For instance, one early puzzle saw me find a knife to use as a screwdriver to open up a control box for a switch. I was using a PS4 remote and I found I had to use all 360 degrees of control stick motion to turn the screwdriver, open and close the panel, and insert a fuse. It’s meant to imitate intuitive physical motion--"how would you interact with this object if you were actually there with it?", rather than “how would I poke at this in a videogame?” It takes some getting used to, but it has a lot of promise.
Fahrenheit (aka Indigo Prophecy) tried this 12 years ago. Remember the demo where you had to go through a bunch of gyrations with your gamepad or mouse to hide the body and clean the blood off the floor by attempting to imitate real life movements with whatever controller you were using?
It's a more finicky version of what countless casual games make you do -- click-and-drag your mouse in a circle when you want to turn a key (or doorknob) to open a door instead of simply clicking the key on the door. It's no more "realistic" a movement to have to twiddle a gamepad stick around than it was 12 years ago and makes something that should be simple into something fiddly.
I don't know if the PS4 remote that the reviewer used has an internal gyro that you have to take into account, but if the reviewer thinks this kind of thing "has a lot of promise" she hasn't played many adventure or casual games. Then again, she may just have been being nice, since most of the article focusses on the story and themes of the game and its location.