If this game was made for the consoles first and foremost my question would be: is there a big market for traditional Adventure games on consoles?
No, but they think the market will be the combination of adventure gamers and console gamers when it's actually something less than the intersection of the two groups. As Ana pointed out, even the gamepad controls aren't ideal. It's insulting -- they think that adventure gamers will buy anything with the name Syberia on it, and they think console gamers will buy anything that can be played on a console.
Over 2.5 hours in and so far the conundrums you face are no more than a novice adventure game player could solve
Look at the previous games made by Koalalabs -- Dracula 4 and 5 (fairly easy and as much casual games as adventure games) and a few casualized ports of PC games to IOS/Android/Mac. http://www.koalabs-studio.com/games/
If you're familiar with the PC originals and have played any of these ports, you know how many puzzles and hotspots were removed from the ports. They're advertised as "optimized for IOS" but that's BS-speak for "we cut out all the parts that couldn't be easily plugged into our prefab game engine."