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#1135218 - 12/14/17 02:19 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Mad]
Marian Online   content
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Thanks for letting us know! It's on my wish list. smile12

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#1135233 - 12/14/17 04:58 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Mad]
Reenie Offline
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Thanks, Mad. I played the Demo and found it fun to play but haven't bought it yet. The uneven difficulty of the mini-games may stump some people. This is an issue with many of these games, though. I am playing Dreampath: Guardian of the Forest, for example. I find most of the so-called puzzles to be ludicrously simple and then, suddenly, there is a rotation puzzle or slider that defies half an hour of tries to get it. I even Skipped one, finally. That is something I never do. Had to go back and reset the game difficulty to Easy in order to Skip it, then go back in and return it to Hard again. Humph!

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#1135234 - 12/14/17 05:56 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Reenie]
Marian Online   content
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Those rotation and slider puzzles are often the death of me, Reenie. I make a resolution that I am not going to skip any puzzles and am feeling good about my playthrough, sailing along, and then I come up against one of those!

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#1135236 - 12/14/17 06:05 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Reenie]
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Originally Posted By: Reenie
Thanks, Mad. I played the Demo and found it fun to play but haven't bought it yet. The uneven difficulty of the mini-games may stump some people. This is an issue with many of these games, though. I am playing Dreampath: Guardian of the Forest, for example. I find most of the so-called puzzles to be ludicrously simple and then, suddenly, there is a rotation puzzle or slider that defies half an hour of tries to get it. I even Skipped one, finally. That is something I never do. Had to go back and reset the game difficulty to Easy in order to Skip it, then go back in and return it to Hard again. Humph!


I used to spend about 6 hours replaying sliders to find the least amount of moves to write the walkthroughs for the CE's for BigFish. We were not given puzzle solutions and have to include the solutions for all puzzles that are not random. A half hour is nothing! Isn't that the point of playing the game? The puzzles are the best part!
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#1135237 - 12/14/17 06:27 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: BrownEyedTigre]
Reenie Offline
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I agree, in principle. I do play the games for the puzzles, primarily. Let's face it, the story lines are not usually the draw. ha ha The one I skipped was not one that I gave up on quickly. But then, maybe I was feeling peevish right at that moment.

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#1135321 - 12/15/17 12:32 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Reenie]
Mad Online   content
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Just as a matter of interest, Reenie ....

if you play more for the puzzles, do you play Adventures at all ??

There are plenty of those with much more challenging puzzles AND more engaging storylines smile12
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#1135333 - 12/15/17 01:30 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Mad]
Reenie Offline
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Oh, yes! I started playing Adventure Games with the original Myst and the Kings Quest series and made my way through all the major game series for two decades at least. You name it, I probably played it. laugh I still play one or two a year, as long as they aren't DRM types or anything that requires on-line play. The Next Big Thing is the last one I played. Unfortunately, good Adventure Games are not as plentiful on the ground these days, so I have taken to replaying older games, like the Gabriel Knight stuff, Zork series, etc. And I replay Safecracker at least once a year, as it is totally puzzles, like 7th Guest and 11th Hour. No "story line" at all, just puzzles.
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#1135335 - 12/15/17 02:07 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Reenie]
Jenny100 Offline
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Originally Posted By: Reenie
This is an issue with many of these games, though. I am playing Dreampath: Guardian of the Forest, for example. I find most of the so-called puzzles to be ludicrously simple and then, suddenly, there is a rotation puzzle or slider that defies half an hour of tries to get it.

I've noticed that too. I get up to two tiles out of place and then I'm stuck.
I often end up calling my brother to do them.
He gets out pen and paper and makes diagrams of series of moves that end up by swapping positions. Sometimes we find a solution on the Internet that shows how to swap two similarly oriented tiles.

It's even worse when they make the pieces dark or indistinct and you have trouble telling them apart.

While most of the puzzles in the game are so stupidly easy I'd hesitate to call them puzzles.

Originally Posted By: Reenie
And I replay Safecracker at least once a year, as it is totally puzzles

You mean the 2006 Safecracker from Kheops?
If you manage to play the 1997 Safecracker I'm curious how you fix the speed problem with the inventory list.

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#1135343 - 12/15/17 03:56 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Jenny100]
Reenie Offline
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Jenny, I have the 2006 version from The Adventure Company that came in a tin box with a big "safe dial" on the front. cool Refresh my memory on the Inventory issue?

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#1135345 - 12/15/17 05:28 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Marian]
Jenny100 Offline
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The 1997 Safecracker was developed by Daydream Software, the same company that made Traitors Gate. The inventory was a long list of items that scrolled up and down at a rate that varied with your processor speed. On computers from 1997 it worked OK, but on computers from year 2000 it scrolled immediately from the beginning to the end of the list, skipping over every item in between. So the game was unplayable because you couldn't access your inventory. Someone made an unofficial "patch" that would slow the inventory if you right-clicked, but computers kept getting faster and eventually the "patch" didn't do enough to slow the inventory scrolling speed.

I thought the 2006 Safecracker (developed by Kheops) had better puzzles, though the 1997 Safecracker had more safes. They are completely different games, though both are puzzle-oriented and involve opening safes. The 1997 Safecracker had way more inventory.

One disadvantage of the 1997 version is that the entire game is timed. Though some people claimed you had plenty of time, that was really only a certainty if you used a walkthrough.

The earliest version of 1997 Safecracker was published by PXL Computers or Click Boom (not sure which) before being republished by Dreamcatcher (The Adventure Company) and Dreamcatcher-published editions are much more common than the earlier one. As far as I know, the 2006 Safecracker was only ever published by Dreamcatcher in North America.

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#1135644 - 12/18/17 08:12 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Jenny100]
Mad Online   content
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Registered: 11/21/00
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"The Next Big Thing is the last one I played."

Good grief, Reenie .... That was in 2011 !!

Are you saying you haven't seen a good Adventure since then ??

Just off the top of my head I can put these forward :-

Black Sails Ghost Ship [2015]
Carol Reed Games [Lots from 2004 onwards !!]
Kathy Rain [2016]
Morningstar Descent to Deadrock [2015]
Sherlock Holmes Games from Frogwares [Several from 2002 onwards]
Tex Murphy : Tesla Effect [2014]
Thimbleweed Park [2017]
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#1135722 - 12/19/17 12:35 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Mad]
Reenie Offline
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ha ha ha I didn't get around to playing The Next Big Thing until last year. Given that, the phrase "since then" is not quite as shocking as if I had played TNBT when it was first issued almost seven years ago. Sometimes, it takes me a while to get around to every game out there. cool

Black Sails Ghost was too "creepy" for me; I am one of those tender flowers that shy away from horror-and-terror content in games. I didn't fall in love with the Carol Reed series. I haven't gotten around to Kathy Rain, but like the style. Played two of the Sherlocks a while ago, and while they were good, they weren't as memorable as some classic games I've played. Another one I haven't played yet is Tesla Effect, but I do plan to do so. I LOVED all the Tex Murphy games.

Heard the chatter about Thimbleweed, but hadn't check it out yet. Thanks for mentioning it. I took a look and it is very appealing!

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#1135756 - 12/19/17 06:44 PM Re: Living Legends: Uninvited Guests - New HOPA on Big Fish [Re: Reenie]
Mad Online   content
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Registered: 11/21/00
Posts: 27615
Loc: United Kingdom
Well I hope you go for some of the games, Reenie, rather than "miss out" grin12


Edited by Mad (12/19/17 07:27 PM)
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