First, the good part:
The storyline is solid, more or less, and as I have been forever harping on the importance of a coherent story, they deserve high marks for that. The puzzles, especially the HOPs had enough originality to keep me anticipating the next one.
8dog didn't like the graphics, and I see his point, but it's their right to make an artistic choice, and perhaps the intention was to not overwhelm the player with extraneous junk. (I'm making this up, you know; just to be argumentative.) I do think the artwork was consistent throughout, and the effect was a hazy, mysterious environment. I suspect it was done to keep you slightly creeped-out the whole time. I didn't mind that; it worked.
But the bad:
The game was too short - distressingly so. I didn't hurry at all, yet the main game took just over four hours, and the bonus game mere minutes! When I think back to spending twenty bucks for a "real" adventure that I could play for a while every day and it lasted several weeks, I question the economics here. We all understand these things cost a lot of money to produce, but cutting back this far is liable to cause many players to think twice about buying next year's MCF.
More on the puzzles - I was delighted to see some "major" puzzles; but they turned out to be a disappointment. I would expect them to take some time, and some mental work, but they were so watered-down compared with the ones from Fate's Carnival for example, that I was left with a "huh? is that all?" feeling. Contradicting myself from above? Not really. The ordinary "single" puzzles were just fine. It's that the Big ones turned out to not be big enough. No doubt some people whined about the size and complexity of the ones I mentioned, but I am reminded of a roomful where half the old ladies say they're freezing, and the other half say it's like a bake-oven in here. You can never please everybody. But I digress . . .
Oh - and they really did lock up the fire extinguisher!
Bottom line? I did enjoy it, really. Just wanted more.