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#1100408 - 02/10/17 10:15 PM Valve says goodbye to Steam Greenlight, hello to “Direct” publishing
Donald Offline
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Registered: 09/09/07
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Loc: Florida
Valve says goodbye to Steam Greenlight, hello to “Direct” publishing

Valve says goodbye to Steam Greenlight, hello to “Direct” publishing

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#1100410 - 02/10/17 10:27 PM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: Donald]
BrownEyedTigre Online   happy
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Registered: 01/04/04
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Thanks Donald! So far the developers I know are happy with this.
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#1100412 - 02/10/17 10:52 PM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: Donald]
Iurii Offline
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Registered: 09/03/13
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Loc: Kiev, Ukraine
They threaten to rise the fee up to 5000 USD, and that is too much for many developers from other countries :(

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#1100415 - 02/11/17 12:09 AM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: Donald]
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It states 200-5000. I can pretty much guarantee someone making millions with a huge release will be charged the 5000 and the 200 will be for smaller indies.

Also, indies in the US are no different than in other countries. Everyone struggles to make ends meet.


Edited by BrownEyedTigre (02/11/17 12:10 AM)
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#1100427 - 02/11/17 05:00 AM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: BrownEyedTigre]
Iurii Offline
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Registered: 09/03/13
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Originally Posted By: BrownEyedTigre
It states 200-5000. I can pretty much guarantee someone making millions with a huge release will be charged the 5000 and the 200 will be for smaller indies.

These are just example numbers they are considering. I think the fee would be the same for everyone.
Besides, how a developer who submits his or her first game, could know whether it would be making millions or not?

And what about free adventure games, like 'A Date in the Park' or 'Heroine's Quest'? I don't think any developer can afford to pay 1000 USD to publish a free game!!!

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#1100459 - 02/11/17 12:08 PM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: Donald]
Happy Birthday The Haze Online   content
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Registered: 02/12/06
Posts: 938
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Am I the only one who has less than a vague understanding of what "Direct" publishing is? Could someone help me with a brief explanation?
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#1100466 - 02/11/17 12:29 PM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: Donald]
BrownEyedTigre Online   happy
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Direct publishing means that the developer can pay to have his game published on Steam vs. having to pay to be on Greenlight and leaving it up to votes to get on.

Originally Posted By: Iurii
They threaten to rise the fee up to 5000 USD, and that is too much for many developers from other countries :(


They aren't "threatening" anything. They asked developers what they thought and they posted the responses. Here is their exact quote: "While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number."

Ana wave
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#1100487 - 02/11/17 02:26 PM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: Donald]
Jenny100 Offline
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Registered: 10/24/00
Posts: 37569
Loc: southeast USA
Under Greenlight there was a one-time fee of $100 for developers.
http://store.steampowered.com/app/219820/
***Archived link for Steam Greenlight purchase***

And from the Ars Technica article...
Quote:
the upcoming Steam Direct system will simply require new developers to provide some company paperwork and tax details ("similar to the process of applying for a bank account") before distributing games on Steam. Each title submitted through Direct will require "a recoupable application fee... which is intended to decrease the noise in the submission pipeline."

So more paperwork for a supposedly "recoupable" per game cost. Sounds worse for small developers to me. The new system is supposed to cut down on what they're calling "noise" in the article (bad games), but the author of the article thinks it will make things worse.
Quote:
Still, Greenlight provided at least a small filter that prevented some of the least appealing candidate games from even showing up on the main Steam digital storefront. Under the coming Steam Direct system, the only significant barrier to putting a game on the service will be a bit of paperwork and a small fee. In other words, be ready for Steam to be less selective and more crowded than ever in the coming months.


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#1100499 - 02/11/17 03:32 PM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: Donald]
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Sonic Boomer

Registered: 01/04/04
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I am friends with a lot of Indies and the response is about 99% favorable.

Rather than reading other game news websites interpretations, you may wish to read the actual announcement by Steam here.

There is also a poll on Twitter Here.

Ana wave
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#1100506 - 02/11/17 04:38 PM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: BrownEyedTigre]
Happy Birthday The Haze Online   content
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Registered: 02/12/06
Posts: 938
Loc: SE Michigan
Got it. Thank you
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#1101399 - Today at 08:09 PM Re: Valve says goodbye to Steam Greenlight, hello to “Direct” publishing [Re: Donald]
Jenny100 Offline
GB Reviewer Glitches Moderator
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Registered: 10/24/00
Posts: 37569
Loc: southeast USA
Another opinion on Steam Direct
https://www.youtube.com/watch?v=HiVDGzjSGFk

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