Okay, I will. I'm on a type of puzzle that usually confounds me with beads that slide onto horizontal, vertical, and diagonal tracks. I refused to throw in the towel, so I exited it and continued a replay of Nutcracker, skipping the tough puzzles that I have figured out before so that I could get to the flag challenge. Darn, I solved it again by accident and still have no idea of the strategy.
Back to Revenant's Hunt, I like that this game is not as gross as the beautifully crafted disgusting one set in Alister's, I think it's Alister's, mock-up of a hospital. That's the one with the pregnant mannequins. To be clear, that was a good game with extraordinary artwork; it was the content of the artwork that repulsed me, not its quality.
I don't like the graphics in Revenant's Hunt because they are dull. The muted colors are not the heart of the issue; the problem lies in the poor creative choices for the environments which look slap-dash and washed out instead of precisely detailed. There was largely unrealized visual potential in the setting from the mini Rodeo Drive that includes a furrier in the ritzy part of town to the pawn shop and the double-decker, duplex trailer on the wrong side of the tracks.
Stylistic lacunae aside, the game is still way smarter than I am, and I had to read puzzle directions. So far, this is a cut above the usual HOPA fare and neither the best nor the worst MCF. I remain hooked.
Edited by 8dognight (11/23/17 09:46 AM)