#122312 - 07/18/02 04:05 PM
Re: Adventure/RPG
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GB Reviewer Glitches Moderator
Sonic Boomer
Registered: 10/24/00
Posts: 38735
Loc: southeast USA
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It's possible to play the RPG Might and Magic VII without killing anything. Check out this victory post at Google Groups for details. Here's an excerpt:
In Harmindale we found our castle full of rats and goblins. The butler suggested violence.
"Good gracious NO! We wouldn't *think* of harming those poor creatures!"
So the butler left for an indefinite stay at the inn. And we had another problem; we were almost out of gold. Now, unscrupulous adventurers have been known to hunt down various creatures, savagely attack and slaughter them, and steal their treasure. No wonder those creatures react so negativly when they see adventurers aproaching! It's time to break the cycle of violence. We would earn our gold only by honorable means -- like gambling.
Edited by looney4labs (06/26/07 04:54 PM) Edit Reason: remove broken link
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#122313 - 07/18/02 04:09 PM
Re: Adventure/RPG
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Shy Boomer
Registered: 07/17/02
Posts: 93
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Never played baulders gate, havent really played an rpg in a long time. I simply dont like em. Dont know why, must be the pointing and clicking or the fantasy.
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The best part of playing a game is for it to never end. A long game is a good game!
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#122314 - 07/18/02 05:54 PM
Re: Adventure/RPG
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BAAG Specialist
Registered: 11/01/99
Posts: 9329
Loc: ex-new yorker
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Jenny: The only way you could even try to do something like that post is after you already know the game inside out. Some MM nuts will do anytihng to make the game a challenge. This is one way, another way is to have a party with one person or to finish the game in one months game time. There is no way a person playing the game for the first time would be able to accomplish this. The MM series is known to be a very combat oriented series.
salim: Not all RPGs are fantasy both but it is true that most are.
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Zanthia
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#122316 - 07/18/02 06:11 PM
Re: Adventure/RPG
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BAAG Specialist
Registered: 01/16/02
Posts: 6695
Loc: Long Island, N.Y.
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Zanthia, excuse my ignorance, but what is a turn based RPG?
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Fil
There is a fine line between genius and insanity. I have erased this line. Oscar Levant
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#122317 - 07/18/02 06:36 PM
Re: Adventure/RPG
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Sonic Boomer
Registered: 11/21/00
Posts: 27960
Loc: United Kingdom
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Hi Jenny. I thought it was an hilarious post And as Zanthia says - "specialist gamers only" need apply Cheers. Mad 
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Time : The Most Precious Commodity
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#122318 - 07/18/02 06:39 PM
Re: Adventure/RPG
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Shy Boomer
Registered: 07/17/02
Posts: 93
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Yea. Rpg's can be fun but I like more suspense and exploring instead a person playing a role. but You never know I might like some of them that i've never tried.
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The best part of playing a game is for it to never end. A long game is a good game!
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#122319 - 07/19/02 04:28 PM
Re: Adventure/RPG
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Settled Boomer
Registered: 05/15/02
Posts: 112
Loc: England
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I think to distinguish between different genres is important when it comes to adventure gaming. Adventure games are unique in that the challenge is overwhelmingly one of mental exercise. When reflex sequences are added, it alienates and frustrates a lot of gamers (as we can see from the reaction to Simon 3D). Hybrid labels (action/adventure rpg/adventure) let me know what type of challenge I'm going to get from the game.
----- If you don't like the RPGs you've played, but have never tried a Baldur's Gate/Planescape Torment type RPG, then I strongly recommend you try one out. The gameplay is quite different from Diablo-style RPGs, and I'm sure they must be pretty cheap to buy by now. And if you really believe a long game is a good game, get Baldur's Gate 2!
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#122321 - 07/20/02 04:46 PM
Re: Adventure/RPG
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Settled Boomer
Registered: 03/15/00
Posts: 735
Loc: Sydney, Australia
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hrmn... some games are able to integrate 2 genres flawlessly.... and especially adventure/RPG, some have this "difficulty" setting or some other options which essentially is asking "do you want to play this game in adventure mode or RPG mode?"... which typically means easier/harder fights, or more/less combats, or how often puzzles are encountered... I recall this game (but can't remember the title) that if you had it to RPG mode then it'll keep track of experience points and levels and skills etc, but in adventure mode you don't have to worry about all of that...
the problem with these games however is they tend to be rather short or linear and superficial, but the concept is there...
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#122322 - 07/20/02 05:11 PM
Re: Adventure/RPG
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Settled Boomer
Registered: 05/15/02
Posts: 112
Loc: England
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Yes. I've played very few adventure/blah hybrids, but in those few the adventure aspect of the games was dampened down considerably. The puzzles were in a much more simplistic form than the real brain-grinders found in good adventure games. I've always assumed this was a natural consequence of trying to appeal to a cross genre audience. However, my experience of adv/blah hybrids is very limited, so I'm wondering if there are hybrid games out there that do include equally good puzzles as in pure adventure games. What do you think?
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#122323 - 07/20/02 05:13 PM
Re: Adventure/RPG
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Grand wizard of high mucky muck
Adept Boomer
Registered: 01/08/02
Posts: 13453
Loc: Texas
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Fildil, I don't know of any either, but the aforementioned Dragonriders of Pern would be one of the closest to that - you actually kill very little, and if you utilize sneak and running probably next to nothing. I, however, was not a good sneak, so had to be better at the sword.
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#122325 - 07/21/02 10:11 AM
Re: Adventure/RPG
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BAAG Specialist
Registered: 01/16/02
Posts: 6695
Loc: Long Island, N.Y.
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Jude, I guess I should have made myself clearer. When I say "kill" I really mean fighting someone or something off. My reflexes seem to be non-existent and I always wind up dead or knocked out. I played Harry Potter with my grandson and found out that I couldn't fly a broomstick, leap or evade things that were trying to get me. I really wanted to play an RPG but I guess their not for me.
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Fil
There is a fine line between genius and insanity. I have erased this line. Oscar Levant
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