#116295 - 10/19/04 06:43 PM
Atten: Adventure Games Makers - Food for thought
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Junior Boomer
Registered: 06/23/04
Posts: 8
Loc: chaska mn
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First of all, thanks for all the adventure....but I have a couple of items to you to note as development is under way for future adventures. 1) Always have sub-titles option.....this is because there are those that don't always pick up the dialogue, story....key points because of lack of subtitles. 2) Speaking of Broken Sword 3....a great adventure or is it perhaps an action thriller....I have difficulty with reflexes but not using my brain....If the need for action is necessary for the adventure, then perhaps one could create actions scenes timers - - for example for a great action/adventurer, maybe 5 seconds should be enough but maybe there are those who would perhaps need 20 seconds. Inotherwords, we dont want to get 'stuck' on the reflexes but rather the brain....thanks. I hope that perhaps if enough of us 'vent our adventure concerns', then adventure can indeed be adventure.....thanks for listening...
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#116297 - 10/20/04 03:45 AM
Re: Atten: Adventure Games Makers - Food for thought
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Settled Boomer
Registered: 02/21/04
Posts: 202
Loc: South Korea
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EcoQuest 1 actually has a slider puzzle with a button that solves the puzzle for you. That can be made in various (people could get stuck and complain) situations. Action parts miraculously solved from a touch of a button by choice! Now that would be a welcome function.
_________________________
I am not an adventurer by choice but by fate.
-Vincent van Gogh
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#116303 - 10/20/04 06:19 PM
Re: Atten: Adventure Games Makers - Food for thought
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Adept Boomer
Registered: 09/24/04
Posts: 13800
Loc: West Yorkshire/U.K.
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I don't much like timed sequences in games, as I start to panic as the time runs out and become all fingers and thumbs.
Then if I can't do it I become bored because it interrupts the flow of the game.
Tyke.
_________________________
If you can't take the heat, don't tickle the dragon.
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#116304 - 10/20/04 07:20 PM
Re: Atten: Adventure Games Makers - Food for thought
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 39519
Loc: Alabama
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I would like to second Krona's request for subtitles as that makes the game more accessible to those of us with hearing problems and of course, the entire Deaf community.
_________________________
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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#116305 - 10/21/04 04:39 AM
Re: Atten: Adventure Games Makers - Food for thought
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Grand wizard of high mucky muck
Adept Boomer
Registered: 01/08/02
Posts: 13453
Loc: Texas
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Welcome to Gameboomers, krona9 ! Thanks for sharing your thoughts. Magicscroll mentioned the button within Ecoquest 1 that solved a puzzle - I was so happy to see that Tex Murphy had that function! But a button for action? Interesting thought. I'm really not sure why adventure developers add these action sequences, unless they're trying to appeal to a larger audience. However, they seldom make the game more appealing to action players because the action that one encounters in an adventure game is generally so brief and so simplistic compared to what an action gamer usually plays, that they don't get enjoyment out of it either.
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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#116306 - 10/21/04 02:52 PM
Re: Atten: Adventure Games Makers - Food for thought
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Addicted Boomer
Registered: 12/06/02
Posts: 4189
Loc: Virginia's wetland dimension
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 to Gameboomers, Krona! I also find subtitles a very helpful option. I'm always afraid of missing or misunderstanding a clue without it. MJ2 had the option of reading the conversations again after you had them. That worked well too IMO. Rather trying to design the game two ways..how about making the time element (how long you actually have to complete a timed sequence) a variable? So the bold could choose the 'split second' setting and others could have more time or even no official time limit? Some puzzles allow this now, like Boggle. Susan 
_________________________
Angels fly because they take themselves lightly. G.K. Chesterton
"Logic, my dear Zoe, merely enables one to be wrong with authority" 2nd Dr Who
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