Originally posted by Kathy Salisbury:
Adventure games are really an artform, I think, unlike anything else.
On the demo for the last game, my testers convinced me to add a lot of helpful hints so the casual gamer can figure it out right away. It really does lose something though.
My last few games were educational too (maybe because I married a teacher?) As a wise person recently told me, the edutainment area is a "tough nut to crack".
At any rate, I think I have one more game left in me, and it will be a true adventure game, I promise you, and not too easy either.
I agree that Adventure games are an
art form. That's one of the characteristics that most appeals to me.
As far as the "
helpful hints" that some of your testers requested, why don't you do what I've seen in a few games, namely, have "hints" available, but require that they be requested while playing the game, i.e., have a little "
hint" box that can be clicked for hints if felt necessary?
"
Edutainment" games can be excellent Adventure games. An example that comes to mind is
BYZANTINE, from which you could learn a lot and have a really great time playing. It is one of my favorite games. I pine for more like it.
Keep us posted on you next Adventure game, the one that will be a challenge at least as great as SCHIZM or possibly even BLACK DAHLIA. Actually, I am going to be replaying BLACK DAHLIA, shortly, and I am looking forward to the challenge of its puzzles. It has been long enough since I played it that although I remember the general character of the puzzles and sort of my approach to their solution, I haven't the vaguest idea how to do the actual solution, so it will be almost (but not quite) like doing them from scratch. Fun!
