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Re: What's in a name? #120204
02/16/06 11:31 AM
02/16/06 11:31 AM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
Grand wizard of high mucky muck
nickie  Offline
Grand wizard of high mucky muck
Adept Boomer

Joined: Jan 2002
Posts: 13,453
Texas
lol Dookie! Sometimes it just feels good! However, one of the greatest adventures ever, Gabriel Knight 2 did have a timed sequence...

WW, just one more example of why games are so difficult to sub-divide. laugh


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: What's in a name? #120205
02/16/06 11:35 AM
02/16/06 11:35 AM
Joined: Oct 2003
Posts: 3,506
hunched over my computer
wysewomon Offline
Addicted Boomer
wysewomon  Offline
Addicted Boomer

Joined: Oct 2003
Posts: 3,506
hunched over my computer
That is so true--all the Gabriel Knights did, and somehow I didn't object! I don't know why, but it wasn't as frustrating. Maybe because the action elements actually were better integrated into the plot, or maybe because some of the ones you get today are...well, they get sprung on you without your having the faintest idea what's coming or what to do and some of them just seem... extravangantly difficult. Lots of people objected to the laser puzzle in Still LIfe, but I didn't so much because at least it made some kind of sense plotwise!

WW


"So then he says it's enough to take aim! What's that supposed to mean?!?"

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