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#118952 - 06/07/05 12:25 PM Re: Linear VS Non-Linear!?
Legolas813 Offline
Settled Boomer

Registered: 02/17/05
Posts: 378
Loc: Florida
I prefer linear games. For some reason I have to visit every single place in a game and do everything, so linear games make this easier on me. I'm always afraid I'm going to miss something (this was especially true in KOTOR).

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#118953 - 06/07/05 12:29 PM Re: Linear VS Non-Linear!?
JKEerie Offline
Settled Boomer

Registered: 09/30/04
Posts: 919
Loc: WNY
Both have merit. The linear for more guidance into what to do or what has to be done. The non-linear for the freedom.

I just like a game that is logical...that if I really WERE this character, this is what I would think to do next.

And I abhor having to wander around and twiddle my thumbs until it's "time" to do something or talk to someone.

And Gymcandy...I'm with you on Rhem. I did not like that game in the least!

JK

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#118954 - 06/07/05 12:48 PM Re: Linear VS Non-Linear!?
raylinstephens Offline
Addicted Boomer

Registered: 08/15/02
Posts: 2932
Loc: Sumrall, MS
I thought I liked non-linear until Beyond Atlantis II. I missed a "clue" with the Dolphin and never got to see the endgame as it wouldn't let me go back. But it was such fun to play that I will re-play it.
I mostly like a game that has check-points so you can look at your leisure but it won't let you pass "chapter-points" if you miss something.
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#118955 - 06/07/05 02:54 PM Re: Linear VS Non-Linear!?
Jenny100 Online   content
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 39050
Loc: southeast USA
I would not call Beyond Atlantis II non-linear.
The first Beyond Atlantis was non-linear because you can go back and visit the worlds you previously visited. You can't do that in Beyond Atlantis II.

I'm not sure what you mean by check-points. Can you give an example of a game that used them?

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#118956 - 06/08/05 03:00 AM Re: Linear VS Non-Linear!?
Kickaha Offline
GB Special Events Reporter
Addicted Boomer

Registered: 03/27/01
Posts: 2451
Loc: Cambridge, England
Don't think we all quite mean the same things by linear and non-linear. Despite that others have named things I find irritating too.

I like games with stories, and stories best come in chapters. A non-linear game to me would let you experience the story events in different orders. That's a challenge to realise and I don't know a game which does that well.

Other posters here have taken non-linear to mean you can wander anywhere in the game-world?

If a game is well-written, and the puzzles not too hard not too easy (for me,) then its linearity isn't a worry. Puzzles can become hard if it's not obvious you can't solve the chessboard puzzle say until you've spoken to character X which you can't do until you've got them Black Forest gateau which you can't do until you've painted all the trees black etc. I don't like my games too hard unlike some.
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#118957 - 06/08/05 02:33 PM Re: Linear VS Non-Linear!?
Melia Offline
Addicted Boomer

Registered: 01/31/04
Posts: 2617
Loc: Texas
Question: Do non-linear games tend to be 1st person more often than linear games...maybe more like the Myst series rather than like Still Life?
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#118958 - 06/08/05 06:06 PM Re: Linear VS Non-Linear!?
looney Offline
Addicted Boomer

Registered: 03/05/02
Posts: 3004
Loc: USA
Well...Peter Smith has a great point! smile Linear can mean different things! And reading the comments, I think what I actually like is linear in the way that you can not progress untill you have done certain things in order! For this reason, I;m not a big fan of MYST, etc...I like going somewhere and not being able to leave untill I have done all there is to be done.

For example, in Black Mirror and Still LIfe...you could not leave untill whatever needed to be done, was done!

I get too frustrated with going from place to place and back again and all over and there agin! I like that I'm limited to a few places or even one place, that I must find that one thing to continue!

Does that make any sense? woozy
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#118959 - 06/08/05 06:22 PM Re: Linear VS Non-Linear!?
raylinstephens Offline
Addicted Boomer

Registered: 08/15/02
Posts: 2932
Loc: Sumrall, MS
Sure Jenny, ... my phrasing is probably different. I definitely move to the beat of a "weird" drummer.

Did you play sanitarium? Every act had to be completed before you could get to the next level. I like that in a game because then you know for fact you have missed something. However, it let you do the level in any order you wanted. Does this make sense?

In Beyond Atlantis II, had the game forced me to complete the conversations with the Dolphin, I would not have missed the very clue that the endgame depended on. Instead, it allowed me to almost complete the game, but when I went back to the Dolphin it no longer allowed the missing conversation to come up. think
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So many games, so little time.

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#118960 - 06/08/05 07:19 PM Re: Linear VS Non-Linear!?
trudysgarden Offline
Addicted Boomer

Registered: 12/01/03
Posts: 1337
Loc: CNY
Peter and raylin I totally agree with your interpretations. I just go for "logical". Somethings should follow in a logical progression even if you do them in different orders. Although I often enjoy just wandering around I actually prefer being pinned down to an area until I've finished everything.

happy trails,

Carolyn
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#118961 - 06/08/05 10:12 PM Re: Linear VS Non-Linear!?
Melanie1 Offline
BAAG Specialist

Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
I think I prefer the linear games also. Since I always play without a WT, I tend to wander all over in either type of game, but the linear ones don't let me stray too far before realizing an error.

Melanie
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#118962 - 06/09/05 11:23 AM Re: Linear VS Non-Linear!?
Melia Offline
Addicted Boomer

Registered: 01/31/04
Posts: 2617
Loc: Texas
Looney, I know what you mean and agree. I think that that's why I didn't like the Myst series. Lovely graphics and great "rides" on their roller coasters, but the game drove me nuts and I had to keep a walkthrough close at hand...which I don't like to do. Linear games tend to point you in the direction you should go. You can still wander around, but you can't progress in the game until you've completed certain tasks.
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The four food groups: Chocolate, chocolate, chocolate and HOT chocolate.

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