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#122327 - 07/21/02 11:24 AM Re: Adventure/RPG
Nellie Offline
Settled Boomer

Registered: 05/15/02
Posts: 112
Loc: England
Reflexes not required! Just pause the game when you see enemies and take as long as you want to tell your characters what to do, then unpause again. You can pause whenever you want, for as long as you want.
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#122328 - 07/21/02 11:46 AM Re: Adventure/RPG
Salim Offline
Shy Boomer

Registered: 07/17/02
Posts: 93
You dont need reflexes, for games becasue ur not actually catching a ball reall fast, or tryin to target something, just take your time and plan before you play.
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#122329 - 07/21/02 12:26 PM Re: Adventure/RPG
Mad Offline
True Blue Boomer

Registered: 11/21/00
Posts: 23180
Loc: United Kingdom
Hi fildil.

You sound a bit like me smile
You don't have the fastest reactions in the world when it comes to timed sequences or combat ?? happydance

Cheers.

Mad wave
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#122330 - 07/21/02 01:20 PM Re: Adventure/RPG
fildil Offline
BAAG Specialist

Registered: 01/16/02
Posts: 6325
Loc: Long Island, N.Y.
Thanks everybody, I didn't realize that I could pause the game so that I can plan my moves. I'm going to give it a try. I have a feeling with all my pausing that I will be at the game for quite a while.
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#122331 - 07/21/02 04:11 PM Re: Adventure/RPG
Magician Offline
Settled Boomer

Registered: 03/15/00
Posts: 735
Loc: Sydney, Australia
nod - I too like turn-based games... which is why I really dislike under a killing moon and pandora's directive (or whatever was the sequel) - there were far too many timed puzzles for my liking. The occasional one or 2 is ok, but there's too many in those 2 games.

Return to Krondor I suppose is trying to simulate the adventure/RPG nature of its prequel - Betrayal at Krondor. In BaK, you can do all sorts of sub-quests solve mysteries, explore dungeons etc and the world is HUGE... RtK however is VERY linearas I mentioned above...

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