#119313 - 01/23/03 08:16 AM
Useless things in games
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Settled Boomer
Registered: 08/13/02
Posts: 303
Loc: My own little world
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Just wondered what anyone else thought.....
Currently playing Post Mortem and I noticed (so far) that there is nothing in it that's irrelevant or useless. I don't mean red herrings though (and if anyone's read Laura's wonderful review of this game you'll know there are none of those either)
I mean the really trivial things such as being able to turn the taps on in a bathroom or flush a toilet. A good example in PM is drawers: there are millions of drawers in this game and yet only the ones with something useful in them can be opened. I want to be able to open them all.
I seem to remember a game (Black Dahlia maybe?) where if a room had a light switch then you could turn it on and off. It had nothing to do with the game and didn't suddenly reveal a new clue or anything like that, it was just there.
So, am I odd (OK, odder than usual) or does anyone else like these things?
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There's a lady who's sure all that glitters is gold
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#119315 - 01/23/03 08:44 AM
Re: Useless things in games
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Settled Boomer
Registered: 08/20/02
Posts: 394
Loc: Hampshire, UK
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I like these types of things..if a draw opens you think oh it might be a clue but it really is just a useless draw...or doors that open and take you into rooms that aren't relevant at all!Its all part of the game!
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Touching earth lightly.
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#119316 - 01/23/03 08:44 AM
Re: Useless things in games
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Adept Boomer
Registered: 06/06/99
Posts: 14887
Loc: Battle Creek, Michigan
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Me, Me, Me! I love to play around with all kinds of things in a game. I want to open all the doors, drawers, boxes and be able to pick up the things inside them. Actually, it makes the game more interesting to me because you don't know if it is important or not. I want to enter all the rooms too. I was so disappointed that I couldn't check out all the staterooms in Titanic. I also enjoy contact with animals, like the sunners in Riven and the cute little burping bug in Amerzone (can't think of the name right now). ~Dee 
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#119317 - 01/23/03 11:03 AM
Re: Useless things in games
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Adept Boomer
Registered: 11/01/99
Posts: 10303
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I am on the fence with stuff to check out in games. If it isn't presented as red herrings or keeps you from advancing if you don;t mess with it - Then I like it as the exploration is there but optional. Sometimes I am running hot and heavy with the plot, pushing through the game and don't want to slow down. Black Dahlia (which is one of my favorite games for other reasons) had non-essential places and things to look at - but even though opening that dresser drawer didn't advance the game - if you missed it - you didn't go onto the next chapter. But I love it where at your option you can just amble about and check things out - like in Riven and such. Laura
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#119319 - 01/23/03 12:31 PM
Re: Useless things in games
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Grand wizard of high mucky muck
Adept Boomer
Registered: 01/08/02
Posts: 13453
Loc: Texas
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A really funny touch to the game "Foul Play:Mystery at Akward Manor" is that when you are searching for clues, if you hit the light switch (as you inevitably do) the game goes dark, and a droll Butler's voice says "May I get that for you madam/sir?" and turns the light back on. Or if you click on the mirror, laughing voices say "They're looking at themselves again!"
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"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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#119322 - 01/23/03 04:12 PM
Re: Useless things in games
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Addicted Boomer
Registered: 03/05/00
Posts: 1159
Loc: Arlington, WA, US
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I especially liked listening to that radio in the "40's" segment of AMBER. While fiddling around with it to get that dumbwaiter to go up and down I had great fun listening to all the old commercials and WWII bulletins. Cynch
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"Life is not measured by the number of breaths we take but by the moments that take our breath away."
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#119323 - 01/23/03 04:45 PM
Re: Useless things in games
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Settled Boomer
Registered: 10/27/99
Posts: 453
Loc: Fremantle, Western Australia
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Great topic, and one of my hobby horses For me, being able to interact with the gameworld even in seemingly meaningless ways contributes to that feeling of 'being there'. To open drawers, look behind doors, turn lights on and off, makes the location 'real'. I also like to get the character's (or game) description of objects and paintings etc as it gives those items a physical presence and they exist for the character and the player. You can also learn quite a bit about your character based on her/his responses. Too many of the latest 3D games seem to ignore or restrict this interactivity. Oh they may have beautiful graphics but for me they are as lifeless as a stage backdrop if you can't interact with them. Often it's the little touches that make a game memorable... Gordon
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Rosemary & Gordon Quandary
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#119327 - 01/23/03 09:59 PM
Re: Useless things in games
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Addicted Boomer
Registered: 12/28/01
Posts: 2960
Loc: San Francisco
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i like playing with things, and if i'm not allowed to play, i want a good reason. it bugged me in syberia that i would click on something and kate would say "I don't need to do that yet," or "I don't need to do that again." #1 -- in some cases, i just clicked to see what the object was... i didn't even know i was telling her to do something! #2 -- how does *she* know she doesn't need to do it yet/again?! it took away from the realism for me because i felt like kate knew something i didn't... which meant i wasn't *really* controlling her after all. -emily
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