Thanks for responding folks
nfernoj13usa's idea is one that I've always favoured but I suppose it would just be too expensive to build in an "action/no action mode ??
[Not being a "techie type" I can't be sure but finance IS usually a major decider in just about every aspect of everything
Probably the nearest I've been to that was Indy and the Fate of Atlantis where you could choose from three different modes.
Of course, most of us would have a go at all three modes anyway, just to see if we could do 'em
And I have played something else that offered "more towards adventure" or "more towards action" settings but I can't think what it was. However, I'm sure someone else out there has better recall than me and will be able to identify it immediately <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" /> !!
Yes, gremlinuk, Dragon Riders is just the type of game I had in mind when I posted this topic. And, although I couldn't get it to run, I think Ananchronox is another. There are quite a few knocking about and more, I'm certain, in the pipeline.
I suppose a major category could be called "Hybrids" and that category itself could be subdivided according to what elements a game might contain ....................
Action/Adventure. Adventure/RPG. ETC.
On the other hand, apart from "picky" people like myself, maybe nobody is really that bothered anyway