Oh, by the way, Trail, if the DJ is bothering you,
Click to reveal..
you can do his quest and he becomes cool. Just ask at the bar.


EDIT: I've also found a couple of crafting magazines I missed in my last game. Now I can make potted plants and cheesy statues.

Last edited by hagatha; 03/12/16 11:32 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1058917
03/13/16 06:54 PM
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Originally Posted By: hagatha
Oh, by the way, Trail, if the DJ is bothering you,
Click to reveal..
you can do his quest and he becomes cool. Just ask at the bar.


EDIT: I've also found a couple of crafting magazines I missed in my last game. Now I can make potted plants and cheesy statues.


I'll remember that quest. I like the music he plays, it's just the weirded out chatter between songs that gets on my nerves.

Cheesy statues eh? Have you seen the concept art with the main protagonist and Dogmeat on a vertibird in combat? Everything is a blur of destruction. They must be going through a suburban area because amidst the chaos you can just make out a couple pink flamingo lawn ornaments that have been blasted into the air. lol

Just started developing Sanctuary. I'm a fairly free spirit when it comes to these games so I didn't realize that the settlement is really a tutorial on settlement building. Should have realized that Bethesda would have something built into the storyline. Weird thing is that even though I was considered a initiate in the Brotherhood, I'm now part of the Minuteman by just accepting a quest. For some reason I thought you had to select a specific faction, unless that's something bigger coming up later in the quests...

I had to build a special platform to get that first Minuteman you meet off the workshop roof. I'm starting to enclose that area as the main settlement building and he fell through a gap in an addition I had above the roof and couldn't figure out how to get down. It was kind of funny how he patiently waited for me as I started building the platform and leveling the stairs. As soon as they were at his level he hopped down and used the stairs like they had been there all the time. grin


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1058935
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You can join all of the factions and don't have to make a decision until late in the game -- and you will be told when that is, basically. I ran into a bug in my last game that prevented me from
Click to reveal..
going on with the Railroad because a character named Glory died during a quest, but apparently this bug has been fixed now
.

I like the crafting. I find it very peaceful, sort of a game within a game. I just wish there was a way you could clean up the sites a bit better. Some of them are pretty nasty, even after all of the old vehicles and other trash are removed. You know, like an in-game bulldozer to level out some of the piles of yuck, and knock down the remaining ruined buildings so you can start fresh. The only really pretty sites are Somerville Place and Sanctuary Island, and I guess maybe Nordhagen Beach and the Marina are okay, too, but all of those still have grotty old buildings and/or shacks.

I've started building stores and bars right away to generate income. I didn't realize you could generate money that way last time, and ended up finding thousands of caps in each workshop half way through the game.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1059056
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The crafting is fun. I spent about half the night building up New Sanctuary . I know what you mean about sprucing up the areas better, I really want to fix up that bridge and get rid of the busted up houses completely. Mama Murphy freaked me out, she somehow made it to the very top of the New Sanctuary fortress and was right at the edge looking down. I was just about to go up there to build a real set of stairs and there she was in the workshop. I think there's something about those slippers of hers. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1059076
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Sweet! hamster


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1059153
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Speaking of Mama Murphy (stop me if I've mentioned this before:-)) does she remind any of you Steven King readers of a character from one of his books?

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1059169
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Mama ended up dead from an overdose in my last game so I avoid her now. It's her funeral, but the rest of the settlers moaned and complained endlessly when she died, the ingrates. It annoyed me so much
Click to reveal..
I handed Sanctuary over to the Brotherhood so that their crops could be confiscated, and just ignored further calls for help
. I'd already upgraded their armour and weapons and gave them over 100 in defense, so I figured it was time they tried to make it on their own. evil

Last edited by hagatha; 03/15/16 02:04 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1059178
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There ya go, Hagatha, sink or swim time rotfl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1059320
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Sanctuary always seems to do fine anyway, unlike some of the other settlements, which seem to be grumpy no matter what. Build them brightly lit houses, restaurants, and shops, give them a walled town, beef up their defenses with Laser cannons, and they still gripe for some reason. Yet other communities are happy from day 1 and stay that way with far less attention.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1059568
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Argh, been too tired from work to play more than an hour or two. One good thing, I found an awesome gun, "Spray and Pray" it's an .45 auto combat rifle with the feature of making the bullets explode on contact. It chews up ammo like crazy, but man does it cut a swath through the enemies. It says that it only causes 13 damage per shot, but that can't be right because I've blown a lot of raiders to the Republic of CA on one short burst. Usually dismembers them. eek


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1059573
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And where did you find this? On a body? Or in a container somewhere?

I tend to stick with the tried and true .50 sniper rifle, with backup from a combat rifle, but I could see myself enjoying that gun you found. I've also been known to use a minigun in this game, but I actually tend to leave that to my companions, who seem to enjoy having a variety of weapons to play with.

In my last game I found a full set of armour that increased Strength and Endurance, which was a blessing for carrying stuff. I've only been able to find one piece so far in this game.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1059722
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Purchased from the Jet fiend merchant Cricket near Jamaica Plain. Wow, you weren't kidding about how much of a dump that place is. If I can figure out where the workbench is I'm just going to gut the place for scrap and parts and leave it to the ghouls. I'll double check the location later and let you know. I was so tired yesterday while playing my eyes were closing about half way through the quest so I might be a little off on my directions. It's the weekend now and I've got a bottle of Sobe Power Punch that will wind me up for a good few hours of game play. joy

I also picked up Cait as a companion. She's cute grin Got to do something about that substance habit of hers though...

Correction damage count "Spray and Pray" does: It's 31 points per hit, plus an additional 15 explosive area damage per bullet.

Last edited by Trail_Mystic; 03/19/16 12:18 PM. Reason: Correction on the source of the rifle and the damage count "Spray and Pray" does. See told you I was tired
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1059838
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Trail, hope the Sobe let you get in some fun gaming wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1059891
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Okay, I've run into Cricket many times. I don't usually buy armour and weapons, but I could make an exception. Except I have no money in this game. None.

I developed Jamaica Plain to the max last time and for a long time it was my happiest settlement. Then I missed a couple of rescue missions and everyone got grumpy. I think I'll just scrap it this time, too. I passed it recently so I don't have to look too hard. And I'm leaving Mirelurk to the Mirelurks this time. Someone should pull the plug on that place.

Surprisingly I do really like Hangman's Alley, though. This time around I was better prepared as to what can fit in that tiny space, and now I have a thriving community of 18 stuffed in there.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060166
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OK, it's official, I am addicted to Fallout 4 like a Raider on jet :-)
I picked up a nasty flu bug so was home yesterday nursing my fever, but that didn't stop me from playing a marathon session from 9am until almost 11pm only broken up by naps, meals and bio-breaks.lol!


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060167
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Definite signs of addiction there, TM. lol

I hope you feel better soon (even though that will interfere with your Fallout 4 time). grin wave

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060188
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haha Trail. I'm at 499 hours and counting, much of it spent obsessing over settlement construction and exploring and not so much of it on the actual game.

Truth to tell, although this is a rather silly game in terms of intellectual involvement, it is a rollicking good time if you really, really like shooting at things with very large guns.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060194
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Hope you're feeling better, Trail wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060216
03/22/16 06:19 PM
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Originally Posted By: hagatha
....Truth to tell, although this is a rather silly game in terms of intellectual involvement, it is a rollicking good time if you really, really like shooting at things with very large guns.


Very true. The crafting element is the thing that got me hooked. I remember in Neverwinter Nights 2 the same thing happened. I was playing mainly to collect new materials to see what crazy stuff I could craft.

The interface coding for the armor and weapons crafting need overhauls though. There is very little that is intuitive and the finicky nature of the crafting menu selections can be really frustrating sometimes. Don't even get me started on the "snap geometry" rules they have on the walls and floors. It's a good thing that you can scrap stuff, because I mess up so often. They also need a really big ruler in the game so I can keep my fences straight! lol

I'm so tempted to start a new game, now that I know the rules better. Oh, and the guide book, for it's size is only moderately helpful. It didn't even mention how to set up trade routes. rolleyes

I am pretty impressed by some of the dialogue and characters though, much better than FO3. Cait's dialogue definitely surprised, me. The voice actor they got for her is quite good and it's nice that they gave her character some depth. I'm even getting used to the Diamond City DJ. I stopped in his place to see if I could pick up his quest and all he did was look at me nervously and say, "Don't smash my stuff, OK?" Must have been the power armor. LOL!


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060248
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Okay, the expansion pack has arrived.

Robots. Lots and lots of 'em. You fights 'em. You crafts 'em. Loads of fun.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060329
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For any interested, Steam just put the game on sale for 33 percent off. So the current price is $40.19.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060337
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There ya go folks! Thanks, Oldman wavegirl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060402
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Okay, at that price the game is really worth it.

So, the expansions. All of a sudden my settlements are being attacked by higher level enemies, which means that some of the newer ones are in real trouble if I don't get to them in time. But never fear, I have several new companions, and they are all of the metal variety and can hold their own. And the nice thing about the crafted robots is that you can send them to settlements as protection.

So far, Fuzzface is looking after County Crossing and Lilly Laser, who is pink, looks after Finch Farm.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060440
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Sounds like fun. I took the day off today. We completed most of our fire clean up and now I'm going to start a new game of Fallout 4, now that I've got a slightly better grip on the rules and operation. Although, I'll probably spend most of the day building a settlement, you were right, it is calming. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060461
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Trail, fire cleanup sounds ominous. Did I miss something?

Be warned. Once you activate the Automatron Quest, you'd better be really good with your weapon of choice. And your settlements had better be well-protected. Otherwise...

Somehow I've managed to lose my wonderful, wonderful combat rifle with damage of 178 and now have a combat rifle that only does 154 damage. No idea where it could be. I might have sold it by mistake or even (gulp) trashed it into components. Dang. I've been meaning to rename it, and now it's too late.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060463
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Check out Trail's thread in Mixed Bag here. scared

Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060464
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Originally Posted By: hagatha
Trail, fire cleanup sounds ominous. Did I miss something?


Yeah, we had a very close call. Here's the thread over at mixed bag Apartment Building Fire


I'm really tempted to go for the season pass for all the DLC. Seems like they are going to have add ons a plenty. I hope they are all quality ones. This last one with the robots sound awesome. I like the '60's sci-fi ad slick for it too, looks like a number of pulp novels I've read. They've really put a lot into the art and appearance of this release. I'm in the middle of rebuilding the Red Rocket "Fortress of Solitude" so I have a good secure joint to store all my stuff. Then I'll move over to Sanctuary Hills and set them up.

Hey, speaking of ol' Mama Murphy, I had a thought about her. You know how you mentioned she ended up OD'ing on Jet? I wonder if you were to put her in Power Armor that had the Blood Cleansing enhancement if it would stop that from happening. Hmmmmm, the thought of Mama Murphy banging around in Power Armor is somewhat terrifying I know, but might be fun to try grin


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060514
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Automatron is great. New companion and new enemies, new crafting abilities.

I've been looking at people's settlements on line, and whoa! Some of them are amazing. Mine are just little sandcastles in comparison. I think I'll select a smaller number of locations and make everyone at the rattier settlements move to the larger ones, and really build those few places to the max.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060518
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I was checking out the Nexus forums and a couple others and saw that there are now quite a few mods that have come out for settlement building. That's probably what a lot of the really deluxe settlements are using. It took me a solid three days of junk gathering to do the first iteration of the Red Rocket fortress. From the ones I've seen on line, they are either using mods or engaging "god mode" to give them an infinite supply of basic building materials.

I just finished Red Rocket on this run through and was pretty conservative with Sanctuary this go around because I used up a ton of wood and steel at the Rocket. Still working on it, need to go on some more junk runs before it's officially open. grin


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060568
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Trail, that fire must have terrifying. Is your family okay? Your stuff? I used to manage a portfolio of rental buildings and apartment fires were the very worst emergency to deal with, not just because of expensive damage, but also because tenants were freaked and had to leave their homes and belongings for days or even weeks. It was the one emergency that would get me out bed and into my car in the middle of the night.

So, I am rebuilding Castle's ramparts. It's a pretty hokey attempt, but it will do the job and I'll keep working on it from time to time. I really do think I'll shut down some of the smaller settlements now that I know how to relocate my settlers. That way I can reclaim a lot of the building materials. I've already decided not to develop Jamaica Plain and a couple of others and have scrapped them already. I figure I'll have Sanctuary, Red Rocket, Sentinel Island, Warwick, Nordhagen, and a couple of other larger places. Tenpines is doing fine so I'll leave them be. I'm not decided on Croft Manor yet. I've built it, but meh. maybe I'll turn off the beacon and let it just be small from now on.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060664
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Originally Posted By: hagatha
Trail, that fire must have terrifying.


Yes, it was. The worst part was I had just sat down to start a new game of Fallout 4 when the knock on the door came, seriously.grin Thanks for asking - We are fine albeit very worn out and our stuff is OK, although quite smelly. We've been laundering and taking stuff to the dry cleaners since last Thursday. Cleaning the carpets had to wait due to the utilities being sketchy. We've basically been apartment camping for the last couple days, but I'm somewhat of a survivalist and we were fine. Actually, both the police and firemen were pretty impressed that we were the only ones who came out of the building with "go-bags." Although I sort of blew my preparedness image because I had to run back into the building because I forgot my phone lol Nice thing is that the power seems to be great during the evening, probably because they aren't tripping breakers while gutting the other building at that time. It gives me a chance to game out for awhile to relieve some stress. thumbsup

Speaking of survival, I don't know if it's because I'm being more gusty in the foes I take on or if some update changed the difficulty levels, but my new character is getting demolished an awful lot this go round. It may be that I didn't adventure quite so far out in the early levels during my first game start. I'm staying away from Mutants for awhile, because I keep running into Legendary Mutant Suiciders, which is like trying to stop an atomic freight train armed with a BB gun. You're right about the complaining settlers, they can really get on your nerves after awhile, especially when you've spent the better part of the evening making their place about as comfy a wasteland getaway can be.

Last edited by Trail_Mystic; 03/26/16 12:40 PM. Reason: Your vs You're

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060666
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I seem to be running into high level opponents a lot, too, especially at Somerville Place, where every single Supermutant is a Brute level or higher, and they almost wiped out my fledgling community the very first time I had to defend it. Dead settlers lying around is not good for morale.

So - I've just had a head-smacking moment. As I reinforced Castle, I realized I have been going about this all wrong. I've been building in the centre of the settlements and trying to conjure up enough supplies to build junk fences around the perimeter. Duh. The buildings themselves should be the walls that keep out the enemy. It takes up a lot more wood and steel, but now I'm building around the edges and leaving the centre clear. That way, I don't need to build nearly as many armaments and can concentrate on the gate area instead. I'm also building tunnels at the gate using concrete shack foundations, so the enemies have to enter single-file, leaving them totally vulnerable.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060667
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LOL! Great minds think alike Hagatha! I had the same epiphany while rebuilding my red rocket fortress of solitude quite accidently. I decided to place the generators on the roof of the service station and build up around the perimeter, but only because I thought it would offer a more quiet place to sleep lol . Unfortunately, that technique doesn't seem as easy with the really small hole in the wall settlements that are situated on uneven ground. I really have to start checking on the mods that are available. It just doesn't make sense that you can't horizontally angle a wall or have half and quarter walls that are more flexible with their placement. I always end up layering items to close up holes on hill landscapes and it wastes material resources. I really like building up the settlement located at the drive-in. So much even land and that big screen makes for a great elevated security point. I have to admit, I do cheat a bit with that one. The big stinking cesspool in the middle of the parking lot gets the console Disable command to boot it on out of there and I convert it to a nice cooking/fire pit.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060681
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I use the shack foundations to build up a hill. They seem to be far more flexible in terms of placement. You can't click them together, but they still provide a less gap-prone perimeter.

Also, the shack bridges are useful for creating a high perimeter that you can place armaments on. If you place them just right, nobody can get through.

EDIT: Oh wait -- you have a command that gets rid of junk?

I used a water purifier in the pool at the Starlight. Must be one helluva purifier to get rid of the nuclear waste, but hey, it gives me those nice little cans of pure water.

Last edited by hagatha; 03/26/16 08:12 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060732
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Originally Posted By: hagatha

EDIT: Oh wait -- you have a command that gets rid of junk?


I need that for my house rotfl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060748
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Originally Posted By: hagatha
EDIT: Oh wait -- you have a command that gets rid of junk?


Only if it's a not a "non ID item" in other words something that's been rendered with the background and unfortunately that can include trees, bushes, plywood scraps and so on. Just go into the console, click on the item you want to get rid of, type the word disable and hit enter. If you disappear something you didn't mean to do (like the green border that appears when you are in Workshop mode, boy did that freak me out lol ) you just type enable and hit enter. eek SAVE BEFORE USING THAT COMMAND!!!! eek See, for some unknown reason, things like the glow from the light, fog, smoke, the entire north side of the landscape can sometimes have a piece if itself in front of the junk, puddle or whatever you want to go away. You won't know it until you do the above action. It's generally safe to do to items that are right out in the open, but always, always save before hand just in case. thumbsup

I just discovered those shack foundations. Didn't even know how to use them at first, but because of those, Grey Gardens is an impenetrable fortress. I've used up every bit of concrete on the planet, but meh, the re-spawn time on this game seems a lot quicker than past Bethesda games. I might have to redo some of the Red Rocket fortress now. Nothing like 8 feet of concrete between you and your enemies I always say! grin


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060783
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You know, the game is pretty buggy. One of my settlements was allegedly under attack. I ported over there, heard shooting, and ran around like a maniac looking for the Supermutants. The battle stopped before I could find a single enemy and I failed the quest. However, a search of the entire area proved that there was not one single enemy anywhere near the place. The only casualty was a settler who was apparently a synth, since she had a synth component. Now my once-happy settlement is grumpy and no amount of building and upgrading seems to help. Seems grossly unfair.

In my last game two settlements became unhappy for no apparent reason, the ingrates, and I ended up scrapping most of their stuff. I mean, seriously, I spend hours and hours running around building a safe place INSTEAD OF LOOKING FOR MY SON, and they complain? Pfft. Watch the walls come down, then, and see how you like it.

Last edited by hagatha; 03/27/16 09:55 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: looney4labs] #1060825
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Originally Posted By: looney4labs
Originally Posted By: hagatha

EDIT: Oh wait -- you have a command that gets rid of junk?


I need that for my house rotfl


Wouldn't life be great if it were like games? Where you can delete inconvenient stuff (and, ahem, people) and reload when you've really, truly screwed up? I could have used that a few times over the last few years.




Last edited by hagatha; 03/27/16 04:33 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060833
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Absolutely! wavegirl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060846
03/27/16 06:28 PM
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Originally Posted By: hagatha
You know, the game is pretty buggy.
Noooo, really? lol Sorry, couldn't resist. Yep, I was in the middle of a Minuteman quest when some settler out of nowhere stops me and asks if I can retrieve his son from Raiders. Being the do-gooder that I am, I accepted the quest and went to finish the Minuteman quest. Right as I was on my way to do the latter, I got the message, "Quest Failed." So, I went back to an earlier save, prior to starting the minuteman mission, fast traveled near the location of the settler's son and bang, "Quest Failed." No matter what, I couldn't go back to complete the quest. So, I'm just taking on the attitude of you win some, you lose some.

Speaking of saves, that's another gripe of mine. I can't figure out the save time adjustments. No matter how I change the settings it keeps saving like every 10 minutes and every time I page through the pip-boy menus. I end up deleting like 20 saves after every quest. errgh. sick

All that said, I've passed the 150 hour mark. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1060944
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I hadn't noticed the saves, but I do see that the game seems to always have saved just before I've done something really bone-headed -- which is a good thing, since I keep forgetting that my new character is only level 30, not 70.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1060994
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Also came across a glitch in Sanctuary Hills. I've been getting random warnings that they have no beds, power, water and so on. Once I fast travel to the settlement everything shows as normal. After researching, apparently it's related to saving in and fast traveling from settlements that are well built up. Possibly a loading side effect from using that settlement exploit. It won't happen if you walk a fair distance away from the settlement before saving or fast traveling. Also, discovered that you can build on part of the bridge that goes over Grey's Garden after Raiders used it to attack the settlement.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061009
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Glitches sad


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: looney4labs] #1061195
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OMG, OMG, OMG, OMG... LOL! lol I promise to get back on track, but WOW, one of the contractors I work with only had a six month gig here and is now returning to India. He unloaded the stuff he bought for his apartment for really cheap including a 40" 1080p LED TV...giggle...it's now my monitor, I'm giddy. lol My last monitor gave up the ghost and I had been using an older 720p 21" for my monitor and had planned on purchasing a better HD one, but he sold this one to me for less than I would have paid for a regular monitor. I...can't...stop...smiling. grin


OK, back to our regularly scheduled Fallout 4 program. I found another cool weapon, this one was loot, but I can't remember if I got it off a scavenger or a raider or gunner because I was in a huge battle and just kept shooting, looting, shooting, looting, running, crying, shooting LOL. Anyways, it's a combat Plasma shotgun, it does the usual ballistic damage plus extra energy damage AND can gooify your opponent like a Plasma Gun. I just upgraded the receiver, barrel and stock and WOW, does it do a number on bad guys. Makes bloat flies disappear. I named it, The Beast. evil


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061200
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I can hear that giggle down south from you. lol Congrats for a good deal done.

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061284
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Woot woot, Trail joy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061295
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Cool weapon find!

In my current game I have yet to come across my favourite weapon in the last game, Joanie's PACS. I can't remember what my acronym stood for except that it was an AWESOME combat shotgun that ended up with a damage of 198 or thereabouts once upgraded. It was loot, I think.

I recently looted a very good gooifying combat rifle, 90 regular plus 90 plasma damage, definitely worth the carry weight. And it has a very satisfying boom that lets my enemies know I mean business.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061304
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Ouch, that sounds like an ultimate close quarters rifle!

I find myself relying more on the short combat rifles and shotguns lately, they seem to be the most efficient in terms of the damage to ammo expenditure ratio. Although I do miss that Spray and Pray rifle I found on the previous gameplay I had going. That was fun lol It burned through a ton of ammo, but I loved the fact that it made everything shake when the bullets hit and raiders around the target would sometimes fall to the ground. I'm not making as many caps in this current game, but I may have to visit Cricket once I make enough to pick up that rifle.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061305
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I'm chronically broke this time, too, so I took the perks that increase the caps and ammo you find in containers. That way I don't have to buy ammo, or not very often, and I have enough cash to keep going.

My newest companion seems to be able to carry a TON of stuff. Very handy.

EDIT: And of course I need to see Cricket, too. I do have enough cash on hand. Gotta try that Spray and Pray. It just sounds like too much fun to miss!

Last edited by hagatha; 03/31/16 11:22 PM. Reason: Additional comment

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061371
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It's especially fun to use at night because the exploding bullets heat everything up around them. Oh, and the best part, it's suppressed so you can cause stealthy chaos. I was using it at the lower levels so the damage specs didn't read that high, but if you use it while sneaking in controlled bursts it can be devastating.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061400
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Cool. When I get back from my nasty 3 hour dental appointment I'll be looking for Cricket.

I've cleared and scrapped Sanctuary Island in order to build some of my other communities. I will eventually build on the Island, since it's the nicest place by far, but not just yet. It's at 87 happiness right now, with a tiny bit of food, three beds, a water purifier, and one resident. I really wish there was a way to lock things, so I could make Madeleine a nice cabin in the woods, but every time I do that, some ratbag of a settler is in my space when I want to use it!

I am tempted to get one of the mods that give you unlimited building materials, but not until the end of the game, just so I can play a bit more. I find myself always far too limited by what is available. Still, I now have several communities with excellent walled fortresses, restricting enemy access to one small, well-defended chokepoint.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061424
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Bring up the console, click on the door to bring up it's item ID and type lock 200. That's the equivalent of barring the door from the inside. You can do it with containers too. To unlock, just do the same as before and type unlock.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061436
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Aha. Luxury beachside mansion coming up!


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061438
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I do it to the chest where I keep my "chems" to keep Cait out of them. That girl, I tell ya' lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061478
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Cait's gone missing. She may show up at the vault, or not. I figure she's gone off on a spree.

EDIT: Take that, sulky settlement!

I gave you sturdy walls, lights, a restaurant, clothing store and trader, and a clinic at huge expense. I gave you REAL beds and powered turret guns. You had far more of everything than you needed, and yet you sulked at 65 Happiness and dropping, even though I rescued you from several attacks. There was no making you happy.

Oberland Station, goodbye! Your settlers have been sent elsewhere, your poor Brahmin must find a new home, and your remaining original settlers can defend themselves as best they can without me. The Minutemen don't need you. We're through!

(This is just after Madeleine discovered the "scrapall" command grin )

Last edited by hagatha; 04/02/16 06:46 PM.

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Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061578
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LOL! Yes, Oberland is not a happy go lucky settlement. Sticking around that same level for me too. Also, Grey's Garden keeps dropping for no reason. The level is flagged, I go there, no one says that anything is out of place, but it never goes back up...weird. Sanctuary Hills has also been a little odd lately too, I keep getting Raider quests, but there is no way they could get attacked unless the Raiders are in power armor. I've got a ton of guns and lasers around that place.

Oh and I forgot to mention if you get that rifle Spray and Pray, don't use it against bad guys if they are in close proximity to good guys you don't want to anger. The explosive damage it does is an area effect so if they hit the ground it damages everyone around them.

So, when you scrap a settlement like that and move the settlers, does it stay on your data/workshop pipboy menu?



I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061594
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When you scrap a place, everything vanishes but the original settlers and structures. You only get about a third of your resources back, but I need more for other places.

For some reason, a few settlers would not re-locate. I built a tiny place for them to live, five beds, a wall, and just enough food and water. One turret gun. Now their happiness is almost 80. Go figure.

It doesn't look as though that lock code is working for me. When you use it, does the door actually say that it is locked? The console accepts my command, but the door is not locked.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061622
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Originally Posted By: hagatha
It doesn't look as though that lock code is working for me. When you use it, does the door actually say that it is locked? The console accepts my command, but the door is not locked.


Just in case, here are the steps again
1. Open Console
2. Click on the door, it's ID should show at the top of the shaded area that comes up when you open the console
3. Type [Lock 200] without the brackets and hit enter. The console should state what's been locked.
4. Drop the console.

If your curser is still sitting on the door, you may have to pull it away for a second for it to show the door is locked, but usually it shows right when you drop the console. In this case it will say [Barred]. Chances are the click is registering a different ID, like a shadow or even a container through the door. Occasionally, I have an issue bringing up the door ID and will have to restart the game, then it works, no clue why. Usually the door ID's start with a "000" or "ff" although so do some containers and other objects, I know...big help there lol . If you get the message that says something like "Selected non AV Object" or something like that, you're clicking on something that's part of the background. If nothing comes up after you hit enter it might be a shadow or something like that and you'll have to experiment a bit.

EDIT: As an FYI, the reason I always use 200 as the lock level is because that's the equivalent of the door being barred or chained from the other side or a container being locked from the inside (impossible, I know, unless you are really small and have a transporter, but it works) as a result NPC's and companions that have lock-picking skills can't get into it. I used to just block the doors with stuff until I saw an NPC follow the navmesh right up to the door, put their hand through the door, open it and "phase walk" right through my barrier. Soooooo, that's when I decided to start using the console. I really don't consider it a cheat. It's just silly that Bethesda never thought of a way to allow the player to lock away stuff in a room or container. I feel the same way about the "disable" command. If I want something out of the way, there's no reason I shouldn't be able to dismantle it like everything else I can scrap.

Last edited by Trail_Mystic; 04/03/16 03:25 PM. Reason: Ranting LOL :-)

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061664
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No, not working. I can't seem to use any of the console commands. Nothing happens.

EDIT: Now I see. Very handy. I wish I'd figured this out before I scrapped the doors at Covenant. So, back to my Island retreat.


Further Edit: I managed to figure out how to lock the door and not have to lock/unlock it all the time. I placed the settlement mat (where you fast travel to) outside the hut. I made a weapons workbench inside the hut and stood it right up against the wall. I can reach the weapons workbench through the flimsy wall from the outside. I click on the workbench, then exit it, and presto! I am standing inside my locked cabin. To exit, I just fast travel to the mat outside my cabin.

Last edited by hagatha; 04/04/16 01:12 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061744
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Originally Posted By: hagatha
I managed to figure out how to lock the door and not have to lock/unlock it all the time. I placed the settlement mat (where you fast travel to) outside the hut. I made a weapons workbench inside the hut and stood it right up against the wall. I can reach the weapons workbench through the flimsy wall from the outside. I click on the workbench, then exit it, and presto! I am standing inside my locked cabin. To exit, I just fast travel to the mat outside my cabin.


You're brilliant! thumbsup I had noticed that the tanks in the back of the weapons benches can be pushed through walls, even went through the workshop wall in the drive-in, but never thought of using it like that. I forgot about those fast travel mats, that will give me what I need to access my new Drive-in fortress. I said, "the heck with it." The Red Rocket just didn't have enough room for me and the Power Armors I've been finding, plus all the containers I wanted to use to keep my loot sorted. So...I decided to make another fortress over at the Drive-in location, but I kind of...er...well...er...cheated. Well, only for part of the time. whistle I engaged god mode while surrounding it, to make a huge wall all around the place without getting dinged for resources. I want some place I can almost totally barricade and not have to worry about attacks while I'm gone.

I got taught a lesson by a "smart" group of Raiders at Sunshine Tiding. I had the place pretty well defended, but a gang of raiders, every stinkin' one armed with a portable missile launcher, blew my defenses to smithereens. I got there just in time to defend the settlers, good thing I had power armor on. Still came within only a few points of getting my noggin knocked off though. As a result I've changed my strategy a bit. I'm placing cheaper machine gun turrets around the perimeter below the lasers and missile launchers. I noticed that both raiders and mutants go after the machine gun turrets first for some reason, probably because their rate of fire is so much higher than the others. While they are banging away on those turrets, the lasers finish them off and the machine guns aren't as expensive to replace wink


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061765
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As an aside to all the building etc I just got to the ending of this game and I don't want to include spoilers so I'll just say I was totally surprised.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061801
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Oldman, I got to the end of my first game with the Minutemen. What faction did you finish with? This time I think I'll go with the Railroad.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061802
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Hagatha I went with the minutemen mainly because I was just following the story line and that's where I ended up.

I don't particularly like the Brotherhood (can't explain why) so this time around it will probably be railroad. I'm taking more time on the second go through to pick up quests that I missed the first time, which were many.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Fallout 4 Patch and DLC on the way [Re: oldman] #1061828
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Wait, there's a main quest line? lol

Thanks for keeping spoilers under wraps. Being that this is still a relatively new game it's good not to get too involved in questline/storyline discussions. thumbsup

I'm glad for the settlement and crafting elements in the game. I like being able to talk "shop" on-line about weapon and armor mods or settlement building since I honestly haven't delved too far into questing yet. When I found out that the game doesn't have a hard ending and that the levels are almost nearly infinite, I decided to take my time and really explore the crafting and settlement elements. Next play though, I may concentrate on questing more and be a minimalist when it comes to the crafting elements.

I can understand your aversion to the Brotherhood oldman. Other than a few of the associated characters from Fallout 3, they tend to be somewhat grey when it comes to ethics. They aren't very cuddly. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061855
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I thought my second run would be more quest-oriented, but somehow I'm at level 49 and haven't done much of anything at all except a couple of Minuteman quests.

In my first game by accident I got my charisma level up to 11 because I didn't find the Bobblehead until after I reached 10 points. I didn't realize that this is what allowed my settlements to reach 23, 24 and even 25 settlers. Now I have that 20 cap, which is annoying. I think I can overcome that using chems, but still... dumb mistake.

Maybe I'll try that god mode and rebuild some of my less interesting communities.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061861
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FYI, you don't get XP points for building in god mode, that didn't bother me though. I thought getting XP for putting up walls was kind of a bummer anyway.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061871
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Yep, too many experience points for doing nothing, in my books. But since there's no cap, it doesn't really matter.

Found me a Gauss Rifle that does 430 damage PLUS 3 poison damage, AND long range. Basically, game over for most opponents, especially as I now have 5 levels in rifle. I'm going to rename this one, as I somehow lost my great combat rifle a while back.



edit: Soooooooo, how do you turn god mode off once you're done? I built a huge barn of a Restaurant/bar at one of my settlements just for fun, but enough, already.

Also, if you build something in god mode using the unlimited supplies, and then you scrap it, does the scrapped stuff go into your workbench? As in, a cheatp way to gain free supplies? Inquiring minds want to know.

Last edited by hagatha; 04/05/16 07:56 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061914
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Just type tgm again and hit enter. It's a "toggle" (tgm = toggle god mode)command so the same code turns it on or off.

Not sure about what happens when you scrap after building in god mode. I didn't really scrap much when building "the great wall" around the drive in. lol Plus I've collected sooooo much stuff since the weekend I probably could have gone around the place twice. Dang, I noted a factory I came across that had a really good stash of concrete and can't find the note now....sorry. If I find it I'll post it up later.

Apparently there's another exploit that allows your companions to carry unlimited amounts. I haven't tested it yet, so can't guarantee that it works or if this is the exact sequence. From what my friend tells me, if you load up a near by container, even a body, with a ton of junk, your companion will happily pick it all up on command without complaint. You just have to keep them below their limit before commanding them to check out the container.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1061945
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Originally Posted By: hagatha

Found me a Gauss Rifle that does 430 damage PLUS 3 poison damage, AND long range. Basically, game over for most opponents, especially as I now have 5 levels in rifle.


Thats wierd, I heard the Gauss Rifle was supposed to be pretty powerfull and I was excited to find one, only to be dissapointed again when I found it did very little damage to enemies. It's been stuck in my gun chest ever since, along with dozens and dozens of other weapons I havent got round to selling:-)

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061947
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Originally Posted By: Trail_Mystic

Apparently there's another exploit that allows your companions to carry unlimited amounts. I haven't tested it yet, so can't guarantee that it works or if this is the exact sequence. From what my friend tells me, if you load up a near by container, even a body, with a ton of junk, your companion will happily pick it all up on command without complaint. You just have to keep them below their limit before commanding them to check out the container.


Yes the same exploit that worked in Skyrim still works in Fallout 4. Drop your stuff and tell your companion to pick it up. You don't even have to put it in a container first, just drop it on the floor.

Last edited by mj2c; 04/06/16 08:28 AM.
Re: Fallout 4 Patch and DLC on the way [Re: mj2c] #1061975
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Originally Posted By: mj2c
Originally Posted By: Trail_Mystic

Apparently there's another exploit that allows your companions to carry unlimited amounts. I haven't tested it yet, so can't guarantee that it works or if this is the exact sequence. From what my friend tells me, if you load up a near by container, even a body, with a ton of junk, your companion will happily pick it all up on command without complaint. You just have to keep them below their limit before commanding them to check out the container.


Yes the same exploit that worked in Skyrim still works in Fallout 4. Drop your stuff and tell your companion to pick it up. You don't even have to put it in a container first, just drop it on the floor.


Cool, thanks for the clarification. thumbsup Good to see that's still working. I've been putting junk stashes all over creation and then picking them up when I remember where I left them smirk


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1061983
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Originally Posted By: Trail_Mystic
I've been putting junk stashes all over creation and then picking them up when I remember where I left them smirk


That's always my problem, in games and in real life puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: mj2c] #1062019
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Originally Posted By: mj2c
Originally Posted By: hagatha

Found me a Gauss Rifle that does 430 damage PLUS 3 poison damage, AND long range. Basically, game over for most opponents, especially as I now have 5 levels in rifle.


Thats wierd, I heard the Gauss Rifle was supposed to be pretty powerfull and I was excited to find one, only to be dissapointed again when I found it did very little damage to enemies. It's been stuck in my gun chest ever since, along with dozens and dozens of other weapons I havent got round to selling:-)


My bad. It does 330 points of damage plus 3 points of poison. It's called the Poisoner's Gauss Rifle, and it is by far the most powerful rifle I've ever had in the game. In most cases it's a one-shot kill for any organic enemy, Legendaries sometimes excluded. I wish I could remember where I found it.

I know you can get a good Gauss from the Prydwynn, but I never actually tried to get it.

EDIT: You can upgrade Gauss rifles to have massive damage, like over 500 points, by having certain perks ( 5 in rifle, 4 is Science) and by using the weapons workbench. My Gauss came the way it is -- or maybe I messed it up and reduced its damaged at a workbench. I thought it was 430 damage, and I think I might have reduced its damage by changing it. Anyway, still a fab weapon, and one that I will be playing with some more to see if I can get it back up there.

Check on line for info about the Gauss and how to upgrade it. It has become my weapon of choice.

Last edited by hagatha; 04/06/16 05:34 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062048
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OK, so just call me clueless. The workshop at the Starlite Drive-in, in which I am storing all of my stuff is a veritable fortress itself. It's basically a maze to get into the place and two doors that I use the console lock command on to, what I though, seal it up tight. I've started bringing settlers into the place and assigning them tasks and beds right away to make sure they don't mess with Cait's or my set up. Well, I just got back from a quest, noticed that I had two new settlers listed in the settlement stats, but could only find one. So, I head up to my alleged ultra-secure workshop and storage area and guess who's there playing with the Weapon's bench, THE OTHER NEW SETTLER! GAH! How the heck did he get through two BARRED doors? I give, there's got to be a mod or something to take care of this. If I find a settler in my power armor there's going to be heck to pay! evil


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062052
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Settlers are always taking my power armour, and then it gets blasted in a Supermutant attack. Lucky for me I don't really use it. If I find one while questing I will keep wearing it, but I always end up dumping them somewhere. At one point I had several at Sanctuary Hills, but somehow they all seem to be missing.

Edit: Maybe the new settler spawned inside the locked room? This may be time to set up a locked room murder mystery.

I had one get into my beachfront cabin on the Island and he WOULD NOT leave. The only way I was able to get him to go was to scrap the chairs and bed. Then the lazy bum finally left. Looking for another place to sit his useless posterior. I locked the place, ran after him, and turned him into a provisioner. That'll teach him to be a layabout.

Last edited by hagatha; 04/06/16 10:40 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062056
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Well, I took your idea and placed the fast travel mat inside of my workshop/storage area and removed the ladder that accesses it. Now the only way in is through fast travel or parachute. I think I can fast travel out of the room, since it's technically an exterior cell, so I may just remove the doors altogether. If another settler appears in there, they have to be spawning in the room. zombie


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062060
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Settlers can be placed anywhere it seems when go to one of your sites. I've had Carla and her animals (cant remember what theyre called for the minute) appear on the roof of the main building even though there is no means of getting up there. Also her animals sometimes appear inside the main house (the one with the workbench) even though there is no way they could have fit through the door.

Re: Fallout 4 Patch and DLC on the way [Re: mj2c] #1062084
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Yeah, those darn Brahmin into the darnedest places. I like the look they give you when you walk right up to them, like "Yes, you have something to say?" lol

Well, I guess I'll just muddle on through until the good and saintly development folks over at Nexus Mods come out with their version of an Unofficial bug fix for FO4. I was just reading a couple posts over at their forum and it sounds like they are sitting back a bit and analyzing the newest patches and DLC. I'm sure it will be awhile before they post up a patch, but at least I know they are working on it. Kudos to the Dev's and Admins over at Nexus for giving of their time to do those patches. I don't think they get half the credit they should for that work. thumbsup


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062114
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You know, I have this sense (and I may be completely wrong) that part of settlement happiness is making sure that you don't have layabouts and handout-takers sitting around. I just seems that happiness is higher in settlements where everybody has an assigned task. I'm going to try that next. If there are no open work positions, I'll plant something and put someone to tending it. I know you can sometimes raise happiness by simply assigning settlers to unassigned beds.

In this game, I found someone who sells Brahmins, but only once. Since then, no Brahmins have just wandered into my settlements the way they did in my last game. In my last game I never encountered either the Brahmin seller or the dog seller. I wish I knew how to locate them.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062131
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Originally Posted By: hagatha
You know, I have this sense (and I may be completely wrong) that part of settlement happiness is making sure that you don't have layabouts and handout-takers sitting around. I just seems that happiness is higher in settlements where everybody has an assigned task. I'm going to try that next.


Sounds like real life hamster wavegirl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062165
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I think you're on to something. I didn't know you could assign beds until settlers started sleeping in my room at the Drive In so I just gave it a try and it worked. For whatever reason though, I have to reassign Cait's bed occasionally to her when we go on missions. She jumps right back into the crop tending, but forgets where to sleep. Put a pair of goggles on Dogmeat 2.0, makes me giggle when he looks at me through those thick lenses. lol

Just stated the quest line that starts out at Boston Commons. I like is so far, I was wondering if there was an organization like the one in the quest line after coming across some interesting characters, (Spoiler)
Click to reveal..
a group of synths fighting mutants that expressed concern for my character.


The guy with whom you run the first unofficial quest is pretty cool, good dialogue. I have to say, some of Bethesda's other works have disappointed me in the voice acting department, but they have some talented folks working on this one. Seems like they took a lot more time coaching the voice actors. Make for a more immersive experience.



I feel a lot more like I do now, then when I first got here

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Argh. I had this whole huge plan for Egret Tours Marina and bumped bang smack into the build limit about two thirds of the way in. Bummer. It would have been very cool. Now it's just a big fortress with a lot of empty space in the middle. I was going to try to get it up to 30 or 40 people, too. Oh well.

I've been using god mode for all of my settlements so I can actually see what things would look like if I could just build the way I want to. Some of them STILL sulk, even after a full build with stores and everything -- the Slog, for instance, is as grumpy a place as I've seen in this game. Maybe it's time to send all non-ghouls away from Slog to some other settlement, and see if that's the problem.

Heh heh. Oberland Station decided to smarten up after I scrapped their whole settlement and are now quite happy. I'll swing by in a bit to add a few things.

No really great new weapon finds, but I plan on spending time at a workbench soon. I am following mostly Railroad quests right now, though I do need to get to the Prydwynn soon to do some of their quests before it's too late.


I think I'm quite ready for another adventure.
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Originally Posted By: hagatha
Argh. I had this whole huge plan for Egret Tours Marina and bumped bang smack into the build limit about two thirds of the way in. Bummer. It would have been very cool. Now it's just a big fortress with a lot of empty space in the middle. I was going to try to get it up to 30 or 40 people, too. Oh well.


You can always use that gun drop exploit I mentioned. Just drop all your guns (big complex rifles, shotguns and large weapons work best) on the ground in the settlement, engage workshop mode, store guns using the Tab key in the workshop, pick guns up from the workshop, rinse and repeat. Just remember to use the TAB key to store and not the "R" key to scrap. I did that once during an evening when I was especially tired. frown


Since I hit level 30 I've been finding some kick butt weapons and armor. The ones that stand out are sniper rifles. One is the VATS Enhanced Sniper rifle, that even when not in VATS mode seems to decimate foes, although it could also be that extra point I put into the Ninja skill at my last level-up. The other was a "Nocturnal Hunting Rifle" that I turned into a .50 cal sniper rifle. It does extra damage at night, soooo I put a night scope and a suppressor on it and it's my night-time specific sniper rifle now. The other was a Wounding Sniper Rifle that causes an additional 25 points of bleeding damage. Found some really nice, albeit very expensive combat armor chest piece over at Bunker Hill. The woman with the blue mechanics overalls and black hair sells it. I can't recall it's name, but it's of the sturdy variety so is already over the stats you get with modded standard combat armor and it kicks up your perception and if I remember correctly, your endurance as well. That's a good thing because I have not put a lot of points into endurance. I've mainly been relying on the Toughness perk, although I did die a lot, and I mean A LOT in the first 20 levels. I swear, I would just reload a game after getting killed, walk two steps and some wasteland beasty would take my character out.

Speaking of wasteland beasties, holy cow! Just came across my first Mirelurk Queen. Those things are crazy huge! That's a freakin' dinosaur. The other one that completely decimated my character was a Savage Deathclaw. OMG, that's the only beast I've taken on that went into a cut scene when it ripped my character to pieces. I have no clue how to take that one on yet and will be avoiding it for the next several levels. eek


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062193
04/08/16 08:03 AM
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Originally Posted By: hagatha

Check on line for info about the Gauss and how to upgrade it. It has become my weapon of choice.


I found another one, a named one (cant remember the name though) which has an unmodded damage rating of just under 300 so I though I would give this one a go and I have exactly the same problem - got in a fight with some Raiders, shot them with my new Gauss and their health bars didnt budge. Had to use my shotty, which had less than half the damage rating of the Gauss and that kills them in a few shots. ALL of my other weapons seem to do more damage than the Gauss so my next question is, is there a nack to using it? Is there something I'm missing here. When I hold the gun up it has numbers displayed and they always seem to be 00. Ive tried pressing the (R)eload key but that doesnt do anything.

Re: Fallout 4 Patch and DLC on the way [Re: mj2c] #1062210
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On the BBC News yesterday evening, here in the UK, came the announcement that Fallout 4 was a winner !!

SEE IT HERE


Time : The Most Precious Commodity
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062243
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Thanks, Mad wavegirl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: mj2c] #1062253
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Originally Posted By: mj2c
..., is there a nack to using it? Is there something I'm missing here. When I hold the gun up it has numbers displayed and they always seem to be 00. Ive tried pressing the (R)eload key but that doesnt do anything.


If I remember correctly, you need to hold the fire button down for a bit in order for it to come to full charge, if you're not already doing that.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062285
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Oh right. I'll have to try that then. Thanks for the info.

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062293
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Also, the Gauss rifle uses 100% of its power when in VATS (i.e. no need to charge it up). Usually one or two shots does it, especially if in Sneak mode.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062305
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Originally Posted By: Trail_Mystic
You can always use that gun drop exploit I mentioned. Just drop all your guns (big complex rifles, shotguns and large weapons work best) on the ground in the settlement, engage workshop mode, store guns using the Tab key in the workshop, pick guns up from the workshop, rinse and repeat. Just remember to use the TAB key to store and not the "R" key to scrap. I did that once during an evening when I was especially tired. frown


Ah yes, I forgot. That'll be the next move. Me and my newish pal Ada gots us many, many weapons to use for this purpose.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062365
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Originally Posted By: hagatha
Also, the Gauss rifle uses 100% of its power when in VATS (i.e. no need to charge it up). Usually one or two shots does it, especially if in Sneak mode.


I never think to use VATS even though I'm carrying to rifles that have VATS buffs. I always get too caught up in the sneaking part and end up using Alt to hold my breath during the shot. I have to remember to put the scope up to my eye before doing that though, I end up giving myself away doing a melee when I hit Alt first. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062377
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Sneak + VATS + headshot = probably dead enemy. Sneak + VATS + leg shot = seriously impaired ability to get to you for melee. Sneak + VATS + arm shot = enemy has no way to hold on to their rifle/heavy gun.

Edit: Okay, I started using the build limit cheat, and now I can build all my settlements the way I want to, as fortresses. For instance, the Slog just called me for help with an attack, but by the time I got there every one of the enemies lay dead OUTSIDE the walls. And they were bragging on themselves about how they showed 'em.

Last edited by hagatha; 04/10/16 12:00 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062413
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Yup, that's what I've been doing. High walls where ever possible, heavily protected entrances and using the Mark IV Machine Gun Turrets as ground level decoy defenses with Heavy Lasers strategically placed to either directly defend or to flank fire an enemy attacking a Machine gun turret. So far that strategy has worked really good even against legendary level foes. Of course, now that I say that, I'll probably find Grey's Garden has been reduced to a crater by multiple legendary suicider brute attacks.

The Drive-In is an insane fortress, but this evening I saw direct proof that Bethesda's Developers worked code in to override heavily built defenses. I was in the midst of breaking down some loot in my workshop, heard some lasers firing, ran out to the perimeter wall that surrounds the place (my workshop is built on top of that) only to see two Yao Guai spawn and I mean seriously, out of thin air, right in front of one the highest mounted laser turrets I have there. C'mon, really? I'm half expecting to see parachuting, Enclave trained Deathclaws drop in for a drink at the bar and a nice snack of settlers and Brahmin. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062459
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They want to keep you on your toes, Trail wavegirl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062475
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I've noticed the spawning inside the gates, myself. I've even had Raiders steal my Power Armour and start wearing it, I swear! For that reason I also have turrets facing inwards, to pick off the stray enemies that spawn/make it inside. I was using laser and missile turrets for that purpose, but there was some collateral damage, so I stick to the machine gun turrets now.

The Missile turrets are absolutely the best for those settlements that are always under attack from a neighbouring building, like Finch Farm and The Slog -- though those pesky Forged are also now getting a taste of their own medicine since I equipped all my settlers with Cage armour and flamers.

Strangely enough, Sanctuary Hills has never had a devastating attack, even though it is the least fortified of all of my settlements. No fences, sparse turrets. And the settlers are always patting themselves on the back for defeating the Raiders. That was true in my last game, too. It's as though the enemies get as far as Red Rocket and then decide they can't stagger one step farther. They always seem happy, so I built them a disco as a reward.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062516
04/10/16 08:37 PM
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Sanctuary Hills works out about the same for me, but it seems like every time I show up there one of the settlers tells me about raiders that are stealing food and demanding items, then I end up with usual sweep and clear quest, come back and all is well. Also, I've had two occasions where quests have closed themselves without talking to Preston. I get tired of the "Help the Settlers, Build a Settlement" quests so tend to hold back from talking to Preston while I do other quests and stuff. When I got caught up in the railroad quests, I had two open Minutemen quests that only required me to close them out by talking to Preston. Sometime into the 2nd or 3rd Railroad quest, messages popped up that the quests were completed and my game registered XP and caps, weird eh?

Yep, I have a lasers and machine gun turrets pointing into the settlements and also 1-3 turrets on the inside facing the gate, depending on the size of the settlement because I've had legendary raiders storm the entrance to settlements twice now, so...


As an FYI, here's a great graphic's tweaking guide from Nvidia on Fallout 4 Nvidia Fallout 4 Graphics Tweaking Guide They go through the meaning of each of the standard and advanced settings. Take their recommendations with a grain of salt though, they like to push for higher settings in order to show off their graphics cards' features. Now if Bethesda could develop a game that's released without a memory leak and the usual occasional crash or stuttering at high settings I'd be happy. I'm shutting down the "wetness" setting, because I'm tired of seeing every single surface and settler looking wet even if it's inside. Cracks me up, they finally figured out the Rain Occlusion setting so it doesn't rain when you're under a canopy or porch, but they forgot to stop everything from looking wet inside and out. Nvidia states that turning it off results in a "Flat" look, what ever that means. I guess I'll see on my next gameplay.

Finally got ahold of a Gauss gun, they are quite impressive especially once you mod them out to their max settings. On the big guns topic, the missle launcher with the guidance computer and bumped up to 4 tubes with a compensator and night scope makes for a pretty decent frontal attack item. I do still like my .50 sniper rifles though. I noticed that the Gauss charge is stopped when you try to shoot between narrow gaps, so out comes the .50 for those. Finally got the ability to mod combat rifles with a .308 receiver, shortly afterwards came across a combat rifle that does an additional 50 points radiation damage. By the time I upgraded/modded it, damage was around 140 + 50 radiation. It makes for an awesome hip-shot, close quarters rifle due to it's higher rate of fire.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062527
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And next week the new DLC will be available. More to play with.

I decided I'd better do some quests for a while. I'll work on the Brotherhood for a bit, just to get the settlement. Then I'll turn coat on them.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062534
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I'm busy trying to figure out how to get a laser turret to work in a closed room. Apparently, the power conduit thingies don't provide enough power for turrets or anything that has a conduit connection, only lights - What a pain. Either I'm missing something or this is another one of those really obvious omissions because switch plates for traps also have a conduit connection. smirk I guess the assumption is that you stop them outside the room, BUT that doesn't count for those magical settlers and such that spawn INSIDE! GRRRRRR!

Oh, this is just a guess, but I'm thinking if you don't want folks stealing your unattended power armor take out the fusion core and stash/lock it away somewhere or just carry it with you.

Update: Was rearranging my workshop and moving power armor frames around without a fusion core. You can get in and move around in both frames and full armor, but most of the features don't work and it keeps telling you to stop and exit.

Also, verified that unlike turrets, which can sense who are allies, traps do not distinguish. I forgot about the laser trip switch attached to dual Tesla traps I have in front of my workshop door. I spawned into my shop, did some work, walked outside without armor and died, in what sounded like a rather painful death from the noise my character was making. It wasn't pretty. slapforehead On the good side, I also verified that using Tesla traps in tandem can take down a fairly tough intruder, armor/electrical protection not withstanding. lol

Last edited by Trail_Mystic; 04/11/16 11:23 AM. Reason: mode stuff

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062596
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I'm pretty sure I've used conduits to power turrets. They have to have a direct connection, though, unlike lights, which work anywhere near a conduit. Or maybe they just don't work inside, period -- though that makes no sense, since most interior dungeons in this game have a few turrets.

I've never used traps, since I don't know how. Time I learned, I think.

I don't mind settlers using my armour. I did just make myself a really powerful power armour chest, though. so it might be time I made myself a really good set and tried it out for a while.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062601
04/11/16 12:16 PM
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So, I tried the traps again on a test run and they only took down about 25% of my health... I don't get how inconsistent some things in this game can be.

On the power armor note, it's worth it. I've been going on missions to specifically locate armor frames and pieces. So far I've got 6 empty frames, 3 complete T-45 sets and one complete T-60 set (assembled from parts), which I use for frontal assaults. I've got a few of the T-51 pieces, but they must be hard to find because I've only come across sparse partial sets in 40+ levels.

I outfitted the T-60 with a mod that creates area effect explosive damage when you jump down from an unspecified distance. I also outfitted the Torso with Tesla coils that zap melee attackers. It's like Raid insect spray to Rad Roaches and Mirelurk Hatchlings, they die on contact. It does drain the core a little faster though.

Two of my T-45 are outfitted with a stealth boy function in the torsos. The limbs are geared towards better AP and taking higher damage figuring I could use those suits with a companion specifically for stealth missions when it takes a bit to switch between weapons or need to sprint out of the way of incoming fire after being discovered.

About the turret connection, that's the issue - They need a direct connection, you can't have a conduit on an outside wall connected to a generator and one on an inside wall connected to a turret or anything that has a conduit attachment, it won't work. I have no clue why.

Last edited by Trail_Mystic; 04/11/16 12:31 PM. Reason: WORDS! Make head hurt! :-)

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062646
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Sorry, double posting, double ranting, double your pleasure, double your fun, doublemint, doublemint gum... Yeah, OK, been playing way too much Fallout 4 and for all my ranting I just picked up the season pass! I'm hopeless, totally hopeless crazy

So Bethesda strikes again. I was running a sweep and clear for a certain quest in a certain ghoul infested location using my four-tube, computer aimed missile launcher (which does have it's draw backs, I'll get into that later) to basically just eviscerate the ghouls before they even have a chance to drag themselves out of their slumber. Well, after clearing one particularly dense area, feeling mighty proud of myself for eliminating the ghouly presence, a whole gaggle of ghouls (I believe that is the scientific expression for a group of ghouls, but I may be wrong) popped into existence right in front of my eyes. It was most definitely an "anger spawn" by the game because I took the original group out too fast. As a matter of fact, the said ghouls even looked a tad surprised to be there themselves, but of course they fulfilled their contractual agreement and attacked me with great ferocity and oh look, several legendaries all in a row, isn't that special... Gah!

OK, Gah! number 2. I get a message that my little hole-in-the-wall settlement of Outpost Zimonja is being attacked. It is an extremely small settlement, only four settlers and a few machine gun turrets. I fast travel to the settlement, only to arrive in time to see not one, but two mushroom clouds rise up from the center of it, I kid you not. Outside the walls a Gunner was using a Fat Man to lob Mini-Nukes into the settlement. So, tell me, how exactly are you supposed to defend against something like that? I don't recall seeing an "Atomic Bomb Catching Net" in the workshop; how about you? smirk (I seem to be using the smirk emoticon a lot in this game) and yet, I bought the full DLC license for the year. I...am...a...gluten...for...punishment.

Mods, I am so going to load this game up with corrective mods as soon as they start getting released. There's already quite a few out there, but I'm waiting for the unofficial bug patch first. Then, then I will have my revenge. evil Just back away from the gamer, twitch, twitch, random noise, drool. He's had a little too much coffee on his day off.... OK, back to the wasteland I go.

Edit: forgot to mention the drawback to computer assisted aiming on the missile launcher. It will not pick up foes if they are a certain distance away so you are back to aiming by eye. When it does lock onto a foe who happens to be behind something, it aims the missiles at the center of their body. So if only their head is sticking out, it will miss every time and there's no way to disengage it once locked other than killing the foe with another method. So, moral of the story, good for big open areas or underground areas with open passage ways and little obstructions. Not good for urban battles or where there are complex obstructions.

Edit number 2: Forgot to mention that I have a Brahmin stuck on top of the drive-in screen, which holds a couple of nicely fortified gun posts. Yes, a Brahmin. It's so stuck, that the settler assigned to the posts can't get back down. I don't know, do I wait to see if it pops back down using that magic spawn transport or do we have a special cook out at the drive-in this evening? Time...will...tell.

Last edited by Trail_Mystic; 04/11/16 07:16 PM. Reason: Again with the ranting

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062649
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Thanks Trail, I needed that laugh rotfl wavegirl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: looney4labs] #1062710
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Yeah, I get a little silly after a couple pots of coffee and 6 hours of gaming smile

Honestly though, Bethesda did a great job with the characters and story lines in this game. Just when I get frustrated with the game mechanics something really cool happens. I've got a couple hundred hours into the game and am only now really engaging the main quest, so I can't really speak about continuity of the story. Being a sandbox environment it's difficult to get a sense what order quests should be completed to get the most from the story. Typically, Bethesda tends to give the player a great deal of latitude, but that can at times create what feel like paradoxes in the quest lines.

All in all, it has been fun and I'm actually considering another restart now that I have a much better sense for the game. This is similar to why I ended up putting a few thousand hours into Skyrim. I wanted to explore all the potential permutations of the character types, that doesn't exist in FO4, but the combination of the settlement aspect and ability to select specific factions does lend itself to long hours and repeat gameplay. The crafting element is also quite engaging. Now with the addition of more DLC,looks like I'll be making more time to play.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062722
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A few thousand hours into Skyrim? Yep, I barely scratched it in 400 hours. My replay will be all of next winter, I guess. Another game I was obsessed with (like Morrowind before it).

I love Fallout 4. The story on its own isn't all that wonderful, but add in all of the other elements -- the wonderful post-apocalyptic sandbox to explore, the crafting, the many companions, the ability to choose a path -- and you have a game that will probably have a loyal following for many years.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062728
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Yeah, if I'm not in the Northland I'm gaming, so tend to rack up a ton of hours. I can't even begin to figure what I put into Morrowind and some of the Star Wars games. Neverwinter Nights was another one that had my attention for huge time periods. Well, I could be doing worse things with my time. Helps that my girl friend thinks of my gaming as a spectator sport because I get so animated while playing. She's trying to convince me into putting out some "Let's Play" style YouTube vids. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062729
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Originally Posted By: Trail_Mystic
Helps that my girl friend thinks of my gaming as a spectator sport because I get so animated while playing. She's trying to convince me into putting out some "Let's Play" style YouTube vids. lol


Bring them on! A whole new career might await you. grin wave

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062753
04/12/16 03:12 PM
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I tend to spend multiple hours gaming, too. Last year we were dealing with a health problem, so I was basically at home minding the fort and gaming filled many hours and took my mind off things.

I like the "Let's Play" videos. I've used them to get past a snag many a time.

So I've decided to build all my settlements to the max so I don't have to keep babysitting them, and then get on with the game. I have a list of where to find the magazines that give you more crafting items, so I will find them forthwith and get on with it.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062940
04/13/16 10:21 PM
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The Red Rocket G-Mode Fortress in Progress lol Yes, yes, it is almost fully entombed...er...enclosed. I figured I make one crazy god mode fortress and then be a good boy for the rest of this new play-through. If anything gets in here, they can stay as a reward for the effort. Theoretically, raiders and gunners could lob Mini-Nukes through the opening I left above the "sustenance field" on the Concord side of the station, had to allow for some realism. grin Only one way in, well two if you count the eventual fast travel location that will be in my workshop yet to be built on the very top. The usual way is the set of stairs in the front and then through two doors that I'm going to trap. So, we'll see what tries to make it's way in once this character starts advancing levels. evil

Edit: you might have to double click the image to get it go full size.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062942
04/13/16 11:52 PM
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Oh. My. God. The new DLC. What can I say. All new crafting stuff.

Concrete. More lights. Lots and lots of new electric stuff. Street lights. Copper lion statutes. A fountain. And did I mention concrete. Concrete walls. Concrete foundations. Concrete walls with -- wait for it -- mesh windows. Concrete walls that can be used to wall in your settlement properly; no more junk fences. Concrete that can be used to make properly seated interior walls with doors. Concrete stairs with proper railings. Concrete walls that stack so you can make a double-height ceiling.

Now this is definitely worth using God Mode for crafting.

I`ll be deconstructing several places and sending my settlers to the New Abernathy Fortress. And even Abernathy Fortress is going to have its main dormitory trashed and rebuilt.


EDIT: Hey, your Red Rocket is pretty cool! Mine is a bit of a mess, but it's well-lit.

Last edited by hagatha; 04/13/16 11:54 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1062982
04/14/16 10:16 AM
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Oh man, now I'm going to have to download those DLC's. I picked up the Season Pass and have all the DLC in my library, but was waiting to download until I got through this play-through. Now though, I will make the Red Rocket Fortress even more impenetrable! *Queue evil laugh* evil


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1062988
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You might even want to completely rebuild it. Windows!

My Abernathy Fortress looks like a real building complex, not some scummy little rathole pieced together with scraps. Makes all my other settlements, no matter how interesting, look lame.

Best yet - nuclear power. One generator to rule them all.

Last edited by hagatha; 04/14/16 11:33 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1063088
04/15/16 10:36 AM
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Spent about 4 hours last night rebuilding it with the new features. Pretty much the same design as the first since I'm enclosing that big rocket that sticks out. It's turning out really cool, I'll post up pics sometime this weekend, figure it will take me another evening to finish it off

I really like all the new things that they introduced, but wish they put as much time into the build/game mechanics. These new items are even a bit more tweaky than the old stuff, *sigh* can't do anything about it except keep gaming lol

View at night from the Sanctuary Hills side

Interior is still a work in progress.

Last edited by Trail_Mystic; 04/16/16 10:12 PM. Reason: Added new link

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1063347
04/17/16 01:53 PM
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Oh. I found the new stuff to be much easier to place. Interesting.

I'm in the process of replacing exterior wood walls with concrete and expanding some of my sites with an eye to increasing their populations. No point in building a huge place with for 20 people.

Your new Red Rocket is even more impressive. Now, if you could enclose the top and enemies STILL get in, it would mean that the Raiders and Supermutants were in league with the Institute.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1063353
04/17/16 03:03 PM
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It's pretty much fully enclosed, even over the top. I basically went bat-s*** crazy in god mode and spent four days building the thing inside and out. I probably used the "gun drop exploit" 10 times to drop the meter back down near zero so I could keep building. There are a couple things to finish on the interior, then I'll try to post up some picks that give a good perspective. All the critical doors are powered and controlled by terminals and all major work areas are protected by terminal controlled laser turrets, so even if anyone from an opposing faction does get in, they're toast. The "windows" they included are good for upper levels and allow you to run power cable to the inside, making it possible to have a secure terminal and powered turret protection. Might be easier if I just got some video software and have a guided tour. lol

One thing Bethesda missed was having the same number of flexible floor pieces as wall pieces. Need to have some of those 1/4 width, full-length sized floor pieces to make placement easier. The snap points are OK, but I did notice that, concrete pieces snap better with other concrete pieces and some of the flooring and roofing doesn't have the same properties as the wood versions. I noticed when I have trouble, especially when replacing pieces, it works best to just save, shutdown and then make the attempt. It's like the code falls into a rut and needs to be reset now and again.

Update:

By the way Hagatha, how is Ada working out for you? I've heard mixed input, especially about combat.

Last edited by Trail_Mystic; 04/17/16 08:36 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1063401
04/17/16 11:54 PM
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So, tell me how to use the terminals. I could never work it out. I tried attaching one to a trap, but the trap didn't show up in the terminal readout. And the trap just went off a soon as I wired, it, natch, so that was useless.

I`ve been running around beefing up all my settlements with new concrete buildings. I fully enclosed Sunshine Co-Op and built them better housing. Unfortunately, while I was busy doing that, Sanctuary allegedly got raided by invisible raiders (no bodies, no crushed plants, no evidence of an attack whatsoever) and happiness dropped to 60. So now I`m enclosing it with concrete foundations, which I like for fencing. Not sure what I`ll do for the Island, though.

I really would like to get to the point where I can go off adventuring for a while with beefed-up Ada, who can carry tons of stuff. Ada is just fine for combat with her laser upgrades. I like her better than most of my other companions. Plus she never gets snarky if I steal things.

And. OMG, I must have scrapped about 50 high-level and unique guns by mistake somehow instead of putting them in the workshop. I`ve been looking everywhere for them in vain. Ah, easy come, easy go.

Last edited by hagatha; 04/17/16 11:56 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1063446
04/18/16 09:12 AM
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I make it a habit now to save game just before doing the exploit and quick saving each time I'm going to drop the guns.

OK, traps need to be wired to a trigger like a laser trip line or pressure plate. It's best to have a switch between the trigger and the power even if you use a terminal. I'm at work texting this so, I'll update with more details later. Even better, I found this nice video tutorial on traps and trip lines bravo

Terminals just need to be connected somewhere in the power grid they will pick up and give limited control to all turrets, spotlights and switches. I haven't wired in trap triggers directly yet so not sure if they display. The terminals see everything as groups. You can get individual turret status from a list, but control applies to the whole group of items. The only way to differentiate is to use separate power sources and terminals. If more than one terminal is wired into a power loop only the last one will display info, the others will glitch.


Still Texting Update :-) I figured out the terminal thing through trial and error. My plan is to build out Red Rocket as the ultimate fortress of solitude. Once I got it built out pretty good I saved and archived backups of that game. That way I can go back in and improve the fortress as I have time and when inspiration strikes. Since my character doesn't have any faction affiliation at this point I can use that save game as my starting point for other play thoughts and already have a base of operations set to go.

Update 2: OK, so part of what I said about the terminals, not altogether true and quite frankly given the bugs in the game I'm not surprised. I was just redoing a portion of the interior including making an independent power grid to control with another terminal. After setting everything up, the terminal is now showing ALL the turrets even though it's not on the same grid. Back to the build...

Updated Update lol : So now, the terminal on the separate grid is showing all turrets, including the ones not attached directly to it, while the other terminal I have in the 2nd to the top floor (workshop) is only showing the turrets that are attached to it's grid. *sigh* Also, each one only controls the switches that are directly attached to it. Logic? We don't need no stinkin' logic! lol

Last edited by Trail_Mystic; 04/18/16 11:46 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1063704
04/19/16 10:01 PM
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Okay. Next time I get a chance to play I'll start adding some traps to my entrances/chokepoints. I'm building up all settlements to a certain degree, and then I'll decide which one will be my main spot. So far it's been the Island, but I haven't got that one properly defended yet.

All of a sudden Spring is here and the garden needs attention. Also, I walk my three-year old cat on a leash for an hour every day. It's very cute (except when we have arguments about which way to go), but I find myself not having nearly as much time for gaming.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1063709
04/19/16 11:27 PM
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OK, so totally off the gaming topic, but you're going to have to put up a link to a photo of the kitty. smile

I've finally started into my gameplay, decided not to take up the minuteman offer. I'm just going to build up Sanctuary and let them be, while I quest. Last time they had way too many raider attacks and the "go get the raiders for us" quests got really annoying. It must be a random thing in the game, they pick a settlement that keeps getting hit by the teleporting raider gang about every game-week. I'm going to jump into the main quest this time and work the Brotherhood quest line on the side since they seem to meld into each other nicely. I abandoned my last play through right after Danse's buddies make there appearance. I thought that was very, very cool so have to follow through on that this time.

Took a bunch of fortress pics. Here are the highlights - no mods here, just the vanilla game and decadent use of materials:

Upper Level with Primary Power Station
Close-up of the Primary Power Station
Stairwell to workshop, storage levels and roof (top floors) Quite proud of that stairwell, took awhile to get it just right. lol
Workshop interior with main terminal, second highest floor.
Storage area, top floor. Nothing really going on there yet, basically an open canvas.
Roof top with guard stations. I hit the height limit with those.
Here's the interior sustenance garden at night on the ground level
Fortified Red Rocket station with turrets. This has actually been changed some since I completely enclosed/separated the stairs that lead to the wall turret accesses on the Sanctuary side.
This is the new, enclosed staircase area in the main structure that I referred to in the last link.

Craz laugh y eh?





Last edited by Trail_Mystic; 04/20/16 12:01 AM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1064058
04/22/16 03:08 PM
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Oh, boy, that's an incredible job you did on Red Rocket. Makes all my little places seem positively provincial. Mind you, I have yet to select my one and only Home Base -- though at level 51 it's a bit late to worry about that, since pretty much nothing gets in my way any more. But I'll do it just for the coolness factor.

Great idea, BTW, to set up a Home Base early in the game and use that as a starting point for multiple games. I always wanted to do that but was limited too much by the whole gathering component thing. I might try that next so I can focus on joining each faction in turn.

I get pretty sick of the Minutemen, too. 'Course you could always
Click to reveal..
hand over the Minutemen settlements to the Brotherhood for food supplies
. That would probably shut them up.


EDIT: I've completely built up two Settlements now, Oberland Station and Grey garden (almost done). Greygarden came out really well, with individual sleeping cubicles with doors and bathrooms.

EDIT AGAIN. So, what are you using for main gate/entranceway? They gave us power doors, but not power gates, so the Provisioners and their beasts get stuck in the doors and can't get into my settlements.

THIRD EDIT: My latest construction is Les Residences a Murkwood -- Fine living in the heart of the Swamp.

If you plonk down concrete foundations in two layers at Murkwood, you can cover up all of the nasty stuff lying around, and have a massive blank slate to work with. Pretty much tabula rasa.

Last edited by hagatha; 04/26/16 12:52 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1064688
04/27/16 09:56 PM
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Well, good news for anyone playing the game and enjoying it, but like myself looking for an even bigger proliferation of mods. The Creation Kit is in Beta! YEA! bravo That means mods are sure to follow in droves once it passes to a fully refined state, although I'm sure there are many anxious developers out there who will grab it as is and make their own fixes, thus is the way with the Nexus.

The next patch (1.5) and DLC, Far harbor are also both in Beta, so there's sure to be a release on those relatively soon if they follow Bethesda's earlier release schedules. I've noticed several updates come through the Steam auto-loader over the past couple weeks, guessing those are either prep for the upcoming content or polishing of the previous - Some of their smaller updates tend to be mysterious.


Hagatha,

I still use the junk fence gate, but because the entire settlement is almost completely enclosed and the way I deploy turrets, I don't see much in the way of damage to the settlements unless it's one of those "enforced" incidents written into Bethesda's sneaky code that doesn't care how strong or strategic your defenses are. I put a heavy machine gun turret at ground level on each side of the gate (outside) and have Heavy Laser Turrets in an elevated position flanking those positions. I've noticed that foes tend to go after machine gun turrets right off the bat. I'm pretty sure it's because their constant rate of fire keeps the attackers attention. So, while they are beating up on the Machine Gun Turrets, the flanking Heavy lasers can cut them down to size. I do a similar pattern all around the settlement, adding missile launchers where they can hit the largest area. Also, right inside the gates I'll plant a couple of ground level Heavy Machine Gun Turrets and again have Heavy Lasers at elevated positions to flank bold attackers. No missile launchers though, too much rick of area damage to settlement buildings and residents. I also alternate arming (Holy alliteration Batman! grin ) the settlers with compensated Combat Shot Guns and beefed up combat rifles. So, I pity the fool raiders who try to get in. Lately, I get the message "Help Defend *fill in the blank* Settlement!" then like 15-20 seconds later the message "Successfully Defended *fill in the blank* Settlement!" Proof that you can never have enough turrets.

Grey Garden can be a great settlement. I terrace the hillside with foundation pieces, turns it into fairly huge place once you open up that area for building. You can also build on the bridges to a certain point. If you haven't already done so in the past, make sure to put up defenses on both levels of the bridges. I had fairly consistent raider attacks occur from those locations. Crazy sons of guns appeared out of nowhere, but I saw a couple actually fall to there deaths trying to jump on adjacent platforms I had built nearly level with the bridge. That can be a fun settlement if you beef up their defenses to handle the regular Raider attacks. Their happiness level will just drop one or two points during an attack and then pop back up again shortly thereafter.

UPDATE: So I'm assuming that patch 1.5 was just loaded on Steam. I had an update that was over 600MB drop about 9am this morning and didn't see any additional DLC appear so.... I'm off work today and will be playing FO4, will let you know if I see any major differences.


Last edited by Trail_Mystic; 04/28/16 10:15 AM. Reason: update

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1064753
04/28/16 12:06 PM
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I've been building right up to the edge of the building zones with concrete foundations, so there is little room for gates. What I've done is make a long entrance corridor lined with turrets so that anything trying to get in has to run a gauntlet.

My Greygarden is huge now, but I wasn't aware you could build up to the second level of the bridge. Sunshine Co-op is clumsily built, but the last time the robots attacked them nothing made it through the gates, so they are sitting at happiness around 89.

My biggest surprise is Murkwater. I decided to see what I could do there, and realized that you can foundation over the entire area, with a central space running up through it for generators, electrical connections and water. I've built a five-story city there, with each settler getting their own private room. Now I have to make some Grape Mentats so that I can send many people there. I'm aiming for about 35, though I have room for much expansion. The entire top floor is empty.

On the other hand, Jamaica Plain is still, even when completely covered with foundations, a rat hole capable of supporting only a few people.

Now I need to figure out how to get screenshots and post them.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1064778
04/28/16 06:02 PM
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Originally Posted By: hagatha
Now I need to figure out how to get screenshots and post them.


Just position yourself so your view is framing the area for which you want a screen shot. Then hit, the Prt Scrn/Sys Rq buton on your keyboard (usually to the right of F12.) You'll get verification text at the top of your screen that says something to the effect of Screenshot [insertname# here] stored or something along those lines. You can find your screen shots by going directly through the Steam Screenshot link near the bottom of your Library page and then hitting the "Show on Disk" button. That will bring up the folder that has your screen shots. If you haven't already join Dropbox , it's free and has so far been working well for me. If you download the app it will put a folder on your hard drive, then all you need to do to load a pic is drop it in that folder. Once it's up on Dropbox they will give you an option to get a link for the picture that you can post and it will lead folks only to that picture online. After I'm done downloading I always exit Dropbox so it's not always running. I also have the settings so it doesn't start when Windows opens. That way it doesn't use up resources. You might have to play around with it, but it's pretty intuitive.

I'd like to see Murkwater, I've never developed that one, sounds like an awesome set up you have! thumbsup


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1064807
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Murkwater is definitely worth the effort -- with two or three layers of concrete foundation, you get a massive flat area with no junk. Perfect!

I've tried to rebuild some of my other settlements, too, but most of them are difficult to work around (Croup Manor, eg, with its tall ruined house).

EDIT: By the way, have you noticed that with each game update, Travis has more to say? I haven't turned him cool yet in my game, as I'm waiting for the final DLC before I resume playing (as opposed to building) but I'll be interested to see how that goes.

Last edited by hagatha; 04/29/16 11:36 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1064894
04/29/16 02:52 PM
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I only just really started listening to Travis in this last play through and found he could be pretty hilarious. I've never done his quest, I'm guessing it intersects with another one, because every time I go to see him he's not very sociable and has no real dialogue interaction.

For this run I haven't done any Minutemen quests, just sticking with the Railroad and BOS for now. I know, pretty much polar opposites, but what the hey. Been using Deacon as a companion more, he's got some great dialogue and is good with terminal unlocks, at least from what we've hit up until now. Did he glitch out for you at all? We'd be sneaking through some area and one moment he's got hair and the next he's bald. At one point he lost all his cloths, still had the armor on I gave him, but only with his undies lol Cait is my favorite so far due to her combined fighting and lock picking abilities with Dog Meat a close second, mostly because they did such a great job with the dog mannerisms I find myself talking to the screen like he's real dog...


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1064922
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For those who are interested, here are the Patch Notes for Update 1.5 that was dropped yesterday. Survival mode has gotten a whole lot more difficult.

New Features
•New Survival difficulty
•Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
•Characters set to Survival difficulty appear under their own Character Selection filter
•Third person camera movement improvements when player is close up against walls and other objects

Fixes
•General stability and performance improvements
•Fixed rare crash related to reloading a save that relies on Automatron
•Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
•Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
•Fixed issue with Ada not properly traveling to an assigned settlement
•Robots can now be assigned as settlement vendors
•Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
•In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
•Fixed distance check with Robotics Expert perk
•While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
•Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
•During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
•Fixed issue where Workshop placed light bulbs would occasionally not light properly
•Fixed occasional flashing issue with entering and exiting Power Armor
•Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1064964
04/30/16 10:48 AM
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Trail, Travis' quest comes from someone else. Keep doing quests in Diamond City and you should get there eventually.
Click to reveal..
it's one of the Russians in the basement bar


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1064975
04/30/16 01:32 PM
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Ah, cool thanks for the hint Hagatha!

After the update I like what they did with the main menu. It's interesting that Bethesda is taking such an active interest in modding and link in game right to an update site. I think I recall they started hosting mods awhile ago and it may have caused a bit of a stir over at Nexus, but if I believe they have been in communication with each other and are working together nicely now... Although I could be talking out of my...er...hat because I haven't frequented the Nexus forums as much as I did I the past. Have to look into that...

Update: Just read an article about the 1.5 update causing issues with multiple mods. Ah, yes... Here we go! lol

Last edited by Trail_Mystic; 04/30/16 08:14 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1064993
04/30/16 11:07 PM
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Funny you should mention that. I only JUST noticed the Main Menu link to mods. I might try the odd one eventually.

I did use mods with Skyrim and never had any problems. Hopefully that will be the case here, too.

Argh. Now every time I go to one of my older settlements I just HAVE to rebuild the danged thing. I've developed a pretty standard build if I don't feel too creative. I'm willing to redo Egret Tours Marina, for instance. But Murkwood Estates (Fine Residences in the Swamp) is looking pretty sweet now.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1065002
05/01/16 12:19 AM
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I'm noticing some new, odd glitches, one of which is fatal. I was rearranging a couple items in the upper work shop of the Red Rocket and after exiting the Workshop mode my character fell through all floor levels to his death. This happened three times right in a row when trying to position a non build item (microscope) using the workshop function. At first I thought I scrapped a floor panel in error right beneath me, but not the case. All I did was select a microscope off the floor in workshop mode, place it on a Chem work station and then exit workshop mode. Next, I'm seeing a tumbling view and my character falls through all floors and hits the ground. I also noticed that some objects are not "auto-righted" (placed right side up) when engaged with the workshop mode any longer. Looks like the 1.5 update has a little instability left in it.


UPDATE: Game crashes have begun since I started building the Sanctuary Settlement. I started a new game, Friday evening and held off on doing anything for them until I picked up the BOS quests. Finished off that really small farming settlement no problem, reported back to our friendly Minuteman, started building a new place for them to sack out and BAM CTD. Happened over and over again, but only when I'm in Work Shop mode or exiting Work Shop mode. Had to continually stop and make new saves to get through the dialogue with Sturges. As a result my build up of Sanctuary will be very, very minimal.

Did some research on the web and found that this isn't uncommon. Most are focusing on people with mods, but I've seen posts on 2-3 forums for folks running the vanilla game that can't even get the game started. This is not good. So, save game often.

Last edited by Trail_Mystic; 05/01/16 04:09 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1065777
05/07/16 12:37 PM
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That's too bad about the crashes. I've had to abandon a few games because the game became unstable, notably Gothic 3, which I had invested many, many hours into. Hopefully the next update will correct this.

I've had few issues with the game, though I have noticed that items don't automatically turn right side up any more when they're picked up.

I'm busy rebuilding older settlements. It's so funny; I was so proud of some of my earlier wooden settlements, and now they just look like junk. This is partly because the ground is so awful, with the weeds and un-junkable vehicles and odd bits of uneven ground. Having a nice, flat, clean surface to build on makes such a difference. Finch Farm, In particular, has such a gross surface that I've always done the minimum, even though it has that nice beach access. Now they're getting the full treatment. I guess Greentop Nursery is next.

I'm just going to keep rebuilding until the new DLC arrives; then I'll resume the game itself. Funny, I'm already at level 56 and I've done no BOS quests, only a few Railroad quests, and the basic Minutemen on-demand rescue quests. In Short, I've barely started the game. If there's a next time, I won't ever use the Work Shop unless I'm in God Mode because otherwise you level up far too quickly.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1065817
05/07/16 07:33 PM
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I completely agree with you on the leveling piece. Plus it's kind of annoying hearing that "cha-ching!" cash register sound every time I lay a piece of flooring or put up a light.

For this last play through I did the bare minimum on the Minuteman quests, didn't accept their offer, completed only the first "chapter" of the BOS quests and went straight into the Railroad. I'm just at level 18 right now and the only settlements on my radar are Sanctuary, Tenpines Bluff, which I totally enclosed, Hangman's Alley-the only reason this one is on my list was because I killed the raiders and used the workbench to break some stuff down to lower my carry weight, no quests involved, so I'm not really monitoring it. Then the other is Outpost Zimonja
Click to reveal..
which was part of the Railroad safe house quest
, but I don't really consider that a settlement since I didn't have to do anything except slap a few turrets around. I've restarted so much I don't even know if that area ever gets attacked. lol I figure I'll do the railroad stuff up until
Click to reveal..
I get the secret to making armored under ware grin
and then move back to BOS just to get a few goodies, then start exploring some more.

Oh, and I think I found that awesome combat rifle you mentioned awhile back. It shoots two bullets at once so does double damage. It keeps getting more devastating as I level. Glad I found it so early, it's making for an awesome close quarters "ninja" gun when sneaking with a suppressor on it.

Last edited by Trail_Mystic; 05/07/16 07:34 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1065839
05/07/16 10:51 PM
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Whoa! In completely rebuilding Finch Farm I discovered just how high you can go! Or, rather, I haven't yet hit the highest point. Up and up we go. Hopefully my settlers won't mind climbing, because way, way, way up top is where their individual suites will be, with an awesome view of the harbour -- and, incidentally, reminding me of just how lame my Nordhagen Beach settlement really is. I have noticed that the settlers are remarkably resistant to certain paths, but I figure if ALL the beds are up there (with a bar) they'll have no choice. And if it's no good for that, I'll just make that my home base.

I'm taking some screen shots of it and will post when done.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1065890
05/08/16 01:08 PM
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Hagatha, you'll keep 'em hale and hearty with all that exercise wavegirl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1065906
05/08/16 04:46 PM
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They also tend to ignore doors. I usually build a sleeping quarters for Sanctuary right next to the building with the workshop. Come night fall, even if I assign the beds, they surround the building and just walk into the outer walls until something with the AI clicks and they use the door. Earlier today I saw Cait phase through a wall in the original Red Rocket building. I've got her bed set up behind the counter that used to hold the cash register. Instead of rounding the counter to leave the station, she just walks into the wall for a certain period of time and suddenly pops out in the workshop/garage area. Then she makes a right angle turn out the door of the shop. Weird eh?

I'm seeing dialogue glitches since the last update. There have been several occasions where my character and the person with whom he is having the dialogue just stop and stare at each other. I have to hit buttons or try to move my character out of the setting to unlock the discussion. Another odd one happened at Railroad HQ. The guy who gives you the dead drop information kept following me around spamming random non-quest line lines every time we got within dialogue range until
Click to reveal..
I stopped by P.A.M. and she gave me a cache retrieval quest


Talking about height limitations, check out this video. This guy goes to great extremes when building his g-mode fortresses. Here is his tips and tricks vid, but check out the buildings he's done, crazy stuff. 50 Tips & Tricks for Building Settlements ...

Last edited by Trail_Mystic; 05/08/16 07:46 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1065940
05/08/16 11:13 PM
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I'd seen that video before. Impressive! I had forgotten that you could use those light boxes to emulate windows. Next settlement will have them.

I focus more on the insides. I try to make them places you could actually live. Beach barbecues, art on the walls, that sort of thing.

EDIT: Now, I've never been able to get The Slog's happiness over 70, no matter what I do. I'm rebuilding, and sending all non-ghouls to other places. I'm working on the theory that the ghouls that set up the settlement might be -- um -- segregationist, since they seem to make a big deal about the fact that it's the only ghoul settlement around. Maybe they just don't want anyone else around. I can dig that. I'll turn off the beacon and repopulate with ghouls from other settlements.

I am rather happy about my placement of foundations around the buildings at Slog. I got the alignment almost perfectly square around the building and its foundations, just a tiny bit out of whack at the front steps after going all the way around the whole property.

Ixnay on the light box windows, though. WAY too fiddly. They attach to each other, but not to floors or edges, so placement is a bear.

Last edited by hagatha; 05/10/16 10:16 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1066140
05/10/16 06:31 PM
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Just make an entire building out of light boxes...wait a minute...I'm on a mission. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1066178
05/11/16 09:17 AM
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Originally Posted By: Trail_Mystic

It's interesting that Bethesda is taking such an active interest in modding and link in game right to an update site. I think I recall they started hosting mods awhile ago and it may have caused a bit of a stir over at Nexus, but if I believe they have been in communication with each other and are working together nicely now...


What caused the stir was they attempted, along with Steam, to start charging people for mods that, up until then, had been completely free.

Last edited by mj2c; 05/11/16 09:21 AM.
Re: Fallout 4 Patch and DLC on the way [Re: mj2c] #1066444
05/12/16 06:36 PM
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Ah, that explains the issue. Mods are much better when they are free. lol


GRRRRR, had a fatal glitch pop-up last night. My character was up to level 30 and the game was working as well as expected, until I tried to leave through one of my powered doors and *Bang* crash to desktop. No error or warning, just shut it down completely. Did the same thing for every switch AND even when I tried to activate the switches through a terminal! The CTD also happens when I try to scrap anything through the work shop. So as opposed to abandoning a game session that was going awesomely up until this point I archived my saves, deleted the game and downloaded/installed everything again. Hoping it was something with the engine and that the save games aren't corrupt. I'm going to be really PO'd if I have to start all over again because I had one heck of a collection of power armor going and my dude was really kicking tail in battles. We'll see what happens, keeping my fingers crossed...

Update: Bad news is the all the save games with the level 30 character are corrupted. Good news is my archived save games with an unaffiliated level 6 starter character and the Red Rocket Fortress works fine. I'm not happy that I lost that character, but I would be even more PO'd if I had to abandon those starter games with the fortress. Sigh, I looked at Dogmeat and said, "Well, here we go again boy." lol

Last edited by Trail_Mystic; 05/12/16 06:52 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1066468
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Ahhh, Trail, that is the worst. So sorry!


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1066476
05/12/16 10:38 PM
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hagatha Offline
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Trail, that is terrible.

There are some glitches, that's for sure. I haven't had any really bad ones yet -- if I lost this game I would also lose about four week's worth of fortress-building. Maybe I should back up my last few game saves.

I've now rebuilt most of the settlements, leaving only Sanctuary and Sentinel Island. I hadn't really done anything with the Island so I might work on that one next. The thought of doing anything with Sanctuary just exhausts me, so it can just stay as is (with a concrete wall around it).


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1066655
05/14/16 11:26 AM
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Yeah, I get the same way with settlements. That's why I've been avoiding Sanctuary altogether even though their happiness level is at 4. I haven't bothered going back there in this game play so haven't even begun anything with the Minuteman. I just headed straight for Diamond City, helped the BOS on the way and met Piper and went straight into the detective quest. Now I'll pull back and just start doing odd miscellaneous quests and exploring for a dozen or so levels.

I noticed the dialogue glitches happening again. Piper's dialogue is all over the place from a timing perspective. Aside from that I'm finding her to be a mediocre companion. I haven't figured out her specialty yet (i.e. Cait=Lockpicking, Deacon=Hacking), but have only run a couple quests with her so far. Bethesda is really creative, but they need to think things out. I mean how hard is it to correct the fact that you get steel back when you scrap a lead pipe, DUH! lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1066750
05/15/16 12:35 AM
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I maxed out my relationships with all companions in the last game, so I'm only doing Ada and the other ones I really like. Everyone else will get stationed somewhere pickin' corn until I feel like picking up their perk -- if I need it, that is. I've been rescuing settlements under attack in God Mode so I don't rack up any further levels before the expansions comes.

I redid my Somerville Place today. Very fond of this one -- concrete, but less industrial looking than my other constructions. I would live there.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1066791
05/15/16 10:11 AM
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Honestly, if it weren't for the persistent radiation, death claws, giant cockroaches, killer dogs, super mutants, psychotic robots, brutal shellfish and violent beer producers, I wouldn't mind taking up residence in the Commonwealth myself. lol


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1066797
05/15/16 11:37 AM
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Originally Posted By: Trail_Mystic
Honestly, if it weren't for the persistent radiation, death claws, giant cockroaches, killer dogs, super mutants, psychotic robots, brutal shellfish and violent beer producers, I wouldn't mind taking up residence in the Commonwealth myself. lol


At least the rent would be cheap.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1066810
05/15/16 12:40 PM
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No, no, no, not killer dogs sad


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: looney4labs] #1066863
05/15/16 08:53 PM
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Originally Posted By: looney4labs
No, no, no, not killer dogs sad


Um, these aren't labs and golden retrievers l4l, they're ferocious wild curs that have mutated (picture a cross between a dog and a velociraptor), run in packs and attack humans on sight. The other variety are Mutant Hounds that are bigger than your average human, are green, have a mouth that could swallow your head, whole and have no love for anything other than their Super Mutant masters. Neither are even close to being cuddly. There are regular dogs in the wasteland, but most are on settlements living the same hard life as the settlers. Occasionally, you'll come across a nasty guard dog in a Raider compound, but that's rare. They usually like to use the wild mutant curs.

Last edited by Trail_Mystic; 05/15/16 08:54 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1066864
05/15/16 08:57 PM
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Originally Posted By: hagatha
Originally Posted By: Trail_Mystic
Honestly, if it weren't for the persistent radiation, death claws, giant cockroaches, killer dogs, super mutants, psychotic robots, brutal shellfish and violent beer producers, I wouldn't mind taking up residence in the Commonwealth myself. lol


At least the rent would be cheap.



Yes, that would be an advantage and it's doubtful they would have a security deposit. I like what the guy at the flop house in Bunker Hill says, "If you find any vermin, they're yours, no charge."


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1067075
05/17/16 01:41 PM
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Right, then. Rebuilding settlements has increased happiness for all locations except The Slog. I'm going to assume that the ghouls are just cranky (and, let's face it, who WOULDN'T be, with rotting skin, no nose or hair and the eventual likelihood of spending 300 years in a state of advanced insanity and cannibalism?) and will never be happy no matter how many bars I build and no matter how many Heavy Laser Turrets I install. The settlement came out looking really nice, too. I even left the pool as an open area and built around it so their precious plants would not be compromised. Phooey. I'll show up for my ever-diminishing cash and leave them to it.

Tenpines Bluff was a bit moody until I installed another bar. Same for Greygarden. Somerville Place was happy even with a lot of grunge, but they are even happier with several drinking holes to choose from.

The biggest winner is Greentop Nursery, which for the first time has hit 80 -- and that's with only one bar so far. There will be 4 when I'm done, along with two full shopping markets. Any Supermutant that tries to break in will be met with about twenty Heavy Laser Turrets.

Since the new DLC will be here tomorrow I may not do any more building for a while.

EDIT: And I think, under the circumstances, I will play on the hardest level since I'm already way up there level-wise with not much of the game played. Will be a challenge, but might add some interest to a game that's become too easy.


Last edited by hagatha; 05/17/16 01:44 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1067083
05/17/16 02:15 PM
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Go get 'em, Hagatha.

It's pretty funny that most of your settlements have had their happiness increased with more bars. rotfl


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1067276
05/18/16 08:16 PM
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I've only just turned over level 21, and things seem to be running pretty good with one exception. Piper has taken up residence with Dogmeat at the Red Rocket while Deac and I run quests. At one point while organizing loot, Piper just suddenly appeared and took part in a conversation between Deac and my character. It was cool that the two companions had an interchange, but that meant I had to figure out how to lead one back down to the ground floor through three sets of allegedly impenetrable power doors. Moral of the story; if the game wants an NPC in your fortress of solitude the game makes it happen, no matter what the rules are. smirk Oh, and don't put Deac in Power Armor. His "Talk" dialogue loops on one subject when you try to talk to him and the option to have him remove the Power Armor never appears.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1067291
05/19/16 01:00 AM
05/19/16 01:00 AM
Joined: Nov 2000
Posts: 8,107
B.C. Canada
hagatha Offline
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hagatha  Offline
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I just checked and the new DLC has been installed.

I'll try to resist playing it until I've gone farther in my game, which I will resume now. Just a few finishing touches on the Lighthouse settlement, which is rather messier and not as well built as the last ten or so, and then Ada and I will be off adventuring again. I'll have to get used to combat again.

EDIT: Just finished Automatron.
Click to reveal..
Cool new digs.

Last edited by hagatha; 05/26/16 12:08 PM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1069355
06/03/16 09:17 AM
06/03/16 09:17 AM
Joined: Feb 2004
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Hogwarts
Trail_Mystic Offline OP
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I couldn't resist pushing on through the main quest-line. Decided to turn-coat and go with the Commonwealth's "Boogiemen". Was pleasantly surprised by the ending, but wow, the boss fight at the Boston Airport was crazy. I forgot that I kicked my difficult level up a few levels ago to increase the challenge and I lost count how many times I died.
Click to reveal..
Maxon is a force to be reckoned with when wielding a Gatling Laser


I saved my game just prior to pursuing the main quest so I could go back and work through a different alignment. Now just building settlements and leveling to see how overpowered of a character one can create.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069390
06/03/16 01:18 PM
06/03/16 01:18 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
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Glad you had fun! wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069477
06/04/16 12:03 AM
06/04/16 12:03 AM
Joined: Nov 2000
Posts: 8,107
B.C. Canada
hagatha Offline
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hagatha  Offline
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I triggered that fight in my first game by doing something that really ticked off the BOS. Holy smokes, it was difficult. I had to keep running away, and they all pursued me relentlessly. scared I was able to hide and heal, and then take them out a few at a time, but the fight lasted almost an hour real time and I ended up miles away from the Airport. Then I had to sneak back in and take out the Bosses, who had not left the premises.

And then of course
Click to reveal..
the stupid little settlement was no longer aligned with m, so I'll never bother building it again
.

Last edited by hagatha; 06/04/16 12:03 AM.

I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1069478
06/04/16 12:37 AM
06/04/16 12:37 AM
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Yeah, I haven't faced any other of the main story boss fights yet, but I have a hard time believing they could be more difficult in the higher levels. I had a set of heavily modified power armor on along with combat armor underneath. Within maybe 20 seconds of the main boss appearing all my armor had been shot off the frame and my health dropped like the stock market a few years ago. lol All I kept thinking was, "What am I supposed to do, I'm stuck here and there is nothing in my inventory that's powerful enough to take this "$%&#" down." I'm kind of wondering if Bethesda has a limiter built into those fights that give you a break after so many tries... That was crazy, but still fun as heck.


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069539
06/04/16 02:38 PM
06/04/16 02:38 PM
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This last Wednesday Bethesda released the Beta patch 1.5.211, which seems to be more geared towards mod integration than anything else. I hope they either have another in the works to take care of some of the bigger issues (random crashes, lost inventory, Alt Tab screen drops and so on.)

Here's the high level list of fixes. The forums are asking for detailed logs to give a better sense of what's really being fixed.

Fallout 4 Update 1.5.211


•General stability and optimization improvements
•Ability to filter by Daily Most Popular mods
•Improved performance when browsing mods
•Fixed issue where plugins would occasionally not delete properly
•Fixed bug with mod file size calculation on Load Order menu
•Fixed issue with screenshots occasionally not loading properly on mod preview page
•Different music track for browsing mods


I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069541
06/04/16 03:02 PM
06/04/16 03:02 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
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I hope this patch fixes a lot of the not-so-fun glitches. luck


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069553
06/04/16 04:22 PM
06/04/16 04:22 PM
Joined: Nov 2000
Posts: 8,107
B.C. Canada
hagatha Offline
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hagatha  Offline
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Joined: Nov 2000
Posts: 8,107
B.C. Canada
I've been lucky with glitches so far. I think I've had about four CTD's, one MAJOR bug (which has been fixed) and sometimes my Workshop is missing Food And Drink stands and Brahmin Troughs. With the latter, I just reload and that seems to take care of it.

My level 67 Madeleine wears Armoured Army Fatigues with some heavily upgraded combat/synth arm, leg, and torso gear. Light armour, in other words. I don;tuse Power Armour at all, as it seems wrong for a stealth sniper. And let me tell you, my newest toy is a Gauss Rifle with 384 maximum damage. Apply the maximum stealth/Ninja bonuses, and it is absolutely deadly, a one-shot kill for just about every enemy. I call it Destroyer, and it is.


I think I'm quite ready for another adventure.
Re: Fallout 4 Patch and DLC on the way [Re: hagatha] #1069573
06/04/16 09:52 PM
06/04/16 09:52 PM
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I haven't maxed out the stealth or large weapon perks yet, but the Gauss Rifle I found is definitely a monster. It's a starred weapon that causes incendiary as well as energy and ballistic damage. My science and smithing perks are maxed so was able to upgrade it as far as it goes. Looks nasty with that giant suppressor on it. Picked up that Combat Plasma Shotgun from a downed gunner and maxed out the upgrades on that one as well. It's a really house clearer. That's my go to weapon against deathclaws. Oh yea, have you ever seen the "Behemoth Deathclaw" that's supposed to be roaming around in the south? I came across an immense Legendary Alpha, but it wasn't as big as what I read about on the forums.

Click to reveal..
Edit: and no, I didn't win against the Legendary. It did make for a great cut scene though. When he picked up my character, the span of his clawed hand reached from my character's neck down to his ankles. Supposedly the bigger one can crush you with a swipe, but this one was pretty darn close to that. He drove my level 51 character into the ground, dead in one shot.

Last edited by Trail_Mystic; 06/04/16 09:56 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 4 Patch and DLC on the way [Re: Trail_Mystic] #1069588
06/05/16 12:20 AM
06/05/16 12:20 AM
Joined: Nov 2000
Posts: 8,107
B.C. Canada
hagatha Offline
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hagatha  Offline
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Joined: Nov 2000
Posts: 8,107
B.C. Canada
Can't say I've run into that Deathclaw. In the South, you say? Maybe Ada and I should take a look-see.

I've just started Far Harbour, as I've reached the point in the game where I must make some choices. The BOS are already my sworn enemies, so I guess I'll be treated to that huge fight once again. Maybe a few more levels and I'll try it.

I have some other weapons that work well. One is a rifle that does 120 ballistic and 120 plasma damage. It's perfect for human enemies -- no need to waste my Gauss ammo on mere Legendary Gunners and Supermutant Brutes. I actually carry three different Gauss rifles around. One has added poison damage, and the third one does something else that I can't recall offhand (maybe I don't need that one, hmmm?). With Deep-pocketed armour you can carry a lot of stuff.

EDIT: My third Gauss Rifle is actually the best one of all, because it uses 25% less VATS points - so I get a third shot.

So far, Far Harbour is more of the same, with some new foes. I suspect it's best to get to the quests rather than just go off on a wander, because the world is curiously uneventful, though new and interesting.

EDIT: Heh, heh. My fourth and Fifth Gauss rifles are even more awesome.

EDIT: And now the game crashes whenever I try to load it. I guess that's the end.

Last edited by hagatha; 06/14/16 04:55 PM.

I think I'm quite ready for another adventure.
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