Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120394
04/16/06 03:31 PM
04/16/06 03:31 PM
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Joined: Nov 2000
Posts: 34,369 United Kingdom
Mad
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Hi Douglas If you are expecting that the majority of adventure games be logical then you will be sorely disappointed Some of the "Classics" from the glory days of adventure games had the most illogical puzzles known to man Cheers and
Time : The Most Precious Commodity
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120395
04/16/06 03:31 PM
04/16/06 03:31 PM
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Joined: Jun 2004
Posts: 27,907 Texas
texaslady
The Mischievous Moderator
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The Mischievous Moderator
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Isn't it amazing how people will love a game, hate it or just not care one way or the other? I liked the game a lot......loved finding a use for Guy. I didn't mind all of the conversation or being side tracked by clues. When I played the game, I'd never even seen a walkthrough or heard of gaming forums and to be honest, I didn't know I could die in a game. I simply enjoyed poking around and borrowing things when I could. It was a learning experience for me and hopefully I'll remember what I did learn.
Sue
Yesterday is but today's memory, tomorrow is today's dream. Kahlil Gibran
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120397
04/16/06 04:08 PM
04/16/06 04:08 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
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Originally posted by Douglas Bregger: Come on! Why didn't they just have someone at the box office. Then she'd use her card and get in to the theatre. It's what's known as a puzzle. If you don't like them, you're playing the wrong kind of game. The puzzle you described is pretty typical for 3rd person adventure games. You need to get in somewhere. You're blocked from getting in by the normal routes. So you have to be creative and find some other solution, often doing things you'd never do in real life. Success is often rewarded by an amusing cut scene.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120399
04/16/06 04:46 PM
04/16/06 04:46 PM
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Joined: Jan 2004
Posts: 5,041 Bay Area, CA
Melanie1
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I like that kind of puzzle as long as it can be logically solved. I don't like puzzles that make me revisit the same places I've been to 10 times already because the solution is so obscure. That's one of the reasons I prefer 3rd person. I loved TLJ and thought the puzzles were fair. Melanie
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120400
04/16/06 05:20 PM
04/16/06 05:20 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
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Originally posted by BillyBob: The first puzzle I remember that was really illogical to me was after getting into the Clock Tower in MYST (my first game) and having to pull the chains to get a certain number to come up. I was stuck for a week on that one and even charted out all the possible combinations before I discovered, by accident, why logic didn't work. I don't remember that particular puzzle as being illogical. You know the number you're shooting for. You experiment with the machine to see how it operates to get different numbers to come up. You observe what you do to get one number to change, to get two numbers to change, etc. Where wasn't it logical?
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120402
04/16/06 07:11 PM
04/16/06 07:11 PM
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Joined: Apr 2006
Posts: 1,853 Rockford, Illinois
sierramindy
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Okay, I liked the game, but that doesn't mean I have to like every puzzle in the game. I remember that box office only too well. I thought that was the way to go since I had the card. I figured there was just something I had to do first before the box office would open. Sometimes just walking out of a scene and into another scene or two and then walking back will move things along and the box office would be open. Or maybe I had to do something else that would trigger the opening of that box office. Finally the thing I personally had to do, was go to the walkthrough! Once I was pushed away from box-office-thinking, I was able to figure out the hat trick for the shadow and some of the rest. I think the box office was there to deliberately trap one! Is that fair? Oh sure, in adventure games it is, I reckon. Anyway, I can certainly empathize with Doug's frustration over that puzzle. I'm sure everybody has felt exactly that same way over different puzzles in different games. Be honest, haven't you?
To love is to be happy with!
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120403
04/16/06 07:23 PM
04/16/06 07:23 PM
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Joined: Jan 2001
Posts: 2,046 Ontario, Canada
colpet
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I'm not a fan of those types of puzzles either, in particular when they get really complex - need key from guy who needs water. To get water need to talk to girl who shows you a well, but now you need a bucket, etc.. It's not even a matter of lateral thinking, because those types of puzzles can be fun. If I knew that I had exhausted all the conversations, and found all the items I need, then I could apply myself to come up with a solution, however goofy it may sound. The problem is that you never really know if you've got every bit of information, and often you try to solve the puzzle without a vital clue. I tend to use hints and WTs in these situations, to avoid the frustration of resorting to try all items on everyone and everything and to ease the boredom of having to retrace your steps multiple times. Some games do make it easier by refusing progression until all the tasks are done. Then you know for sure that you missed something. I much prefer puzzles other than the inventory/dialogue kind. I played TLJ early on in my gaming career, and managed very little of it without hints. I'd probably do better now, but knowing my preferences, I wouldn't be as likely to buy it now.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120404
04/16/06 07:28 PM
04/16/06 07:28 PM
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Joined: Aug 2002
Posts: 10,663 Massachusetts
friedmonky
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Originally posted by Jenny100: Originally posted by Douglas Bregger: [b] Come on! Why didn't they just have someone at the box office. Then she'd use her card and get in to the theatre. It's what's known as a puzzle. If you don't like them, you're playing the wrong kind of game. The puzzle you described is pretty typical for 3rd person adventure games. You need to get in somewhere. You're blocked from getting in by the normal routes. So you have to be creative and find some other solution, often doing things you'd never do in real life. Success is often rewarded by an amusing cut scene. [/b]Exactly! Rusty
Even monkeys fall from trees sometimes.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120405
04/16/06 07:28 PM
04/16/06 07:28 PM
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Joined: Dec 2003
Posts: 15,022 Northeast NJ
Darleen03
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OMG.................Douglas Bregger That Game I thought was the BEST Have some patience Also Darleen
Luv Dar
GameBoomers "Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120409
04/16/06 09:16 PM
04/16/06 09:16 PM
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Joined: May 2002
Posts: 7,764 Kentwood, Left my heart in New...
JohnBoy
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TLJ=One of the best games ever.
I Baag, Therefore I Am. Update: I Don't Baag Anymore, Therefore I Ain't! Update: I'm baaging again but just a little. JohnBoy ----------------
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120414
04/17/06 01:52 AM
04/17/06 01:52 AM
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Joined: Jan 2004
Posts: 5,041 Bay Area, CA
Melanie1
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I'm playing one of those frustrating games now, Scratches. Absolutely nothing that should work to solve the puzzles seems to. I like the puzzles that you have to do a million things to solve them better than the puzzles where you don't even get a clue as to what to do next. I guess it's one of the reasons I like third person games. Wamdering around the same place endlessly in silence is not for me. I always felt like a solution would come to me in TLJ or in Runaway for that matter, but this game reminds me of the myst games only with a smaller territory to cover. I could use a game mate on this one. Melanie
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120416
04/17/06 09:22 AM
04/17/06 09:22 AM
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Joined: Jan 2001
Posts: 7,858 North Florida
BillyBob
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Originally posted by Jenny100:
I don't remember that particular puzzle as being illogical. You know the number you're shooting for. You experiment with the machine to see how it operates to get different numbers to come up. You observe what you do to get one number to change, to get two numbers to change, etc. Where wasn't it logical? Remember, this was my first game and each time you pulled one chain and let go the numbers shifted by one so I expected the second chain to finish accessing the correct numbers the same way. When you pulled the second chain they did the same thing and it was impossible to get the proper set of numbers to come up; you had to pull and hold the second chain till the right numbers appeared. That might have seemed logical to some but it didn't to me at the time.
I didn't do it......and if I did I'm not guilty!
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120417
04/17/06 09:30 AM
04/17/06 09:30 AM
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Joined: Aug 2002
Posts: 2,932 Sumrall, MS
raylinstephens
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QUOTE]One of my most favorite, Mad, was in Tony Tough where you had to freeze a worm to use in a keyhole so the door would open... [/QB][/QUOTE] Deja vu! There was a puzzle like that in Xanth! Linda
So many games, so little time.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120419
04/17/06 11:09 AM
04/17/06 11:09 AM
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Joined: Feb 2006
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The Haze
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It seems to me that the "Complaint about adventure games" is actually the advantage of them. If you're looking for lightweight fun there are games like The Cameron Files available. If you have masochistic tendencies (As do most gamers at times) there are plenty of really difficult games to play. They can be happy, sad, realistic, or fantasy. I've often felt that the ability to find a game which matches your mood or intention is the reason adults play them.
If all the people were heroes, there would be no one to watch the parades.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120420
04/17/06 07:57 PM
04/17/06 07:57 PM
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Joined: Apr 2006
Posts: 1,853 Rockford, Illinois
sierramindy
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Why do I get the feeling that honesty is being mislaid here? Like I have lots of patience, but sometimes it just runs out. I admit it! That's when a walkthrough can be a lifesaver. Some puzzles are hard to do even following a walkthrough. There was one puzzle that worked like Rubic's Cube (I think it was in NiBiRu) and following the walkthrough was really hard work. I did manage it in the end, but I surely could have done without it. The game itself was not the greatest, but it was okay and I was able to finish it, always a plus!
To love is to be happy with!
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120423
04/17/06 09:35 PM
04/17/06 09:35 PM
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Joined: Jan 2004
Posts: 5,041 Bay Area, CA
Melanie1
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I'm not at the ending of scratches yet so don't know if I'm going to wind up really liking it in spite of the slow frustrating beginning or not. There are a lot of things in it that I really like a lot. I just think that some games make the solutions too obscure and if it's too frustrating it can take away the fun because it distracts you from the story. I'm hoping this one doesn't turn out that way but too soon to tell. Running around doing a bunch of silly chores to move on, can sometimes be fun because of the side quests though. I also play to have fun and unwind and get into the story. I love a good story that wraps me up in it and flows seamlessly. I find that the mood fitting the game is very important too though and something that really bores me today, may be just what I want tomorrow. I get masochistic in regards to finishing a puzzle because I'm too stubborn to let it beat me but not as far as an entire game goes. I've learned ot just quit it and play something else if not having fun. Melanie
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120425
04/17/06 10:10 PM
04/17/06 10:10 PM
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Joined: Dec 1999
Posts: 31,224 Northwestern New Mexico, USA
Jenny
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Grande Olde Dame
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I think part of what we're seeing is just different people liking different sorts of puzzles. For instance, a lot of people like what I call "logical, scientific" puzzles--like Schizm, for instance. I prefer the "inventory" based puzzles, and those are the ones where you often get these whacky solutions. To which I say "more, more, more"...
"Once you give up integrity, the rest is easy." Anonymous
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120427
04/18/06 07:23 AM
04/18/06 07:23 AM
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Joined: Feb 2006
Posts: 1,048 SE Michigan
The Haze
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While I have long been a fan of the MYST games, one in particular exemplifies the type of game I really dislike. The spider chair in MYST IV is simply a lousy device. I eventually read all the material; contemplated the situation; and figured out precisely what to do. (That's what gamers do and I loved that part.) The problem was that once I know what to do, I still couldn't do it! It seemed to take forever and ruined much of the game for me. I even broke down and checked a walkthrough; discovered my solution was correct; and it still took forever. There are a few puzzles where you are irritated after you figure them out. That seems wrong.
If all the people were heroes, there would be no one to watch the parades.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120428
04/18/06 09:12 AM
04/18/06 09:12 AM
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Joined: Apr 2006
Posts: 2,403 G.H. WA
zookeeper
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My favorite games in the many, many, many, that I've played are my first 3...The Dig, Shivers, and Myst. I played them before there were online walkthroughs so I was pretty much on my own. I did get stuck at one point in The Dig where I had to go to Best Buy and look it up in the Strategy Guide. That was before they sealed them in plastic wrap. It was a completely illogical puzzle as far as I could tell. Even after consulting the guide, I couldn't figure out how the developers arrived at that solution.
My point though, as frustrating as they were at times, theres nothing like figuring it out on your own. And I think that's one of the reasons these three games my all time favorites.
I child-proofed my home... but they're still getting in!
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120429
04/18/06 11:47 AM
04/18/06 11:47 AM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
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Originally posted by The Haze: While I have long been a fan of the MYST games, one in particular exemplifies the type of game I really dislike. The spider chair in MYST IV is simply a lousy device. I eventually read all the material; contemplated the situation; and figured out precisely what to do. (That's what gamers do and I loved that part.) The problem was that once I know what to do, I still couldn't do it! That's one of the problems I had with Myst IV. There were two other puzzles with similar dexterity requirements. None of the previous Myst games required any dexterity. But remember Myst IV wasn't made by Cyan. Originally posted by BillyBob: Remember, this was my first game and each time you pulled one chain and let go the numbers shifted by one so I expected the second chain to finish accessing the correct numbers the same way. ...you had to [b]pull and hold the second chain till the right numbers appeared. That might have seemed logical to some but it didn't to me at the time. [/b] OK, now I see what you're saying. That kind of thing is hardly unique to Myst or Mystlike games though. It's more about not understanding every aspect of the interface than about the puzzle itself. It's like missing things in Black Mirror because you didn't right-click something. And as much as Pandora Directive is a good game, the interface tripped me up a lot - kind of like having two inventories. And there are several games where you have to click-and-drag instead of clicking on something. The interface can be a puzzle in itself.
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