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Development Changes to Numenera Release and Vids #1099008
01/31/17 11:13 PM
01/31/17 11:13 PM
Joined: Feb 2004
Posts: 6,919
Hogwarts
Trail_Mystic Offline OP
Dragon Breath - Darkside Moderator
Trail_Mystic  Offline OP
Dragon Breath - Darkside Moderator
BAAG Specialist

Joined: Feb 2004
Posts: 6,919
Hogwarts
As we have seen before, ambitions towards game development can sometimes prove to be more difficult to fulfill than originally thought. Torment: Tides of Numenera is no different, but the trade offs seem to make a good deal of sense.

There a few changes to the locales that the developers initially thought they could introduce to this release, but again, due to the aggressive story they needed to concentrate on the original locations and will introduce one of the earlier locales, Oasis in a later release.

Also, as opposed to having a larger number of basic and potentially shallow character choices, they stuck with six; giving them detailed backstories with the depth that is expected from the Numenera game platform. This is also due to the way a character's backstory winds itself into the story exponentially increasing development time with each new character and the cost of voice acting talent for the extensive dialogue scripting in Torment.

Another change was not adding a crafting system to the game. Personally, I don't consider that a loss because the original game universe didn't have a developed crafting system since much of the lore and story centers around technology or mystic objects that are found rather than constructed. See the following video for a really nice intro to the Torment universe; dark, quiet and mysterious, leaving you with more questions than answers, just as it should be:

Numernera: STRAND


Here's an interactive game play video from one of the lead development staff. Be aware that this will contain a few spoilers from early in the game, so watch at your own risk. Also, this version doesn't yet have all the features of the release game, but is quite close.


Torment: Tides of Numenera - Interactive Quest Trailer


Brian Fargo also stated in the latest press release that "So, you might be asking, what’s up after Torment releases next month? Fortunately, we're in the era of internet connections and ongoing post-release support. We still have plenty of ideas for Torment! We'll be thinking about ways we can restore some of the remaining ideas that work in the game. Of course, as our backers who helped make the game happen, any of these updates – such as DLCs and expansions – will be yours free of charge. This goes for both Kickstarter backers and those who backed through our website."

So, if you were a backer any DLC will be free of charge. I don't think they've worked out commercial distribution yet, but I'm sure it will work similar to other post release content we've seen in other games.


I feel a lot more like I do now, then when I first got here

Re: Development Changes to Numenera Release and Vids [Re: Trail_Mystic] #1099020
02/01/17 12:01 AM
02/01/17 12:01 AM
Joined: Jan 2004
Posts: 83,345
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,345
In the Naughty Corner
Thanks for the updates, Trail!

Ana wave


Don't feed the Trolls
Re: Development Changes to Numenera Release and Vids [Re: Trail_Mystic] #1099094
02/01/17 12:29 PM
02/01/17 12:29 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,905
Alabama
Thanks, Trail wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Development Changes to Numenera Release and Vids [Re: Trail_Mystic] #1099288
02/02/17 08:52 PM
02/02/17 08:52 PM
Joined: May 1999
Posts: 2,395
Central Texas
Debra Offline
Addicted Boomer
Debra  Offline
Addicted Boomer

Joined: May 1999
Posts: 2,395
Central Texas
Wonderful! Thanks!

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