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#120943 - 06/18/06 12:25 PM Re: Keepsake..,,brillant and sad...
niteowl07 Offline
BAAG Specialist

Registered: 11/06/05
Posts: 7568
Loc: the dusty desert
I think for me,despite the pros and cons,the biggest letdown was the ending - if it had been handled a little differently,i think it would have made a huge difference in the way i considered the entire game...

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#120944 - 06/18/06 12:30 PM Re: Keepsake..,,brillant and sad...
wysewomon Offline
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Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Why did you conside the ending a letdown? I saw it coming from miles away, and it was sad and a little abrupt, but not a letdown. Just curious.

WW
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#120945 - 06/19/06 02:30 PM Re: Keepsake..,,brillant and sad...
Wollmaus Offline
Settled Boomer

Registered: 04/10/06
Posts: 422
Loc: Germany
Which ending would you have liked better, niteowl07? And do you mean by ending the last few sentences or the sanctuarium?

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#120946 - 06/19/06 11:00 PM Re: Keepsake..,,brillant and sad...
niteowl07 Offline
BAAG Specialist

Registered: 11/06/05
Posts: 7568
Loc: the dusty desert
Oh, you knew how it would end alright,but after the last puzzle ,the ending just seemed a little flat - hard for me to explain. Just my opinion.

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#120947 - 06/20/06 10:41 AM Re: Keepsake..,,brillant and sad...
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Well, I have to admit that I wanted to beat Nathaniel over the head with a big stick and his belated realisation about his behaviour didn't satisfy me--in fact, it kind of seemed as if he went from beating his breast in one way to doing it in another. Indulging in self-pity rather than taking real responsibility. Oh well.

WW
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"So then he says it's enough to take aim! What's that supposed to mean?!?"


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#120948 - 06/20/06 11:23 AM Re: Keepsake..,,brillant and sad...
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35627
Loc: southeast USA
Quote:
Originally posted by wysewomon:
Well, I have to admit that I wanted to beat Nathaniel over the head with a big stick and his belated realisation about his behaviour didn't satisfy me--in fact, it kind of seemed as if he went from beating his breast in one way to doing it in another. Indulging in self-pity rather than taking real responsibility. Oh well.
I completely agree. I was hoping he'd make an effort to be like the kind and helpful person Lydia remembered him being from when she was a kid.

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#120949 - 06/20/06 07:05 PM Re: Keepsake..,,brillant and sad...
syd Offline
Adept Boomer

Registered: 11/12/99
Posts: 12306
Loc: Body in California/Heart in Ha...
I just finished it last night. Have to admit I absolutely loved it. It's the game I was hoping Dreamfall was going to be. I didn't mind the to-ing and fro-ing at all (guess because I'm used to it in RPGs.) Loved Zak as a sidekick - he's right up there with Crow IMHO. The only puzzle I absolutely gave up on (and not because I didn't know what to do) was the telescope one - could not get thosee numbers to line up correctly to save me. Sure reminded me of the magical school in Harry Potter - which is another point in it's favor since I'm a Harry Potter fan laugh

And as to Nathaniel - I was ready to smack him upside the head also.
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#120950 - 06/20/06 07:14 PM Re: Keepsake..,,brillant and sad...
Dudemom_2000 Offline
Settled Boomer

Registered: 04/18/04
Posts: 842
Loc: Ohio
I just finished Keepsake and I must say I liked it. I enjoyed the plot driven story, sad, yes but neat characters. It is nice to see developers coming up with some variety. This was not necessarily a garden variety adventure. It had what I consider a pretty good to great hint system with the option to work your way around a puzzle that might be too difficult or perplexing. Nice save system too.

Voice acting might have been a tad better, but it isn't even a blip on my radar! I think the fact that I kept coming back night after night to play the next section says it all. It got me involved and thinking and for me that is the goal of a good adventure game.

Yes, I wanted to smack Nathaniel too!

I really liked Lydia (great strong female character) and Zak (nice guy) and the surroundings were just beautifully rendered. Very nice game that I would recommend...
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#120951 - 06/21/06 11:06 AM Re: Keepsake..,,brillant and sad...
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
The one thing I would really criticize (trying very hard not to make a spoiler) is that many...okay, ALL of the riddle-based puzzles were just too obscure. I had no problem lining up the numbers in the observatory puzzle, but interpreting the clues in the tapestry... well, they just had no meaning. Same with the garden tapestry (but at least with that one when I checked out the hints I figured out what was going on and could solve the puzzle--with the observatory it was just "what the heck are they thinking??? duh " I also wish that when you picked the "please solve this puzzle for me!" option, the game had actually shown the solution, rather than just jumped to the next scene.

WW
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"So then he says it's enough to take aim! What's that supposed to mean?!?"


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#120952 - 06/21/06 03:55 PM Re: Keepsake..,,brillant and sad...
sierramindy Offline
Addicted Boomer

Registered: 04/03/06
Posts: 1853
Loc: Rockford, Illinois
I'm totally hopeless! Not only do I use the hints and the solutions to puzzles, and the map, but I also have both GB and JA walkthroughs and I still get lost. It's really rough and I keep wondering where are those teleporters I keep reading about?
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#120953 - 06/21/06 04:24 PM Re: Keepsake..,,brillant and sad...
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35627
Loc: southeast USA
Sierramindy,
You don't find the teleporters until you get to the second part of the game, after you solve the Minotaur puzzles.

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#120954 - 06/21/06 06:12 PM Re: Keepsake..,,brillant and sad...
Dudemom_2000 Offline
Settled Boomer

Registered: 04/18/04
Posts: 842
Loc: Ohio
I worried about the teleporters after I read about them in the walkthrough. But they turned out to be pretty handy. You should print the map - it won't really give anything away but it is handy to use to help figure out where you have to go next.
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"Face it, I'm older and I have more insurance!" Evelyn Couch 'Fried Green Tomatoes'

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#120955 - 06/22/06 04:35 PM Re: Keepsake..,,brillant and sad...
sierramindy Offline
Addicted Boomer

Registered: 04/03/06
Posts: 1853
Loc: Rockford, Illinois
I liked the Minotaur puzzle and tried very hard to work it, but had to save so many times to go back to it after not getting it yet that I was afraid I would run out of SAVES, so I let the 4th hint do it. I watched and I was right for about the first third of the puzzle but after that I lost it. I'm now where Zak had the potion and I'm supposed to solve the next puzzle with him provided I can find the right place. Does the teleporter come after I/we do this puzzle?
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#120956 - 06/23/06 12:47 PM Re: Keepsake..,,brillant and sad...
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
sierra, sounds like you have 2 more trials to go before you can access the upper levels of the castle.

WW
_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"


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#120957 - 06/23/06 03:02 PM Re: Keepsake..,,brillant and sad...
sierramindy Offline
Addicted Boomer

Registered: 04/03/06
Posts: 1853
Loc: Rockford, Illinois
I've passed the 2 trials (well, the game did) and Zak and I have been teleported to the upper level. That map is harder for me to understand than the first one! I found 2 teleporters and they don't work! Doesn't that beat all?
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