A well-written piece, aimed at the serious game writer?
Is there an unbridgeable gulf between the hobbyist game creator who does it for fun, and professional / semi-pro game creators who are seeking to at least cover their costs?
Used to answer to "Peter Smith", now answers to "Peter Rootham-Smith"
Re: Writing for Games#114936 07/02/0406:58 AM07/02/0406:58 AM
The article was aimed at anyone with an interest in writing in a game context.
There is definitely a gulf, but I wouldn't say it was an unbridgeable one. Sometimes it's simply a case of someone adjusting their attitudes to get themselves into a professional frame of mind. The key is realising it's not "just for fun" any longer.