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#116904 - 02/04/05 11:06 AM Re: Is it adventure or action/adventure
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Quote:
Originally posted by looney4labs:
Quote:
Originally posted by wysewomon:
[b] . One death is it.
WW
WW, are you sure of that? I wonder if on Trail's Planet they get more than one? Are they clones? Does that count? And how bout monky's--since they seem to be a whole new species (see other thread for this astounding announcement)--what is their life cycle like? laugh rotfl [/b]
Okay, okay--you only get one as far as I KNOW. And as far as I know you don't get to re-load and start over from before you made your worst mistake! Unless reality REALLY IS like "Jonathan Livingston Seagull."

Tuesday Next et al: There's also that snake sequence in GK1. And I, also, will often just go straight to a WT (or hints) to get me through a nasty action sequence--my blood pressure just skyrockets as soon as it starts and I can't even function. Even *with* the answers I have to give over the mouse to my husband for that stuff.

You know, I didn't used to be that way! I used to play shooters, even! And lots of games with jumping from one platform to the next over a pit of fiery lava and stuff. And I guess I still could do that and maybe even enjoy it, but I just don't want that stuff in my adventure games.

WW
_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"


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#116905 - 02/04/05 11:46 AM Re: Is it adventure or action/adventure
Salar of Myst Offline
Addicted Boomer

Registered: 12/06/02
Posts: 4216
Loc: Virginia's wetland dimension
Generally, I agree with Becky's definition. Most action adventures make quick movement or combat a bigger part of going on than the puzzle solving.

This is even true of my beloved Zelda games, which have quite a few puzzles!

I don't have a lot of confidence with timed bits in adventure games either. Too often the controls are sloppy, the time is short, and there's no real 'training' for the moment when it comes. As a result, its actually tougher for me to get past some of these bits, than in a full-on action game!

If I havent read or heard about the challenge, my first 'warning' is often 3 seconds ahead of the 'restore' screen. lol This is coming from someone who plays some platformer titles, the occasional rpg, and a few of the more family-friendly action adventures.

Personally, I regard Uru:Chronicles as an adventure game with 'action' motion. You had an 'easy' area to learn how to move your character, no combat (unless you took on the cones lol ), and only a few 'crucial' jumps to make. Uru is about exploration, puzzling & study. I love it laugh

Broken Sword 3 was skirting the edge of action adventure. You mostly evaded being shot, but in the end you did 'fight.' Many times I initially failed to move in the right direction or quickly/stealthily enough and poor George (or Nico) bought the farm. Only some of those were also puzzle-related. Emphasis was still on the story & puzzles in BS3 though. You still had a number of things to figure out. So while I had quite a few hair-pulling moments in it & needed a save to get past one area ~ it still felt like an adventure to me.

Susan wave

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#116906 - 02/04/05 11:52 AM Re: Is it adventure or action/adventure
looney4labs Offline
Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 47568
Loc: Alabama
WW, I agree with you--I too like to play console shooters and platformers, but I don't want any of that stuff in my adventures--when I play adventures I want a whole different experience.
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#116907 - 02/04/05 12:11 PM Re: Is it adventure or action/adventure
trudysgarden Offline
Addicted Boomer

Registered: 12/01/03
Posts: 1337
Loc: CNY
Quote:
Carolyn,
Unlike action sequences, you didn't have to be a good aim to shoot. You used the bolt like every other inventory item and just clicked in the right spot. The cut scene did the rest.
smile I know that Lady K, I just meant I was so sorry I had to kill those guys cry

I kind of liked the way The Messenger was set up like that, too. All you had to do really was figure out what tool or weapon you'd use and the game played it out.

happy trails,

Carolyn
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#116908 - 02/04/05 01:32 PM Re: Is it adventure or action/adventure
indy_monkey Offline
Shy Boomer

Registered: 09/02/04
Posts: 57
Loc: Manchester England
Hi Jenny

It has to be when your hands move quicker than your brain bravo Or my ten year old on the PC next to me, seems to be moving in slow motion. wave

Pete

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#116909 - 02/04/05 11:23 PM Re: Is it adventure or action/adventure
ramona Offline
Addicted Boomer

Registered: 11/30/01
Posts: 1228
Loc: Michigan, USA
I have to agree with other folks here. If there are a ton of tims puzzles or fighting, then I would classify the game as Action/Adventure.

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#116910 - 02/05/05 11:41 AM Re: Is it adventure or action/adventure
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Quote:
Originally posted by Salar of Myst:

I don't have a lot of confidence with timed bits in adventure games either. Too often the controls are sloppy, the time is short, and there's no real 'training' for the moment when it comes. As a result, its actually tougher for me to get past some of these bits, than in a full-on action game!


Susan wave
That's a really good point. Often it seems like adventure games that include action elements don't go to the trouble to make the action elements coherent and workable: they just stick them in there! Like, "well, it's an adventure game, so we don't really have to spend time on this..." Except, if that's the attitude they should just forget it, because it's annoying to action and adventure afficianados both. Part of what raises my blood pressure is how often action elements in adventure games just pop up with no warning, and all of a sudden you're just supposed to have this skill. As opposed to "real" action games where you get to practice making the 2-foot leap or shooting really slow creatures before you're required to make the 30-foot leap while fighting super-fast mutant ninjas.

WW
_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"


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