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#116451 - 12/29/04 08:54 PM Re: 9
MrLipid Offline
Addicted Boomer

Registered: 12/30/00
Posts: 1946
Loc: Land of 10,000 Lakes
Quote:
Originally posted by Jenny100:
I think there is a problem with the copy "protection" "9" uses in XP. That was certainly the problem I had trying to play it in WineX (a Windows emulator for Linux). Other games that use the 32-bit version of QT 2.12 will usually at least start up in WineX, even if they don't run all that well. But "9" had this stupid copy "protection" problem and would not run at all.
I don't think 9 has any copy protection. It does, however, have some problems with the plumbing in XP Pro.

Lots of people contributed to an experiment to see what flavors of Windows 9 would install and run on and the results suggest it would run on everything from Win95 through XP Home. Just not XP Pro.

I've never tried to play a Windows game via an emulator so I wouldn't be qualified to comment on how a Windows game might behave on Linux.

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#116452 - 12/29/04 09:12 PM Re: 9
Jenny100 Online   content
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 34864
Loc: southeast USA
I think it does - mainly because my brother decided it did after fooling with it for a while. I was unable to make a completely viable CD image using an old imaging program (Disk Dump) that has worked with every other non-copy-"protected" game I've tried it with (as well as a few that were copy "protected." Disk Dump always gave an error toward the end. I could mount the image and play from it in Win 98, but after a certain point fairly late in the game, things didn't trigger as they should have and I couldn't continue.

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#116453 - 12/29/04 09:18 PM Re: 9
crazy lady Offline
Settled Boomer

Registered: 01/10/04
Posts: 223
Loc: Missouri
Boy you all are getting to deep for me! I'll just listen. laugh

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#116454 - 12/29/04 09:24 PM Re: 9
MrLipid Offline
Addicted Boomer

Registered: 12/30/00
Posts: 1946
Loc: Land of 10,000 Lakes
Quote:
Originally posted by Jenny100:
I think it does - mainly because my brother decided it did after fooling with it for a while. I was unable to make a completely viable CD image using an old imaging program (Disk Dump) that has worked with every other non-copy-"protected" game I've tried it with (as well as a few that were copy "protected." Disk Dump always gave an error toward the end. I could mount the image and play from it in Win 98, but after a certain point fairly late in the game, things didn't trigger as they should have and I couldn't continue.
Odd that copy protection would kick in at the end of the game. I've made an image of 9 with CD Copier and it played with no problem. Then again, 9 is infamously unstable. What appears to be copy protection may, in fact, just be bad coding.

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#116455 - 12/29/04 09:31 PM Re: 9
Jenny100 Online   content
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 34864
Loc: southeast USA
Did you play all the way to the end?
Maybe it is bad coding - unstable on some computers.
But it's strange that Disk Dump gave the error message. I wonder if the replacement CD they sent is bad.

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#116456 - 12/29/04 09:59 PM Re: 9
MrLipid Offline
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Registered: 12/30/00
Posts: 1946
Loc: Land of 10,000 Lakes
And what was the error message? Might it have been triggered by bad coding? Even the Mac version of 9 had a tendency to blow up.

Most copy protection protection schemes I've seen prevent a copy from being made rather than prevent a player from finishing the game. Or, if a copy is made, it won't work. But to let it work until the game is almost complete...new to me.

My role in the aforementioned experiment was to get the game to install on as many different flavors of Windows as possible. By the time all the testing was done, I was on to something else.

If, however, you have a saved game from near your crash, I'd be willing to do some more experimenting.

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#116457 - 12/29/04 10:11 PM Re: 9
Jenny100 Online   content
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 34864
Loc: southeast USA
Quote:
Originally posted by MrLipid:
And what was the error message? Might it have been triggered by bad coding? Even the Mac version of [b]9 had a tendency to blow up.[/b]
I don't remember the exact error message that Disk Dump gave. But I've never had it on any other game - unless it was a copy "protected" game. Of course nowadays Disk Dump usually won't even start with "protected" games. It's old, but usually works well with old games that have teeny tiny little installs and are accessing the CD all the time as you play.

Quote:

Most copy protection protection schemes I've seen prevent a copy from being made rather than prevent a player from finishing the game. Or, if a copy is made, it won't work. But to let it work until the game is almost complete...new to me.
I think TAGES can cause errors like that (sneaky). But TAGES is a newer copy "protection" - not something "9" would be using.

Quote:

If, however, you have a saved game from near your crash, I'd be willing to do some more experimenting.
It wasn't an obvious crash though - just a failure of things to respond. I'd played "9" before - the old version that would only work on my 486. Then I sent in that disk and got the replacement disk. When I finally got around to replaying it, I decided to use Disk Dump and play it with Daemon-Tools so it wouldn't be slowed down by accessing the CD all the time. This is the one I had the problem with. I even bought an old Game Guide for "9" in case there was something I had forgotten to do which wasn't in the Walkthrough, but there was nothing. What I did should have worked.

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#116458 - 12/29/04 10:29 PM Re: 9
MrLipid Offline
Addicted Boomer

Registered: 12/30/00
Posts: 1946
Loc: Land of 10,000 Lakes
Quote:
Originally posted by Jenny100:
What I did should have worked.
Yeah, well, I felt that way about Forever Worlds... wink

Without a saved game and some fiddling with a CD in the drive and then a CD image, there's no way to tell what might be going on. I doubt copy protection is to blame, but that's just a doubt, not a fact. Sounds more like a simple freeze and that might be due to really sloppy coding; the sort where the game eats up all the system memory and then just grinds to a halt.

All that said, I'm just glad to be away from Salty... wink

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#116459 - 12/30/04 09:31 PM Re: 9
granny Offline
BAAG Specialist

Registered: 08/27/99
Posts: 7399
Loc: Ft. Lauderdale, Florida USA
Jema, if you are still reading this thread, that game you are asking about is probably Realms of the Haunting. That business of having to fix the lights gave it away.
There were RUNES (symbols) that glowed on the doors?

You drove up in a taxi?

Got a gun, and shot something outside the window?

You could also use a sword to wave madly around and kill the green monsters?

The typewriter started writing you a message all by itself??

Had to gather up all sorts of Egyptian relics for an alter?

You met your ghost in one of the rooms?

Mind you, this is all just part of the FIRST chapter, this is one of the longest Adventure Game there is.
_________________________
Granny Goodwitch

A woman NEVER shot a man while he was doing dishes!

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#116460 - 12/30/04 09:48 PM Re: 9
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
bravo granny! I confess I didn't know what you were responding to - was worried about you! But then I did go back to page one and see what Jema wrote. praise
Jema, if that's the game you meant, it really was regarded as a very good action adventure, but I can sure see that it would be impossible with a black screen! It was difficult enough when you could see those baddies!
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry

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#116461 - 12/30/04 10:30 PM Re: 9
crazy lady Offline
Settled Boomer

Registered: 01/10/04
Posts: 223
Loc: Missouri
ok now what game or we talking about?

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#116462 - 12/30/04 10:37 PM Re: 9
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
Aw crazy lady, I'm sorry, there are several conversations going, aren't there! I'll just blame it on granny! Yeah, that will work! lol
Granny was answering a question that Jenna had way back on the first page of this thread. Jenna thought the name of the game was Legacy or something like that,which she had a problem with, and granny believed she was talking about Realms of the Haunting.
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry

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#116463 - 12/30/04 10:44 PM Re: 9
Jenna Offline
Settled Boomer

Registered: 10/17/04
Posts: 264
I am sorry if I confused the issue here. I got started on a rant because one of the posters talked about throwing out a game and The Legacy was the only game I ever tossed out. I looked it up on the internet and it was produced by Microprose in 1992. Didn't they also do Phantom of the Opera? That was a fun game; Legacy was not. Granny, I was never able to play Realms of the Haunting. For some reason, it didn't work on my system.

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#116464 - 12/30/04 10:50 PM Re: 9
crazy lady Offline
Settled Boomer

Registered: 01/10/04
Posts: 223
Loc: Missouri
Hey that's ok you all lost me about 2 pages back! laugh

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#116465 - 12/30/04 11:13 PM Re: 9
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
Jenna, that wasn't your fault in the least, it was bad granny and I! Gotcha' - you're talking about "The Legacy: Realm of Terror" also known as "Haunted House".
And it was me that threw away 9 and also Fork in the Tale. Back then I didn't know about stuff like trading post or even Gameboomers, so it was either keep it or throw it as hard as possible into the trash!
crazy lady - see what fun you started! lol
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry

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