#107882 - 03/25/05 04:52 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Addicted Boomer
Registered: 08/11/00
Posts: 2565
Loc: Colden,N.Y.
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Ah, the Gears of Urwerk, so much fun..... We made it a Fellowship of the Quest to play and write up a WT, last year. There are only save spots, the pulsars, within each relm. The only true saves are after you complete each world/relm(ten PB's). Welcome tvoe123! I will check this out. Question: You had no problems on first few worlds and collected all ten PB'S on each? 
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" If you decide not to chose, You still have made a choice"....Getty Lee
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#107883 - 03/25/05 10:16 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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BAAG Specialist
Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
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Hi Tvoe123, Welcome!
I think you should leave the world and start it over (not the whole game). If you leave, you will be able to go back to that world from the entrance hall.
The reason I say to do this, is because if you got some of the balls already up on the mountain and then came down, you may not be able to get back up again, depending upon where you went. You need to go to the witch first, then Urwerk, then up the mountain to get all the balls in that world.
When you get to Urwerk, you have to run and jump through the whole area. In the very beginning of that spot, when you fall, you see black sky and stars? You have to move your mouse around to get your bearings again. Maybe you only think you can't move?
Melanie
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"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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#107884 - 03/26/05 10:03 AM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Shy Boomer
Registered: 03/19/05
Posts: 65
Loc: Lake Panasoffkee, Florida
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Thanks everyone for the info. Yes, I have gone back to the temple and begun from the beginning of the floating mountain. I go directly to Amalia, who invites me into her cabin. I go in, listen to the leprechaun, then jump up and collect the first ball. This sends me to Ur Werk. When I leave the cage and try to pass through the first re-spawn point it does not work. I pass through, but do not hear anything. I have even gone thru to the next re-spawn point and it does not make any sound while I pass through it. When I get to the first lever in Ur Werk, it does not work either. If I slip up and fall off something I drop down into darkness hearing mumblings. I move my mouse around and nothing happens. I can still hear mumblings, but I can go no where and I see nothing as I rotate around. What am I doing wrong?
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#107886 - 03/26/05 01:57 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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BAAG Specialist
Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
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Hi Tvoe,
Where exactly are you in the game? Have you gone through the witch's house to the terrace where the swinging weights are or have you already crossed that part? I'm not sure what you mean by the re-spawn part. Are you able to get out of the witch's house and do you see the swinging weights or are you past that point?
Melanie
_________________________
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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#107888 - 03/26/05 03:41 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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BAAG Specialist
Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
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 tvoe! Now I know where you are and I think I know what the problem is. You cannot pass under the weights. That is not a legitimate spot you are trying to go to. You have to jump/run while aiming at the door behind the weights and get OVER the weights to the other side. You will have to keep all the buttons down and keep clicking them quickly while making sure you are aiming above the weights at the door behind them. Let me know how it goes. This is a tough one! It took me a long time to get across! Good luck! Melanie
_________________________
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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#107890 - 03/26/05 04:30 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Addicted Boomer
Registered: 04/26/01
Posts: 2287
Loc: Santa Maria CA USA
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You collect the balls above the floating moutain later on in the game. You need to get through all the gears and stuff first. You have to time your jumps. I takes a LOT of patience to get through this part. When you get to the upside down bells that go up and down jump just as the bell next bell is lifting.
_________________________
Dutch
May happiness come on secret winds and surround you forever in the ways of beauty. An American Indian Blessing.
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#107892 - 03/26/05 07:57 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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BAAG Specialist
Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
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I think Tvoe is still stuck, Rick & Dutch. I'm sorry, tvoe, I still don't know exactly where you are. Can you describe what the spot looks like? Is it the part after you cross over the 2 swinging anvils/weights/dohickeys  where there is a straight path in front of you and a gate that is only open a bit on the bottom that you have to get through? Or are you having trouble getting away from the witch? Which cage are you talking about, the witch's? Melanie
_________________________
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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#107893 - 03/26/05 09:28 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Shy Boomer
Registered: 03/19/05
Posts: 65
Loc: Lake Panasoffkee, Florida
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Oh sorry, I'm talkin about the cage I end up in after hopping into the cauldron to get the first energy ball. The cauldron in Amalia's cabin. I hop into the cauldron, get the energy ball, get sick and end up in a cage down in Ur Werk. It's right at the beginning of Ur Werk. I wake up, the cage opens and I can go out, turn to the left and see the first re-spawn point. When I go through the re-spawn point, it does not make a re-spawn sound. It doesn't work at all. I have gone ahead through the tunnels and gears to the next re-spawn point and it doesn't work either. I don't know what I did wrong, but Ur Werk doesn't work for me.
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#107895 - 03/27/05 03:40 AM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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BAAG Specialist
Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
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Hi Tvoe, Are what you're calling the respawn spots, the blue shining pulsars that save your progress in each world? If so, all you have to do is touch them and your progress is saved as long as you don't leave the world. Are you jumping through them and they're not saving your progress? You have to actually go through them, sometimes jumping through. Even with those save points, if you leave the world by quitting in the middle, you will have to do that world over again. Melanie PS: Have you found the walkthrough that we did as a quest group? It's here: Auryn Questors WT
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"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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#107896 - 03/27/05 08:40 AM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Addicted Boomer
Registered: 08/11/00
Posts: 2565
Loc: Colden,N.Y.
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Morning tvoe123, Urwerk is tuff werk(work). If the blue pulsars do not save spot, in this relm, how do you play? Start agin at the cage? To go though the Gears of UrWerk, with no mistakes, would be so trey cool. 
_________________________
" If you decide not to chose, You still have made a choice"....Getty Lee
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#107899 - 03/29/05 06:01 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Addicted Boomer
Registered: 04/26/01
Posts: 2287
Loc: Santa Maria CA USA
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You mean the lever wont move?
_________________________
Dutch
May happiness come on secret winds and surround you forever in the ways of beauty. An American Indian Blessing.
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#107901 - 03/29/05 11:16 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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BAAG Specialist
Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
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Tvoe, I know you probably already tried this, but just in case.... Did you check the disk for dirt or scratches? Maybe even if there is nothing visible, cleaning it would help? I'm so sorry that this isn't just a case of being stuck and we weren't able to help you. Melanie
_________________________
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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#107903 - 03/30/05 06:24 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Addicted Boomer
Registered: 08/11/00
Posts: 2565
Loc: Colden,N.Y.
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Wow tvoe123, Ouestions: Did you read our WT? You cannot turn off, else loose, you know. You know the lever is at the first part of the UrWeck gears, correct? At the end, your back at the hut, after the Ferris Wheel. I have never heard of this problem, with pulsars! So sorry that you got so far, only to run into to this. I think, that we are missing something. 
_________________________
" If you decide not to chose, You still have made a choice"....Getty Lee
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#107904 - 03/30/05 07:37 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Shy Boomer
Registered: 03/19/05
Posts: 65
Loc: Lake Panasoffkee, Florida
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Melanie, yes I thought of that too and did clean the disc. Thought that perhaps an invisible Erdwin was blocking my progress, but alas it was not. Rckasea, no I have not used any walkthroughs. Don't want to if I can avoid them.  Yes, it is the first lever at the beginning of the Ur Werk. It opens the bars that sit between two gears after you jump over the railing. I cannot progress further until those bars are opened. I'm assuming that the lever opens them. I cannot get to the end of the Ur Werk so thus have not seen a ferris wheel. I see that you are a Dean Koontz fan. ME TOO! I now have to use a card listing the books of his that I have already read when I'm in book stores. Love his work. Becky, that sounds like a great idea. The file you are looking for reads: savegame.aqs Open your Explorer. Click on your C drive, then click on Program Files, then click on the file called Auryn Quest. You should see the savegame.aqs file there. Email it to me and I'll try it and see how far I get from that. Great idea. I would really like to play the entire game so maybe that will help me. Even if someone can play the game up through Ur Werk, then email me that savegame.aqs, I could continue on from there. Thanks everyone for the help. 
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#107906 - 03/30/05 11:54 PM
Re: Auryn Quest, Floating Mtn., Amalia's Cabin, Ur Werk
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Shy Boomer
Registered: 03/19/05
Posts: 65
Loc: Lake Panasoffkee, Florida
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Yea! I got to do the last two!  Becky, thank you for the saved game. I tried to go down to Ur Werk from your save and the game stopped all together.  However, the second time I started the game I bypassed the Ur Werk and did the rest of the wandering mtn. Then, I went back to the temple (instead of collecting all 10 balls in the wandering mtn.) and continued with omega to finish this game. The only part I dont really know about is Ur Werk. Melanie, that is a good idea. I'll play the game up to Ur Werk and if it does repeat not working, I'll send the saved game to you, okay? You can take a look at it and see if there is something that is happening in the game or if it is just something with my computer? I really appreciate the support. 
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