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#1164435 - 09/28/18 07:22 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Registered: 09/06/03
Posts: 4700
Loc: Lincoln, NE
I haven't been playing for awhile but I do check in on whats going on. July udate updated PVP did not add new story or return companions. I have no interest in PVP in any game.

Update 5:10 "some time in 2018" will add a new story line "Jedi Under Siege" with a common foe no longer threatening the galaxy the Jedi and the Sith have fallen back to their old ways and are at war again. Takes place on a new planet.

Returning companions (previous rumors wrong this is official): Doc (possible husband for female jedi knight) Nadia Grell (possible wife male jedi consular) and darkside Jaesa Willsam (possible wife for darkside sith inquistor) there is also a Possibly more but they aren't naming them as they are still in development, lightside Jaesa Willsam is one of those that may or may not make into this update. Jaesa Willsam is only companion that has two different versions based on your characters alignment.

They've haven't said but based on what they've done lately, I presume the companions are returning only for their original classes so only jedi knight gets Doc, only jedi consular gets Nadia and only sith inquisitor gets Jaesa.

More details in October, but Ill be out of the country on a cruise mid October so don't know when I'll read about it.
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#1168694 - 11/10/18 02:54 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Registered: 09/06/03
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Fall 2018 Road Map

Recorded Twtich chat about whats coming

In summary: Jedi Under siege (December 2018) will feature two versions of the the same story, characters who sided with the Republic will be approached by an ancient of the Republic asking for your help in defending a Jedi secret base. Characters who sided with the Sith Empire will be contacted by a sith agent asking for helping in destroying the Jedi secret base. However you can apparently chose to be a double agent, pretending to work for one side but actually aiding the other. Which measn your double agent imperial agent actually gets to act like it, but so can any other imperial character which chooses to sabatoage the imperial invasion of the Jedi planet. And a republic character can turn traitor and aid the empire in secret.

New characters will be part of the story but will not become permanent companions. Returning companions, will stay with your character as permanent companions.

New story, new planet, new daily quests. This planet will also have 3 datacrons (been awhile since a new planet has had datacrons to find), if you do the seakerdroid and microbinouclar stuff (I don't) there will new stuff for those too.

Goto to SWTOR log in click on myaccount and redeem code enter: SWCANTINA2018 to get a free character flair for all your characters. A flair is something you add to your characters name on screen which other characters can see.

Update: both light and dark side Jaesa are now said to be returning. Also Khem Val is returning if your sith Inqusitor was loyal to himl during sith inquistor story if you betrayed him, he's now dead.


Edited by GuybrushThreepwood (11/10/18 10:07 PM)
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#1168699 - 11/10/18 03:59 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
looney4labs Online   content
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Sounds like a good time. Enjoy wavegirl
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#1171242 - 12/07/18 02:36 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Republic Under Siege - warning contains spoilers. Been so long since I played I thought something I read was a spoiler for me, then I realized its not its just something that hasn't happene for me yet because I haven't played that side of the story. Different characters die depending on which side you are one. If you play one side and see the character die than its obvious who is going to die on the other side.

If your character is a jedi knight jedi consular, trooper or smuggler and you stayed loyal to Republic you are a Loyalist and will continue to side with the Republic. If you sided witht the Empire when given the option you are a Saboteur and will have the option at some points to betray your the Republic.

If your character is a sith warrior, sith inquistor, imperial agent or bounty hunter and you stayed loyal to Empire you are a Loyalist as well. If you sided with the Republic, you are Saboteur and will get chances to betray the Empire.

NOTE: in the agent story line you may have option to become a Double Agent, theoretically switching to Republic that has nothing to do with this, you actually have to choose the Republic when you are asked to pick a side during the Nathema planet story line which is after Knights of the Fallen Empire. All the agent becoming a Double Agent gets you is a brief conversation in Shadow of Revan. Every character has to choose a side on Nathema and thats where the Loyalist or Saboteur rules come in. So far my characters are Loyalistst. So I need to take a character all the way to Nathema and pick the other side. May actually do that on my Double Agent so he really gets to be a Double Agent. On thing is he's barely started Knights of the Fallen Empire. Course that could be good news, the update will no doubt be buggy at first by the time he could actually play Jedi Under Siege it would be fixed.


Supposed to start December 11. They don't call it subscribing anymore its now "Premium Play".

Note: if you subscribe by December 14 you will get a new companion, like I really need another companion consisting of a new character never seen before. The character that could do Jedi Under Siege has 39 companions already. You take one with you at a time and you dont always get to chose which one anymore.




Edited by GuybrushThreepwood (12/07/18 03:09 PM)
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#1171279 - 12/07/18 09:35 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Registered: 09/06/03
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Its possible to create a character that skips everything and starts Jedi Under Siege if you do that all the Knights of the Fallen Empire main quests and everything that follows leading up to Jedi Under Siege will automatically be completed with certain choice made for you. It boils down to Republic characters will automatically make lightside choices imperial darkside except Imperial Agents will forgive Scorpio instead of killomg her (because she was originally an agent companion). All Repulic characters and Sith Warriors will save Vette (because she was originally sith warrior companion) all other Imperial characters will save Torian instead. Republic characters will be loyal to Republic, Imperial to Empire. If you want to have a character make different choices you have to play Knights of the Fallen Empire and what follows.

Side missians will not automatically completed except the Arcaan one. So if you want companions from side missions you will still have to do them.



Brief summar of SWTOR;

Chapter 1; Galaxy theoretically at peace as Galactic Republic and Sith Empire have a peace treaty. Both sides accuse each other of breaking it.
Chapter 2: war is coming
Chapter 3: the galaxy is at war

Shadow of Revan: Republic and Empire forced to work together against a common foe
Knights of the Fallen Empire: Republic and Empire back at war, neither side realizing both will fall to an invasion of Force Users who are neither Jedi nor Sith backed by a fleet of droid controlled ships.

Years pass. Republic and Empire have been devastated, forced to pay tribute to the Eternal Empire. Suddenly a war hero, long thought dead has a mysterously returned to form an Alliance of Republic and Imperial forced dedicated to bringing down the Eternal Empire.

Knights of the Eternal Throne
Victory for the Alliance!. The Alliance now controls the Eternal Throne, the massive fleet of droid controlled ships belong to the Alliance , no one could possibly challenge the Alliance now. Surely the Galaxy will be at peace under Alliance rule. Or so it seemed. But betrayl by one of his own costs the Alliance Commander his mighty fleet. Now the Republic and Empire are free to once again go to war. The now weakened Alliance needs allies so it is forced to side with either the Galactic Republic or the Sith Empire in this new war, a war the Alliance Commander has fought so hard to stop before it started.

The Jedi are scattered across the Galaxy no one knows if there is even a Jedi Council anymore. The Sith currently have the advantage, but will it last? Will the Alliance make the Sith or the Republic stronger? Does the Alliance Commander once again fight loyally for the government he once loyally fought for many years ago or has his loyalties changed, doe he secretly work for the government he once considered "the enemy" You decide. Republic Loylaist? Imperial Loyalsts? Republic war hero turned Imperial sabotaing the Republic war effort? Imperial war hero turned Republic saboting the Emprie's war effort? Stay loyal or swtich sides? The fate of the galaxy is your hands.


Edited by GuybrushThreepwood (12/08/18 08:31 AM)
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#1171309 - 12/08/18 10:18 AM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
looney4labs Online   content
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Sonic Boomer

Registered: 04/05/04
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Loc: Alabama
Double double agent....sounds fun!

Thanks, Guybrush
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#1171351 - 12/09/18 12:15 AM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Registered: 09/06/03
Posts: 4700
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Been so long since I played Knigths of the Eternal Empire not sure of my agent ran into a bug or an annoying feature. All but two of his combat skills disappear.

With Knights of the Fallen Empire that was a feature. Because it was possible to create a new characer at level 60 to start KOTFE and I thought some players may be brand new they had it to into a turtual that disables most of your skills than gives them back as you progress, Enough people complained that they added an option to turn that off.

I don't see the option with Knights of the Eternal throne. Tomorrow after work I'll see if agents skills comback after playing a little awhile. I hope so because if its a bug could be a long wait for a fix since next update is Dec 11th and will add new content not fix broken old.

Trying to get agent to where he can play Jedi Under Siege and sabotage the empire.

OH I did notice one thing they removed the level 70 requirement for last few Knigths of the Fallen Empire I finished on level 67 a character who made it 68 doing them. Being a couple levels below standard they are harder but still dueable. Used to be the game wouldn't let you play them until level 70.


Edited by GuybrushThreepwood (12/09/18 12:22 AM)
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#1171386 - 12/10/18 04:08 AM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Registered: 09/06/03
Posts: 4700
Loc: Lincoln, NE
Agent Antohn finished Knight of the Eternal Throne, I didn't remember that last quest being so hard. He also got his companion Vector back. Now he's just missing Engisn Temple, hisw wife. Be awhile before he gets her back.

He got his wife back. And she didn't even notice he sided with Republic.

In the last mission each class gets one NPC who is someone from their class story line someone they once knew maybe and old enemy show up one last time or could be a friend turned enemy. If the imperil agent turned double agent for the first time a character notices, one of your old imperial spy masters shows up and is of course upset that you turned out to be working for the Republic. You give her one p [url=He got his wife back. And she didn't even notice he sided with Republic. You give er one possible reason for why but of course she still sends a massive droid to kill you.

[url=http://www.swtor.com/info/news/news-article/20181210]e Ancient Bastion of Ossus: Story and Gameplay[/url]


Edited by GuybrushThreepwood (12/11/18 11:34 AM)
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#1171492 - 12/11/18 12:39 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Posts: 4700
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Great up late two nights in a row to get agent to where he can do the new content and its bugged. Apparently it wasn't actually recognizing choices made/ They took the servers down to fix it. Those who got on earlier today will find they've been rolled back to before they started the mission. No idea when I'll actually get in, but when I do I think I should try my loyalist sith warrior first.

Just read: bug worse than I thought it wasn't just ignoring which side you helped when given a choice. it was making ALL Empure characters darkside and killing off certain characters and I assume all Republic lightside so no choices were kept. Its connected to the ability to create a new character just fot the new content, those characters default to darkside on Empire and lightside on Republic and different characters live and die as a result. They won't bring the servers back up until this is fixed. My agent just saved Vette and let Torian die. Default is reverse except for sith warrior since Vette was sith warrior companion (possible wife). So the bug would not only have kept my agent loyal to empire but would have given him Torian instead of Vette and the imperial major instead of the republic major.

Edit: finished it on loyal sith warrior. TO be saboteur you pick the opposite side and Lana will say you could sabotage them from within then gives a chance to confirm that choice or stay loyal. Whats funny is Lana is a sith but she will acept your imperial character changing sides.

Dont know if its intentional or a bug: Sith Warrior companion Jaesa Willsaam is light side if you are or dark side if you are. In Jedi Under Siege my ls warrior met ls Jaesa Willsaam and she went to allinace base. When you are done with Jedi Under Siege you go back to talkt to her. She used not to be romanceble now she is but mine married Vette so he told her they're just friend. The odd thing is you also get an Alert that an assassin has been caught and it turns out to be the ds version. So right now sith warrior can have both. So now you have good twin and bad twin though they were not originally written that way.

Class companions still MIA:
Republic:
Jedi Knight: Kira Carsen (possible wife for male), Lord Scourge (Sith who joins you)
Jedi Consular: Zenith and Tharan Cedrax

All others found but Trooper does not get Tanno Vik back (may leave alive or kill) and Imperial Agent's SCORPIO is found but leaves (or is killed).

Some class companions everybody can get like SCORPIO who is major character in Knights, others only return to their class. They started with them being available to every character but I think they realized it was getting crazy (my sith warrior has 39 companions) so they switched them to only returning to original class if not actually part of the plot.


Other companions everyone gets. Knights of the Fallen Empire has 4 characters, two lightsaber wielding females and 2 blaster using males, everyone gets, though all but one can be killed off later if darkside. Lana has to survive because she's Jedi Under Siege quest giver. A lightsaber wielding male can be gained at beginning of Knights of the Eternal Throne by anyone who goes lightsdes and wants him. There are several other optional companions made just for Knights as well you get by doing Alerts.



Edited by GuybrushThreepwood (12/19/18 01:17 PM)
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#1171591 - 12/12/18 06:23 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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I used an ingame object to take a level 53 smuggler to level 70 so I can have him to Jedi Under Siege to see what Republic side is like. It only requires a level 70 character doesn't have to do other quests at all. Jumping to 70 does not complete other quests but starting Jedi Siege automatically complets any of the following you have not played; class quests, Prelude To Shadow of Revan, Shadow of Revan, Knights of the Fallen Empire, Knights of the Eternal Throne and Fractured Alliances, with default choices.

Republic all lightside, save Vette, side with Republic on Ioketh, save Arcaan, Scorpio and Theron. No romances.
Empire all darkside except where noted, save Torian Cadara (accept Sith Warrior who saves Vette because she was once your companion), side with Empire on Ioketh, kill Arcann and Scorpio (except Imperial Agent who saves her which is lightside option because she was once your companion), save Theron (also lightside). No romances.

Interestingly everyone saves Theron by default you actually have to play Fractured Alliances to kill him off.

Side quests called Alerts are not auto completed accept the Arcaan one which for some reason is auto completed with no romance. You still have to play Alerts to gain the linked companions, including former class companions of your own.

At star of Jedi Under Siege you then decide to side with Republic or Empire as normal.

Jedi Under Siege is update 5.10 sometime next year currently unnamed 6.0 will add a whole new expansion taking the Galaxy back into a full fledged war covering multiple planets and going back to Republic and Empire quests and expanding the maximum character level from 70 to 75. Its funny when they raised it from 50 to 55 some people thought that was the end, I didn't. I knew it would go to 60 than 65. So figured 70 wasn't the last either. My guess is it get to 80 eventually.




Edited by GuybrushThreepwood (12/13/18 10:03 AM)
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#1171704 - 12/13/18 11:35 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Registered: 09/06/03
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Jedi Under Siege Launch Trailer

Thought for a second they were going to spoil the surprise but the did not show what the lady sith saw in that box.
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#1171737 - 12/14/18 10:45 AM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
looney4labs Online   content
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Sonic Boomer

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Glad they didn't spoil it wavegirl
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#1171764 - 12/14/18 03:55 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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Most people seem to either love it or hate it. I'm not most people I dont like it but its too strong to say I hate it. I just wish dead characters would stay dead. First it was Revan, then the Sith Emperor and now.....

Hopefully Vitiate aka Valkorian is in fact permanently dead. BTW Emperor Palpitane was a wimp compared to Emperor Vitiate, who destroyed all life on not one but two planets just using "Dark Force Rituals", he didn't need a "Death Star" and who was essentially immortal since his spirit could take possession of other people's bodies when the body he is currently using is dying. He only falls because he tried to control the one person more strong willed then him, your character. Of course the Emperor himself never actually explains his actions, its suggested by others that destroying all life on a planet is linked to the body swapping and needs to be recharged every few thousand years but he neither confirms nor denies it before his demise.

If you play Empire side of Jedi Under Siege first like I did the surprise is probably more of a surprise than if you did the Republic first because its mentioned in the Republic story.

I was pleasantly surprised that Imperial Agent who is now working for the Republic actually got a scene in which an imperial solder chews him out for siding with the Republic on Ioketh and warns him not to betray her. All through Knights of the Fallen Empire and Knights of the Eternal Throne I hopeed that ex-Republic spy Theron would call my imp agent aside to say something about his being a Double Agent working for the Republic but he never did. So its a nice touch to have NPC notice he "temporarily" switched sides.

There are two ways to sabotage the Empire. And I would guess two ways to sabotage the Republic as well. Should be more in the future. Your first act of loyalty or sabotage is mentioned as effecting the amount of damage avoided or inflicted on the Emperor's forces by Republic forces. Your second act of sabotage is reflected in the Emperor's dialog at the end of the mission. I would guess similar results for Republic Loyalists and Saboteurs.

There are two possible new Emperors depending on whether you sided with the Empire or the Republic on Iokath during "Fractured Alliances".
Click to reveal..

After the final demise of former Emperor Vitiate (originally a red skinned true Sith male, later because of body swapping a male human named Valkorian) the empire is led by a female human, Empress Acina. If you side with the Empire she survives into Jedi Under Siege and you will receive a communication from her and the end of Jedi Under Siege.

If you side with the Republic then the Empress dies and is replaced with a male pure bred Sith, Emperor Vowrawn (who aided the Sith Warrior player during their story line). Ironically to see him Emperor your Sith Warrior has to betray the Empire and actually be working to undermined your old friend.


The Galatic Republic being a democracy changes leaders regularly. And they don't have one person who is in charge of everything. THey have a Supreme Chancilor who's the head politician and a Supreme Commander who runs the military. You don't deal with either in Jedi Under Siege. You work with a general who's acting on his own initiative. So it doesn't really matter whether the Supreme Commander survives Iokath or not. Except to one of your companions from the Alliance who is his estranged son.

Oh, I think the writers added return of Jaesa former Sith Warrior companion as an after thought. She only appears for Sith Warrior and has no real part in the plot. On the other hand former Jedi Knight companion "Doc" and former Jedi Consular companion Nadia appear together during the Republic story for every Republic character and separately later on, actually taking part in the story. Then Doc would leave with your Jedi Knight character or Nadia with your Jedi Consular character at the end. Nadia who your Consular last saw as your padawan is now a full fledged Jedi. Doc's ego is as big as ever and he has apparently been living under a rock for 6 years as he has never heard of the Alliance your character leads.






Edited by GuybrushThreepwood (12/15/18 02:27 PM)
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#1171899 - 12/16/18 02:04 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
GuybrushThreepwood Offline
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In the movies Sith are people who follow the Sith code and are "darkside" Force users. In some of the books and in the game the Sith were originally a race of red skinned Force users who breed with humans. Those who followed the Sith code became known as Sith whatever their race. Breeding with humans and centures of war against the Jedi eventually cause the trush Sith to become all but extinct. Even in the game most Sith are not of the race, most are human with more and more "aliens' being accepted as Sith. By the time of the movies the Sith have been reduced to 2 (because of a misunderstood rule put for by one of the later Sith. its usually misqioted as meaning there can ONLY ever be 2 Sith but he actually meant there must never be less than 2, a Master and a apprentice, or the Sith would cease to exist. Darth Sideious misunderstood the rule and once he had Vader he didn't think he neeed any other Sith). In the current movies the no longer exist. There are Dark Jedi but they don't follow the Sith Code so are not considered Sith.

Original;y the Sith had an empire rivaling the Galactic Republic in size and strength. It existed for thousands of year, under a single Emperor. Unlike the Republic which had to elect new Chancellors often. Emperor Vitiate used a Dark Ritual which he never devolged the secret of to swap bodies. Thus becoming essentially immortal (but not as it turned out invulnerable) For centuries the galaxy was at peace. Because neither the Jedi nor the Sith were aware of each others existence. It wasn't until both sides developed hyperdroves that they could cross the galaxy and having discovered each fought each other over expanding their empires. The Jedi and the Republic win the first war, driving the Sith and their people into exile. But centuries later they return to take vengeance. The returned Sith Empire took the Galactic Republic by surprise and could probably have wiped the Republic ought. But then to everyone's surprise the Emperor accepted a peace treaty. Why? Because Vitiate needed to kill trillions of people all at once, for his next Dark Ritual to render himself not only immortal but all powerful. War was too slow. His intention was to kill everything living thing in the galaxy then move on to conquering the rest of the universe. While exploring Wild Space, as space outside the known galaxy was called he discovered a a planet ruled over by a man named Valkorian. Vitiate took possession of this man's body and turned his little kingdom into the Eternal Empire, probably with the intention of using it to wipe out the Republic, The Sith Em[ire, The Hutts and everyone else in the galaxy. But suddenly he felt something he hadn't felt in centuries, an interest in a woman. He fathered two sons and a daughter. One of the sons murdered the other and tried to kill him, all he did of course was kill the original Valkorian. Vitiate took possession of the Outlander and used him to try to regain his thrown. So he could carry out his plan of galactic destruction. While he was waiting his son and daughter did a pretty good job of destroying the galaxy bit by bit but his ritual needs it to happen enmasse. Fortunately for whats left of the Republic and the Sith Empire, The spirit belonging Vitiate's new host refused to vacate its body and eventually defeated the spirit of the Eternal Emperor.

Sometimes between the game and the movies the Sith Empire will fall, the Galarci Republic will take over Imperial planets. Survinng Sith Lords will go into hiding. But the Galactic senate was already corrupt and self serving and so the seeds of its collapse and replacement with a new Empire, ruled over by a Sith were sown. Of course that new Sith Emperor would himself fall. But the empire he created would continue on without him.


Edited by GuybrushThreepwood (12/17/18 11:22 AM)
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#1171919 - 12/16/18 05:45 PM Re: Star Wars: The Old Republic MMO - Continue it does [Re: Trail_Mystic]
looney4labs Online   content
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So much history to these games wavegirl
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