Originally posted by Becky:
I don't mind planning a game series from the get go, but you should make a distinction between the big story arc and the small story arc. So each installment brings you to a resolution--maybe a cliffhanger, but still some form of resolution-- rather than leaving you feeling like you played a game with a lot of stuff missing.
WW -- excellent point. Maybe for The Forgotten, adventure developers hadn't quite realized how to do this yet. Now they're doing it. I think the AGON series, the Bone series and the Delaware St. John series manage this feat rather well.
As for the shoes -- if I had as many shoes as I have adventure games, I'd have to add a wing onto my house just to store them. Developers should look to writers of comic books for ways to handle story arcs. You might have an arc that lasts all year, but each installment is coherent. And then, there might be the entire arc of a character--Batman, say--that has to have continuity over many, many story arcs.
As for shoes, I don't generally wear them in the house, but I definitely have a thing about cute shoes. Don't have a pair to go with every game, as they do take up way more space. But probably shoes are the thing I most accumulate, after games and ball caps.
WW