Dear friends, Dear Ana, Dear MaG,
thank you, that you sticked to Rhem for so many years. You may ask why I do all the SE versions and not making the next Rhem5? The idea of Rhem 5 was an united area of all previous Rhem-areas + the new Rhem 5 area. The idea was to connect the areas and the puzzles so you had to go back to Rhem II SE (for example) to solve puzzles in Rhem V (and so on). [a complex network of all Rhems] Therefore I had to adapt the (old) programming of the original Rhem (1) to the almost similar programming of Rhem 2, 3 and 4.
I started with Rhem IV SE because after some years of pause it was the closed to start again programming. Than I finished Rhem I SE this January. (The reason because it need 6 month to get into Steam was the change from "steam greenlight" to "steam direct".) The next step is Rhem II SE, a renewed and extended version of Rhem2 (I'm working on it). [Then Rhem III SE (I'm also working on it.)]
But now comes the bitter part. This spring Adobe cut all support on "Adobe Director" and announced the end of this software. (That's the tool I use to program the Rhem games.) Since months I'm looking for a substitute. So far I can say I'll using an other software (maybe Unity) for Rhem V. But this means Rhem V will not be the huge connection of all Rhem-areas and -puzzles I had in mind. Rhem V will start where Rhem IV SE ended.
But my idea is still a connection of all Rhem-areas and -puzzles in a Rhem I SE, II SE, III SE an IV SE - Tetralogy. This will made in Adobe Director but maybe only for Windows because Apple is closing down the support of 32bit applications next year. The single-versions on Rhem II SE and Rhem III SE will be the steps to this Tetralogy. (The goal of the Tetralogy is finding the entrance to Rhem V but Rhem V will be a new start, made with a new programming software.)
I'll stop now all the tech-talking but unfortunately tech-things is always a huge part of the daily work (and problems) of a game like Rhem.
To be honest, I'm also curious how the world and "story" of Rhem evolve in the future.
Thank you again, Kind regards, Yours Knut Mueller
Edited by Knut Mueller (07/14/17 03:19 PM)