#120391 - 04/16/06 03:11 PM
A Complaint About Adventure Games -- Possible Spoilers Within
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Settled Boomer
Registered: 03/30/06
Posts: 163
Loc: Silver Spring, MD
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OK, the idea behind click and save games is you've got to switch around objects with characters in order to get to the next part of them game, right? Well, I think it sometimes gets a little ridiculous! Take Longest Journey. There's a section where April has to get to the old theatre to see Cortez. But no one's at the box office. So she has to get the garage entrance open. Then she has to create a diversion so that the stupid son of the owners keeps the back entrance to the theatre open, and she can walk in. Come on! Why didn't they just have someone at the box office. Then she'd use her card and get in to the theatre. Or else, she could have done some other activities, then gone back to the theatre later in the game! Any of you have thoughts on this subject?
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#120394 - 04/16/06 03:31 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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True Blue Boomer
Registered: 11/21/00
Posts: 21599
Loc: United Kingdom
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Hi Douglas If you are expecting that the majority of adventure games be logical then you will be sorely disappointed Some of the "Classics" from the glory days of adventure games had the most illogical puzzles known to man Cheers and 
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Time : The Most Precious Commodity
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#120395 - 04/16/06 03:31 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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The Mischievous Moderator
Sonic Boomer
Registered: 06/02/04
Posts: 27907
Loc: Texas
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Isn't it amazing how people will love a game, hate it or just not care one way or the other? I liked the game a lot......loved finding a use for Guy. I didn't mind all of the conversation or being side tracked by clues. When I played the game, I'd never even seen a walkthrough or heard of gaming forums and to be honest, I didn't know I could die in a game. I simply enjoyed poking around and borrowing things when I could. It was a learning experience for me and hopefully I'll remember what I did learn.
Sue
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Yesterday is but today's memory, tomorrow is today's dream. Kahlil Gibran
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#120397 - 04/16/06 04:08 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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GB Reviewer Glitches Moderator
Sonic Boomer
Registered: 10/24/00
Posts: 34068
Loc: southeast USA
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Originally posted by Douglas Bregger: Come on! Why didn't they just have someone at the box office. Then she'd use her card and get in to the theatre. It's what's known as a puzzle. If you don't like them, you're playing the wrong kind of game. The puzzle you described is pretty typical for 3rd person adventure games. You need to get in somewhere. You're blocked from getting in by the normal routes. So you have to be creative and find some other solution, often doing things you'd never do in real life. Success is often rewarded by an amusing cut scene.
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#120399 - 04/16/06 04:46 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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BAAG Specialist
Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
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I like that kind of puzzle as long as it can be logically solved. I don't like puzzles that make me revisit the same places I've been to 10 times already because the solution is so obscure. That's one of the reasons I prefer 3rd person. I loved TLJ and thought the puzzles were fair. Melanie 
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"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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#120400 - 04/16/06 05:20 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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GB Reviewer Glitches Moderator
Sonic Boomer
Registered: 10/24/00
Posts: 34068
Loc: southeast USA
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Originally posted by BillyBob: The first puzzle I remember that was really illogical to me was after getting into the Clock Tower in MYST (my first game) and having to pull the chains to get a certain number to come up. I was stuck for a week on that one and even charted out all the possible combinations before I discovered, by accident, why logic didn't work. I don't remember that particular puzzle as being illogical. You know the number you're shooting for. You experiment with the machine to see how it operates to get different numbers to come up. You observe what you do to get one number to change, to get two numbers to change, etc. Where wasn't it logical?
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#120402 - 04/16/06 07:11 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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Addicted Boomer
Registered: 04/03/06
Posts: 1853
Loc: Rockford, Illinois
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Okay, I liked the game, but that doesn't mean I have to like every puzzle in the game. I remember that box office only too well. I thought that was the way to go since I had the card. I figured there was just something I had to do first before the box office would open. Sometimes just walking out of a scene and into another scene or two and then walking back will move things along and the box office would be open. Or maybe I had to do something else that would trigger the opening of that box office. Finally the thing I personally had to do, was go to the walkthrough! Once I was pushed away from box-office-thinking, I was able to figure out the hat trick for the shadow and some of the rest. I think the box office was there to deliberately trap one! Is that fair? Oh sure, in adventure games it is, I reckon. Anyway, I can certainly empathize with Doug's frustration over that puzzle. I'm sure everybody has felt exactly that same way over different puzzles in different games. Be honest, haven't you?
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To love is to be happy with!
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#120403 - 04/16/06 07:23 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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Addicted Boomer
Registered: 01/07/01
Posts: 1773
Loc: Orillia, Ontario, Canada
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I'm not a fan of those types of puzzles either, in particular when they get really complex - need key from guy who needs water. To get water need to talk to girl who shows you a well, but now you need a bucket, etc.. It's not even a matter of lateral thinking, because those types of puzzles can be fun. If I knew that I had exhausted all the conversations, and found all the items I need, then I could apply myself to come up with a solution, however goofy it may sound. The problem is that you never really know if you've got every bit of information, and often you try to solve the puzzle without a vital clue. I tend to use hints and WTs in these situations, to avoid the frustration of resorting to try all items on everyone and everything and to ease the boredom of having to retrace your steps multiple times. Some games do make it easier by refusing progression until all the tasks are done. Then you know for sure that you missed something. I much prefer puzzles other than the inventory/dialogue kind. I played TLJ early on in my gaming career, and managed very little of it without hints. I'd probably do better now, but knowing my preferences, I wouldn't be as likely to buy it now.
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Occasionally visiting Uru Live (KI 00637228).
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#120404 - 04/16/06 07:28 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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Adept Boomer
Registered: 08/15/02
Posts: 10663
Loc: Massachusetts
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Originally posted by Jenny100: Originally posted by Douglas Bregger: [b] Come on! Why didn't they just have someone at the box office. Then she'd use her card and get in to the theatre. It's what's known as a puzzle. If you don't like them, you're playing the wrong kind of game. The puzzle you described is pretty typical for 3rd person adventure games. You need to get in somewhere. You're blocked from getting in by the normal routes. So you have to be creative and find some other solution, often doing things you'd never do in real life. Success is often rewarded by an amusing cut scene. [/b]Exactly! Rusty 
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Even monkeys fall from trees sometimes.
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#120405 - 04/16/06 07:28 PM
Re: A Complaint About Adventure Games -- Possible Spoilers Within
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Adept Boomer
Registered: 12/13/03
Posts: 14141
Loc: Northeast NJ
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OMG.................Douglas Bregger That Game I thought was the BEST Have some patience Also Darleen
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Luv Dar
GameBoomers "Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
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