I'm on the last chapter. I bought "Haunted Manor: The Last Reunion" because a puzzle in the demo was interesting and sightly; by and large that has remained true. Also I like a "Ten Little Indians" premise if the setting or characters are competently presented.
The failure of this game is that
the player character seems to suffer from flat affect and lack of empathy so crippling that she fails to lift a finger to help or try to reach old classmates not necessarily dead after at least two attacks that take place right in front of her.
At first I thought maybe there's a twist that she can't walk but dismissed that possibility because not even a 4-wheel drive, all terrain wheelchair with a lift feature could make it over the surfaces involved. I know this because my husband had such a chair.
Then I wondered if the main character
were the culprit, still a possibility but an unlikely stretch given the facts of the game world.
Also I don't for a minute think Eipix would play that kind of dirty trick on its customers.
Even so, I can't drag myself back to Last Reunion.
This would be a passable game if Eipix had devoted in the planning stages, say, a whole hour to thinking through characterization because one pleasant aspect of the game is that shrieks and musical crescendos are not used much to create phony urgency. However,there aren't stand-out factors in other areas, like story or graphics, to compensate for and distract from the main issue.
Eipix has made some great entertainments and that's the highest praise there is for a casual game. Not with this one.