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#1116851 - 07/07/17 02:07 PM Re: Taking a Little Survey on "Adventure" Games [Re: colpet]
Reenie Offline
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Registered: 03/01/00
Posts: 3290
Loc: San Francisco Bay Area, CA
We are kindred spirits, Colpet. I could not have said it better than you did!

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#1116852 - 07/07/17 02:28 PM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
Reenie Offline
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Registered: 03/01/00
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I have problems with stress now, because it can cause me chest pain. So I prefer not having someone attacking me, and no "arcade" stuff (fighting, jumping chasms, hopping across moving lily pads floating in lava, having to solve a puzzle before something explodes and you have to start over). So if a game presents that stuff, forget it. High stress is the only real deal breaker for me.

Although I like to see the following in a game, I'll still buy one that doesn't meet these preferences:

1. Interesting environments with some variety of locale, exotic or not, and the ability to explore relatively freely.
2. A main character with positive motivations. He/she can be flawed (aren't we all?), but basically should be motivated by the desire to help.
3. No instances of breaking the game wall (pop-ups, unrelated filler, etc.).
4. Puzzles! I enjoy solving all sorts, and a good game brings out the colored pencils, calculator, graph paper and a book or two off my shelf. happydance
5. Backgrounds not TOO dark. At my age, eyesight isn't what it used to be.
6. Sense of humor is fun sometimes, self-referential snarky comments and such, but this is not essential.

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#1116901 - 07/08/17 12:23 AM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
Iurii Offline
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Registered: 09/03/13
Posts: 434
Loc: Kiev, Ukraine
Good questions - and great comments!

I tend to define adventure games as those oriented on unhurried world investigation and generously equipped with some story and/or puzzles. Both 'Myst-like' and 'Dear Esther-like' ('walking simulators') games are indeed adventures in my understanding, but the absence of quick actions is the most important criterion that makes adventure games different from 'action-adventures'.

Still, there is a problem of separating adventures not only from the 'dark side' games. but from casual games as well smile

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#1116955 - 07/08/17 11:03 AM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
LeBelleRachael Offline
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Registered: 04/22/12
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Loc: Barrackstadt, Arcadia
I noticed on a lot of sites That "adventure Games" includes a lot of gamers that were not traditionally thought of as Adventure Games. duh But what the Heck! woozy

As long as it has puzzles and there is no shooting, that is fine with me, I love to consider them and sometimes take the plunge and get them! wave2
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#1116970 - 07/08/17 12:08 PM Re: Taking a Little Survey on "Adventure" Games [Re: LeBelleRachael]
Space Quest Fan Offline
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Registered: 02/17/01
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For me it is all about the story just like a good book. The game has to have characters that you care about. If the game can make the characters real to me and add in clever puzzles then I know I am going to enjoy the experience.

One of my favorite games of all time is Gabriel Knight The Beast Within. I love how you played one chapter as Gabriel and the next as Grace. To me this was a genius way to immerse the player into caring for the characters. Add in one of the greatest plots ever and this is a game that stands the test of time for me.

Guybrush Threepwood, Rincewind and Simon the Sorcerer won me over with awesome puzzles and great humor. April Ryan and Kate Walker became real people that I cared what happened to them and needed to know their destinies. So for me there are two ways to hook me on a game. Either give me great puzzles or characters that I want more of.

Zak McKracken gave me some of the best puzzles ever but not really any characters that I became invested in their future. George and Nico were people that I rooted for and wanted to see what happened next. When you really strike gold is when the puzzles, the plot and characters that you love all come in the same package. That creates games that stay with you long after you have finished playing them.
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#1117375 - 07/12/17 06:57 AM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
colpet Offline
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Registered: 01/07/01
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So, I am curious, did these replies help you, Ana? Did you get the type of information you needed?

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#1117392 - 07/12/17 09:25 AM Re: Taking a Little Survey on "Adventure" Games [Re: colpet]
BrownEyedTigre Offline
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Originally Posted By: colpet
So, I am curious, did these replies help you, Ana? Did you get the type of information you needed?


Honestly, it left me more confused. rotfl I feel more than ever that I am announcing games, that people do not consider adventure games, but but it's what available.
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#1117410 - 07/12/17 10:32 AM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
colpet Offline
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Posts: 1966
Loc: Orillia, Ontario, Canada
Originally Posted By: BrownEyedTigre
Originally Posted By: colpet
So, I am curious, did these replies help you, Ana? Did you get the type of information you needed?


Honestly, it left me more confused. rotfl I feel more than ever that I am announcing games, that people do not consider adventure games, but but it's what available.

I have to admit that while there are a lot of 'announcements', I have raised my eyebrows at a few of these new games introduced both here and at AG. Many are not what I would consider adventures because of lack of puzzles, QTE, levelling up, or scrolling sideways. I guess the question is whether we as Adventure gamers can be inclusive enough with our genre. Or do we relegate these variants to a separate 'dark-side' for clarity. It seems that more and more new 'games' are indeed something other than old school Adventures.

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#1117424 - 07/12/17 12:05 PM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
Reenie Offline
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Registered: 03/01/00
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Loc: San Francisco Bay Area, CA
My take-home from what everyone wrote is that 'Boomers members prefer their Adventure games NOT to have "Action" elements. That was the common thread, embellished with secondary preferences by each responder.
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#1117458 - 07/12/17 04:43 PM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
oldbroad Online   sad
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Registered: 04/01/06
Posts: 2970
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No action, no platforming, no monsters, no arcade, no rpg, no walking simulators, no strategy.

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#1117761 - 07/15/17 09:31 AM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
RichAlexis Offline
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Registered: 06/21/13
Posts: 182
Loc: The Netherlands
Originally Posted By: BrownEyedTigre
Honestly, it left me more confused. rotfl I feel more than ever that I am announcing games, that people do not consider adventure games, but but it's what available.
I really don't mind these announcements at all! Even the classic, 'vintage' adventure games sometimes had action elements, timed sequences, multiple instances where you could die, involved a lot of walking, included 'recreational' games which didn't influence anything etc.

As long as it is clearly indicated (if the developers are willing to divulge it) that it involves killing, getting killed, horror, arcade games, or whatever, I think we can make up our own minds. As soon as so-called divergent elements become known, the original post could be edited to reflect this.

I put this Rotterdam game on this forum, knowing that it would be just a walking simulator or exploration game to most of us, as the little game element there is of no use to non-Dutch speakers. I think I purposely made this clear in the original post. Nevertheless, I thought it was interesting enough to post it here, also to get feedback on similar projects, or how it might be expanded. To most regular gamers, it would just be dead boring and have 'lame graphics', while this board represents a far more thoughtful group.

Best,

Rich

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#1117769 - 07/15/17 10:57 AM Re: Taking a Little Survey on "Adventure" Games [Re: Reenie]
Jenny100 Offline
GB Reviewer Glitches Moderator
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Registered: 10/24/00
Posts: 38151
Loc: southeast USA
Originally Posted By: Reenie
My take-home from what everyone wrote is that 'Boomers members prefer their Adventure games NOT to have "Action" elements. That was the common thread, embellished with secondary preferences by each responder.

I'd agree. I think it's best to draw the line at games where people with slow reflexes can't finish the game -- or can only get a bad ending in a game that relies on QTE's.

Originally Posted By: oldbroad
No action, no platforming, no monsters, no arcade, no rpg, no walking simulators, no strategy.

Not sure I'd agree with excluding "walking simulators."
Dear Esther was fairly popular around here, wasn't it?

Where would you put "walking simulators" if not with Adventures? They're not Darkside if they don't require dexterity, and the system requirements are often quite a bit higher than for casual games.

Originally Posted By: RichAlexis
Even the classic, 'vintage' adventure games sometimes had action elements, timed sequences, multiple instances where you could die, involved a lot of walking, included 'recreational' games which didn't influence anything etc.

There's a difference between a game having two or three "dead ends" caused by impassible action or timed sequences (requiring someone else's saved game to proceed) and a game having that kind of thing throughout -- especially when the game relies on it to the exclusion of more traditional adventure gameplay -- and especially these days where transferring saved games can be so much more confusing than it used to be (if it's even possible).

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#1117775 - 07/15/17 11:27 AM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
oldbroad Online   sad
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Registered: 04/01/06
Posts: 2970
Loc: Chicago
I don't know Jenny100. I was just listing things that (to me) aren't adventure games although I can't pinpoint what IS an adventure game. I've never actually played a walking simulator though I think I have a few, and I don't really think that I would dislike them. I have games with all of those elements in them and don't necessarily dislike them, though some give me trouble.

It's as RichAlexis said:

"As long as it is clearly indicated (if the developers are willing to divulge it) that it involves killing, getting killed, horror, arcade games, or whatever, I think we can make up our own minds. As soon as so-called divergent elements become known, the original post could be edited to reflect this."

Knowing what's in the game, you can decide for yourself if you want to invest in it and how much. I pay less for games I know I may not be able to finish.


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#1117876 - 07/16/17 10:19 AM Re: Taking a Little Survey on "Adventure" Games [Re: BrownEyedTigre]
ergggo Offline
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Registered: 02/09/10
Posts: 131
I appreciate Ana's efforts to point out new games, and I agree with RichAlexis, any info from the publishers or from the first players about questionable aspects of the game would be very helpful. Armed with this extra info, let the buyer beware. We can vote with our game dollars, and the publishers and developers could see in the post the aspects of the game that are objectionable.

I'm a little late to this survey, but I'll put in my two cents anyway. Below are some aspects of an adventure game on a spectrum of personal preference, from most desirable to most objectionable:

Most Appreciate:
Good story
Immersive game play
Characters you care about, one way or another
Puzzles
Good voice acting
Nothing bad will happen if you walk away for 10 minutes

Might Have (most appreciate):
Manual saves, unlimited slots
Ability to skip a characters response rather than hear it for the Nth time
Non-linear game play
Many places to explore
Nice graphics, to a point (shouldn't bog down your computer or require a $$ computer)

Might Have (more offensive):
Rare possibility of death; restart just prior to death
Rare event requiring some dexterity, that is skippable
Endless dialog trees

Can't Have:
Action sequences
Timed events
Tests of dexterity of any kind
Many opportunities to die; restart at last save
Running/hiding from pursuers to avoid death
Arcade games that can't be skipped, or skippable games that happen often.

It's still good to at least hear about games containing "Can't Have"'s, since Dreamfall would have not been announced by these criteria, yet I'm very glad that I played it despite its shortcomings.
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#1117933 - 07/16/17 10:02 PM Re: Taking a Little Survey on "Adventure" Games [Re: ergggo]
deleterman Offline
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Registered: 05/21/05
Posts: 3054
Loc: San Diego
no timed puzzles thumbsup

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