#113854 - 08/02/03 10:15 AM
Re: What game did you just have to give up on?
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Adept Boomer
Registered: 07/29/00
Posts: 11325
Loc: Sacramento, CA USA
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The Ward gets my #1 vote, could not get through the LASER sequence just to open a door! Then there was The Last Express......too frustrating even with a walkthrough May give up entirely on Titanic An Adventure Out Of Time, started it more than once and it is just sitting on the shelf glaring at me! There have been several that I did not get to start very well because of technical problems, don't remember what they are now... Love, Betty Lou
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I am 'the HAT lady"! and "who loves ya BABY?!"
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#113855 - 08/02/03 10:31 AM
Re: What game did you just have to give up on?
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Adept Boomer
Registered: 11/12/99
Posts: 12306
Loc: Body in California/Heart in Ha...
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So far I haven't given up completely on any adventure game. I've installed, played some and un installed quite a few however, but always tell myself I'll get through them some day and I will - some day. But I swear the next time I try to play Nine, I'm going to shoot that annoying airplane right through the propeller 
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Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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#113858 - 08/02/03 11:23 AM
Re: What game did you just have to give up on?
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Settled Boomer
Registered: 05/25/01
Posts: 644
Loc: New York
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Schizm, loved the graphics, but the game ugh!!! Also The Last Express, got killed too often in the beginning of the game, finally gave up.
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Ladybug
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#113859 - 08/02/03 11:31 AM
Re: What game did you just have to give up on?
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Addicted Boomer
Registered: 06/27/03
Posts: 1800
Loc: Ardsley, New York
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Just because of the raves I tried the original Myst and Riven both of which I wound up giving up on. Just can't get into games that are mostly puzzles with thin stories surrounding them. I like games with strong plotlines and character interaction which is why the Tex, Gabriel,Broken Swords, TLJ (sorry Dee but the very reason you disliked it is why I did), Black Dahlia and am currently playing Hitchcock and loving it. Oh well as they say different strokes for different folkes.
Happy gaming, Lewton
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If the world didn't suck would we all fall off Now playing Post Mortem, Midnight Nowhere and Still Life
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#113860 - 08/02/03 11:37 AM
Re: What game did you just have to give up on?
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Settled Boomer
Registered: 09/05/02
Posts: 560
Loc: Oslo, Norway
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I jused to finish every game I started, then I started Simon 3. I have started it three times, but the first two times a bug stopped the game. Now I have installed a patch, and has started again. But I really don't think I will finish that.
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I haven't lost it, I just can't find it....
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#113862 - 08/02/03 03:26 PM
Re: What game did you just have to give up on?
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BAAG Specialist
Registered: 08/27/99
Posts: 7388
Loc: Ft. Lauderdale, Florida USA
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I gave up on Egypt 1, was just too much like work. But my latest 'QUIT' will probably get me some flack  Omega Stone!!! I used the keycards just to visit the four main locations for a look, and ecstatically traded it for Salammbo.
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Granny Goodwitch
A woman NEVER shot a man while he was doing dishes!
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#113864 - 08/02/03 04:30 PM
Re: What game did you just have to give up on?
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Addicted Boomer
Registered: 07/27/03
Posts: 2202
Loc: USA
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I don't blame you a lot, Granny. I absolutely adored Riddle of the Sphinx. Which is why The Omega Stone gets my vote for the Biggest Disappointment of 2003. I don't know what happened to the Toblers, but for the most part, TOS was missing all the beauty and sheer FUN that made RotS such a delight. By the time we finished Chichen Itza in TOS I had a headache, needed a shower to get all the virtual grime off, and made myself a giant Bacardi & Pepsi. 
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Time flies like the wind. Fruit flies like bananas.
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#113866 - 08/03/03 12:02 PM
Re: What game did you just have to give up on?
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Addicted Boomer
Registered: 04/15/00
Posts: 3150
Loc: Lost in the Arizona Desert
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Koala Lumpur had an arcade sequence that I just couldn't too so I uninstalled it. (Other than that I liked the game though.)
ROTS A lot of people liked it but I was put off by the isolation and I don't like caves.
Rama - I don't play games to do math.
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You laugh because I'm different I laugh because you're all the same
Funny I don't remember being absent minded.
John
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#113867 - 08/03/03 12:18 PM
Re: What game did you just have to give up on?
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Addicted Boomer
Registered: 08/11/00
Posts: 2565
Loc: Colden,N.Y.
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Hello, Of Light and Darkness The whole game is a timed sequence. I finished American McGee's Alice with lots of saves and god mode cheats. I like point and click. Starting Dark Fall, Rick
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" If you decide not to chose, You still have made a choice"....Getty Lee
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#113868 - 08/03/03 12:27 PM
Re: What game did you just have to give up on?
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Addicted Boomer
Registered: 07/27/03
Posts: 2202
Loc: USA
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Ok...oldman brought up what has become a very sore point with me.
Yes, Rama had some math in it. Some very basic math in Base 16 and in Base 8. There are even machines to assist you in doing the translation and give you tutorials in the simple addition and subtraction that is required set up adjacent to these two puzzles. Yes, there are only two little puzzles in the entire game which require math.
What seems to have stymied reviewers, walkthrough writers(with one notable exception) and players alike is that they all tried to use math to solve the puzzles of the keycard tiles. This is completely unnecessary, as the tiles cam be figured out using simple pattern recognition.
(Kudos to Tally Ho for recognizing and explaining it in his/her excellent walkthrough! I had it figured out on my own but ran across TH's walkthrough after I was done with the game and looking for advice on a particular point I had forgotten to help someone else.)
I compare it to a game puzzle where you are in a car and a tire goes flat. It seems that 99% of people went through the rigamarole of finding a rubber tree, tapping it, processing the rubber and making a new tire to put on the car. Tally Ho and I just looked in the trunk and put on the spare. Both methods work, but one kills the game and one lets it progress with minimal interruption.
It's true that the patterns on the (correct) tiles were rooted in many various alternative numbering systems. But every one of them could be solved by simple visual inspection of the tiles. ("Hmmm, in this set the dot moves 1 wedge clockwise in the outer ring with each succeeding tile, 4 wedges in the middle ring, and 2 in the center ring. So the missing tile must have dots here, here, and here.")
Sorry to temporarily hijack the thread like this, but as I said, this is a sore point with me. I believe that the reviewers who mention the hundred kinds of math necessary to play the game are scaring a lot of people away from discovering what I think is a truly great game. And the walkthrough writers who then offer those people who do buy the game the "rubber tree" solutions make sure hardly anyone finishes the game.
Pardon the interruption. We now return you to your regularly scheduled thread, already in progress.
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Time flies like the wind. Fruit flies like bananas.
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