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Odd game marketing question #123735
01/21/03 05:34 PM
01/21/03 05:34 PM
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Having published a game, it is my experience that retail stores are king. However, over the next year, would there be any interest from the gaming community to purchase "chapters" for, say, $2 or $3 per chapter until the full game is complete? It's almost the same as waiting for the next season of your favorite tv show.
thoughts?
Comments?
Troyan Turner
The Danse Macabre Multimedia

Re: Odd game marketing question #123736
01/21/03 06:02 PM
01/21/03 06:02 PM
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Witchen Offline
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Hi Troyan.............Great idea!
I'd be the first one to hop on that bandwagon! smile

Success of this idea might likely depend on the overall quality and length of the first issue.....first impressions count big time, as I'm sure you're very much aware! And, it might be nice to know how many installments are planned ahead of time, too.

Regards, Witchen

Re: Odd game marketing question #123737
01/21/03 06:20 PM
01/21/03 06:20 PM
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This is the way that Valhalla has been marketed. I think they are on episode six of a projected twelve all together. You pay for the episode and then download it to your computer--after that it's not necessary to be on the Net to play...


"Once you give up integrity, the rest is easy." Anonymous
Re: Odd game marketing question #123738
01/21/03 06:45 PM
01/21/03 06:45 PM
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isn't this also how the ladystar game is being done?

i'd just be worried about whether the game would ever get finished. i remember when stephen king started selling chapters of a book online, and then wasn't motivated to finish writing the book...

-emily

Re: Odd game marketing question #123739
01/21/03 07:12 PM
01/21/03 07:12 PM
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BillyBob Offline
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fov (emily) said it before I could. What's to say those who buy a few chapters are not going to see the game finished because there wasn't enough sold.......or the people making the game lost interest and decided to do something different?

I have a scanner I bought some time ago but it still works fine. Went to the maker's site one time and it said they had all gone to Hawaii. Never saw them again.


I didn't do it......and if I did I'm not guilty!
Re: Odd game marketing question #123740
01/21/03 07:13 PM
01/21/03 07:13 PM
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Quote:
Originally posted by fov:
isn't this also how the ladystar game is being done?
Yes.

[quote]i'd just be worried about whether the game would ever get finished.
If this is intended to be a method to get funding to complete the game by selling an incomplete story, I not sure I really see it working very well. (of course I may well be very wrong) smile

How much does it cost to process a $2 or $3 credit card transaction?

It is true that the really big businesses make their money by repeat sales (so, lots and lots of sales of small increments sounds good), but they don't rely on a relatively small market place... look at McDonald's... loads of outlets, small margins, but millions of sales.

To be honest, I don't know how McD's does it, because the food is dreadful (question: does McD's sell food at all?)... and I would expect them to have trouble getting repeat business. I suspect, however, it is because you can rely on McD's to be the same 'food' worldwide, making it an easy choice, rather than a good one.

Anyway, back to the point. Are you going to be able to create a game that draws people in strongly enough to make them want to buy 36 episodes over (let us say) 12 months? To do this, surely you need a game that has at least 4-6 hours play per episode, and you'll need the majority of the episodes ready at 'go live' so that the power gamers (like 'boomers who spend 6-10 hours gaming per week (or more)) will keep your game on their radar long enough to buy subsequent episodes.

This is a bk**dy big commitment for you as a developer & publisher... but if you can do it, it could be awesome!

Good luck,
The Gremlin.

p.s. I know this is a bit unfocused and rambling, but it's late here just now. wink

Re: Odd game marketing question #123741
01/21/03 08:47 PM
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mszv Offline
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Hi,
I'd be willing to give it a go if I really liked the game. I'm eagerly reading the installments of Broken Saints, an animated graphic novel, but then again, Broken Saints is free.

My big concern would be whether the game was going to be finished. If I was concerned enough, I would not buy the chapters until I saw that the game was far enough along that you would complete it.


mszv, amarez in Myst Online (KI 89257)and my online worlds.

blog - http://www.amarez.com, Twitter - http://www.twitter.com/amareze
Re: Odd game marketing question #123742
01/21/03 11:19 PM
01/21/03 11:19 PM
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Same Troyan who posted on the DC website about making further installments of The Forgotten?

If you decide to go that route, make sure it is priced accordingly. If the overall price is more than the game, as a whole, you may get some upset customers.

I'm still for the other 6 installments if you're still contemplating the idea.

Good luck.


fanatic

Re: Odd game marketing question #123743
01/21/03 11:32 PM
01/21/03 11:32 PM
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How big would the downloads be?
How long would the chapters be?

Re: Odd game marketing question #123744
01/22/03 12:48 AM
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Yes, I am the original developer of The Forgotten. I've spent a lot of time talking to Dreamcatcher about obtaining the rights to finish the series and they see it as more of a hassle than it would be worth at this point. They are very interested to see my other idea when it is ready.
Depending on what online option and what bank you partner with, it could be profitable to venture to sell in chapters.
As far as buying something that might not be finished, all I can say is doing another game is a passion. Also, let's say you buy 3 chapters and are satisfied, but for some reason the game will not be finished. You're only out $9. What's the difference, monetarily speaking, if the chapters were worth $3 a piece?
Be aware, I'm an avid gamer myself, but once you step into a developer's shoes, its hard to see the forest for the trees sometimes, so I'm not being adversarial in any way, just curious the mindset of the gaming community.
Thanks again for all of your support and responses
Troyan Turner
The Danse Macabre Multimedia

Re: Odd game marketing question #123745
01/22/03 01:06 AM
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Another thing is we could publish the chapters and they will be playable entirely online. Saving, acct info, everything is in your acct online. If anyone finds a bug, we can fix it for everyone instantly. Plus there is Paypal. You could either pay by the chapter or have a monthly or yearly subscription.
This is all just brainstorming, but it is all doable. Pretty unprecidented (sp). I love it!
Thoughts?
Troyan

Re: Odd game marketing question #123746
01/22/03 01:11 AM
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Sorry everyone, my brain is whizzing now. We would probably give the first chapter away for free, since this is pushing the envelope. If we sell you on the first chapter, everything after that is pay by chapter or subscription.

thoughts?

Troyan

Re: Odd game marketing question #123747
01/22/03 01:26 AM
01/22/03 01:26 AM
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At $3 a chapter?!?!? who wouldn't buy it? That's NOTHING.. I think the big concern would be TRUST in having people give their money out.. That would be the only obstacle.. so the site would have to look SLEEK. And having the first episode free would also do that..

Also, personally, I would rather have the computer on all night downlaoding than having to wait significant amounts of time for the next screen to load..

Just some thoughts smile

Re: Odd game marketing question #123748
01/22/03 01:41 AM
01/22/03 01:41 AM
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I think the downloadable chapters at 3.00 per episode is fine. I would prefer downloadable chapters or at least optional downloads. I just like having it on my HD. I will play games online if there is no other way and it's good like Arcane and The Miller Estate, but if I am going to pay for something I like to have it.

I don't think you have to give away a full episode to create interest - a nice decent length demo will do that nicely.

One suggestion is it is nice to have downloads available in separate files to ease the pain of a long download time for the many out there who don't have high speed access and have to limp along at standard modem snail rates.

I would certainly be interested in whatever you come up with, as long as it is a solid adventure title with cool plots like The Forgotten. Still sad that we never saw the rest of that series frown

Laura





Re: Odd game marketing question #123749
01/22/03 01:56 AM
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For me, I have never been a fan of online gaming. I prefer single-player environments, or LAN multi-play.

If you are left with no other option than to release as an online download (I believe the Siege of Avalon game was distributed like this until the company released all the mini games as a whole in a retail box), definitely make the download sizes reasonable. For those on dialup (or those, like myself, who have terrible ISPs - I have Adelphia broadband and get severe packetloss, etc), connecting to a site to pay online may be a bad option. Of the choices presented, I'd rather see you did waht the makers of Siege of Avalon did. They released the game in chapters (6 total, I believe.. not certain though). Once they got enough money together, they bundled the chapters into a single retail box.

Perhaps you could take the sales records to DreamCatcher and they may publish an anthology to comprise the 2nd game of the series which can be sold in retail stores. Just make sure to add bonus content (added levels) on the retail version not available for download. If you don't do this, people will most likely stick to the downloads and DreamCatcher won't bother with the project. At the very least, if sales are bad for the Anthology of chapters, a 2nd game will have been made in the series.

Lots of options to pursue. Thanks for your interest in continuing the series.

Good luck.


fanatic

Re: Odd game marketing question #123750
01/22/03 01:57 AM
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The downside to making the chapters downloadable is piracy. Once you have it residing and running on your hard drive, there is very little a developer can do to stop you from giving it away en masse. That's why games nowadays require the cd to be in the drive. If there is anything significant to download in the online version, it will stream. So, you may have to wait for some things, you won't have to wait for all.

Also, the next title in line is every bit as cool as Forgotten if not more so. And, never say never. The world may some day see The Forgotten series completed.
Troyan

Re: Odd game marketing question #123751
01/22/03 02:09 AM
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you are absolutely right, fanatic. Just to clear things up, this is not an option for The Forgotten series at this point. this is for a completely different game.

Many options. I'll keep everyone posted

Thanks again

Troyan

Re: Odd game marketing question #123752
01/22/03 02:10 AM
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Yes, piracy is a problem. However, as far as I know, there has never been a protection scheme made that has not been reverse engineered.

Ultimately, a better option may be for customers to connect to your server and run the installation from the server to their machine (remote install). So, the customer could play the game without worrying about phone calls, packetloss, et cetera. This would be a better option, and you could monitor accounts to verify that customers are not sharing. Also, you would save a bundle on running servers and time answering complaint e-mails regarding latency issues. And think of the I.T. fees.

Just a thought.


fanatic

Re: Odd game marketing question #123753
01/22/03 04:44 AM
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Quote:
Originally posted by Skcull:
Another thing is we could publish the chapters and they will be playable entirely online. Saving, acct info, everything is in your acct online.
There are online adventures like this (although free at the moment - I used to have a link to one where you're searching for jewels on various islands). However the big disadvantage to this kind of game is the fact that you have to remain dialed-up throughout! (However, if broadband grows to decent levels, this problem will be overcome)

Quote:
Plus there is Paypal. You could either pay by the chapter or have a monthly or yearly subscription.
There are risks associated with PayPal it seems, but the idea is close. Subscriptions are the most revenue secure method of getting payment (no decision to buy each chapter, the user has already committed).

Ta-ra,
The Gremlin.

Re: Odd game marketing question #123754
01/22/03 07:51 AM
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I like the idea. I'm playing Valhalla. The first one was free and enticed me to buy the rest as they became available. But each episode was a long game and more than worth the $2-$3 per episode (thank you Paul Carrington). As they say in the drug trade, "the first one's free to get you hooked" and if we GBs are not addicts I don't know what we are! Hey, we've finally found something that's fun that is not illegal or fattening (no munching over the keyboard!!). ANYWAY, I would love to play a first free episode and go from there. I would also enjoy the ability to email you to provide feedback and ideas (unsolicited and without a fee of course...).


Not only is the universe stranger than we imagine, it's stranger than we CAN imagine - J.B.S. Haldane
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Games will get you through times of no money better than money will get you through times of no games.
Re: Odd game marketing question #123755
01/22/03 10:26 AM
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I've never claimed to represent the masses, but just so you get at least some feedback from the naysayers, I wouldn't download episodes.

It's not the money, the download factor, or the possibility that the game would never be finished. It's the fact that I can't stand serials. You're right, Troyan, it's like waiting for the new season of your favourite show. The problem is, waiting isn't fun. WATCHING (in this case PLAYING) is fun.

Personally, I'd wait until I could either buy the whole kit 'n kaboodle commercially (if it got picked up by a publisher), or even download them together once the series is finished so I could play it as a cohesive story.

And most importantly, the fact that....

TO BE CONTINUED


Co-founder, editor-in-chief of the Adventure Game Hotspot
Re: Odd game marketing question #123756
01/22/03 10:43 AM
01/22/03 10:43 AM
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Quote:
It's not the money, the download factor, or the possibility that the game would never be finished. It's the fact that I can't stand serials. You're right, Troyan, it's like waiting for the new season of your favourite show. The problem is, waiting isn't fun. WATCHING (in this case PLAYING) is fun.
I have to agree with Jack. I never watch shows on TV that have part one and part two either. I also agree with Laura on wanting to have the tangible CD. wink I don't play online games, well with the exception of Faradise, but I believe I'm in the minority here. wink

Just my 2 cents....

~Dee

As for The Forgotten, I loved it! happydance I hope you will make a lengthy sequel.

Re: Odd game marketing question #123757
01/22/03 11:31 AM
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Unfortunately, there will be no solution that pleases everybodybody. I'm sure there will be no problem selling the game to Dreamcatcher, however, these games take a long time to complete and, on the first title, the money has to come from somewhere. Sort of a catch 22.
Troyan

Re: Odd game marketing question #123758
01/22/03 11:51 AM
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Skcull - I think Singer and MacDee need some training in delaying gratification. Bring on the episodes! (You guys must not watch "24" if you can't stand episodes. That's a great show!).


Not only is the universe stranger than we imagine, it's stranger than we CAN imagine - J.B.S. Haldane
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Games will get you through times of no money better than money will get you through times of no games.
Re: Odd game marketing question #123759
01/22/03 09:31 PM
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Skcull:
I have a brand new boxed copy of The Forgotten sitting on my shelf. As you know, a lot of people were very disappointed that the rest of the 'series' couldn't be completed because The Forgotten showed so much promise.

You are obviously one talented dude and I'd love to see what you could come up with (like how about 'completing' The Forgotten). However, I'm against the 'payment by chapter' premise- I just wouldn't want to invest time and money on a project that might be dumped midway thru. But I sure would buy any completed game you came up with; if Michael Clark can do it, I bet you, with all your experience, could to!

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