SEE RELEASE DATE UPDATE IN LAST POSTING inXile Entertainment is getting closer to the Production Release of Torment: Tide of Numenera and it's looking really good.
Here are videos on two of the major classes within the game; Nano and Glaive, what you could consider Sorcerer and Warrior, respectively.
The magic oriented class of character called the
Nano, is derived from Nanotechnology. Torment's magic is really derived from mystical sciences and technologies that tap into powers from the various realms and dimensions. Think of the third point from what's known as Clarke's Laws, based on quotes by the science fiction and futurist author Arthur C. Clarke:
"Any sufficiently advanced technology is indistinguishable from magic"
Torment: Tides of Numenera - Nano Trailer The Warrior class of character called the
Glaive, which is taken from the term used to describe a bladed weapon. Specifically, a large blade attached to a long shaft. Just as that weapon is considered formidable in combat, so is the Glaive Class. Stronger and able to withstand both tech and melee attacks in combat. The interesting attribute about a Glaive class is that if wished, you can configure them similar to a Ranger; gearing them towards speed, light armor and ranged attacks rather than brute force melee.
Torment: Tides of Numenera - Glaive Trailer The third class, the
Jack has not yet had a trailer released. I'll update this posting as soon one is out. The Jack class is derived from the saying "Jack of all Trades, Master of None." So, they are somewhat like a Rogue class, but here they combine some of attributes of a Nano and Glaive with other interesting talents of their own. They are a challenging class, I chose the class while playing in the beta release. Because it's similar to a split D&D class, it takes more time to get them developed, but my take is once they are in the higher levels they can be very formidable against nearly any opponent.