#124439 - 12/13/02 11:08 AM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 02/21/01
Posts: 4011
Loc: Southern Wisconsin through Nor...
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Although there are a few puzzles that drive me batty (like sliders  ), the thing that will make me go straight to a WT is boredom, or a puzzle that is not related to the story at all. I'll go to a WT when 1. I just want to get this part over with. or 2. I know that my mind just doesn't work the way the programmer's does and no matter how "out-side the box" I think, I won't get it. A perfect game for me would be one where I don't want to go to the WT, although there have been very few when I haven't had to at least peek.
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Dawn B.
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#124441 - 12/13/02 11:47 AM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 10/31/99
Posts: 269
Loc: Fresno, CA, USA
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Denitely maze. And of course if the game is not interesting anymore because of the bad story, bugs, etc. Just want to see the ending... 
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#124443 - 12/13/02 12:58 PM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 09/05/02
Posts: 586
Loc: Oslo, Norway
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I also hate sliderpuzzles, mazes and everything with chess. I can never figure out that game.
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I haven't lost it, I just can't find it....
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#124445 - 12/13/02 02:17 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 06/24/01
Posts: 3805
Loc: Kentucky, USA
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Why does everyone consider sliders to be so hard? Didn't anyone do the sliders where you had to put the numbers 1-15 in sequence when you were a kid? <img border="0" title="" alt="[Confused]" src="confused.gif" /> Time sequences, sometimes mazes, and too much to-ing and fro-ing will send me to a walkthru. Also any math ones that I don't feel like doing at the time. Or how to use the interface when know what to do but don't know how to use the keys.
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#124447 - 12/13/02 02:56 PM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 02/10/00
Posts: 318
Loc: Tennessee, USA
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Originally posted by acornia: Why does everyone consider sliders to be so hard? Didn't anyone do the sliders where you had to put the numbers 1-15 in sequence when you were a kid? <img border="0" title="" alt="[Confused]" src="confused.gif" /> I agree. I've never understood why everyone hates sliders and mazes so much. Whether or not they fit into the game ("why would there be a slider here, or a maze there, realistically?"), they are both good examples of puzzles that can be solved with a little simple logic. It's the whole idea of using logic to progress through a game that makes me love adventure games to begin with. It's puzzles that don't have a logical solution that make me look for the walkthrough.
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#124448 - 12/13/02 03:05 PM
Re: What gets you running straight for the 'walkthrough'
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BAAG Specialist
Registered: 02/10/00
Posts: 5096
Loc: New Orleans, LA. USA
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Originally posted by acornia: Why does everyone consider sliders to be so hard? Didn't anyone do the sliders where you had to put the numbers 1-15 in sequence when you were a kid? Yes, I did.. and never solved one! Usualy endend up smashing the miserable thing into little bits of plastic!  Okay, maybe that means I have some anger managment issues.. but I still hate them! Louis
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#124449 - 12/13/02 03:08 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 11/09/00
Posts: 1793
Loc: The Middle of the Sonoran Dese...
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Sliders and mazes don't bother me. But those conversation trees (like in Atlantis, The Lost Tales) or illogical interface and/or inventory (like in The Messenger) drive me straight for a walkthrough. As for sound/musical puzzles I will generally try to get hubby or one of my kids to help me first.......then it's off to find a walkthrough.
I wish I had known about walkthroughs when I played Beyond Time, definitely would have saved myself a lot of time and trouble on that Mandala Puzzle. What a pain that one was!
hugs, Cheryl
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Life is not measured by the breaths you take, it is measured by the moments that take your breath away.
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#124450 - 12/13/02 03:30 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 03/05/00
Posts: 1159
Loc: Arlington, WA, US
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I'm hesitant to even start a game unless there is a WT available. However, I have taken to using them less & less. Now, I usually only refer to them if there is a timed segment in the game that will result in sudden death if the moves are not done quickly and in an exact sequence. And I would not have finished Largo Winch at all were it not for that help the WT gave in solving those "hacking" puzzles. Cynch
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"Life is not measured by the number of breaths we take but by the moments that take our breath away."
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