#125619 - 06/13/03 01:21 PM
Re: New to RPG - Divine Divinity
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Grand wizard of high mucky muck
Adept Boomer
Registered: 01/08/02
Posts: 13453
Loc: Texas
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Hi Rowan, You can unload some of your stuff in one of the empty houses, and get it later when you are in a bigger town with more people to trade with. You really don't need to carry much with you, except whatever weapons you want and are able to use at this point, lockpicks if you have the skill, potions, and food. Oh, and the orbs, since you'll need them to get into a different part of the dungeon, and your transporter thingees, of course. You can trade at any time, although not all people will have something to trade.
As far as quests, what have you failed? No, you can't redo them (unless you go back to a saved game of course). There's one quest in the next town that you automatically fail, just the way the story line goes.
If you've reached a point that the dungeon is too tough for your character, try killing Orcs outside the town gate first. You can always run back to the knight outside the gate if too many are after you, and he'll help you with them (although you don't get the points for the ones he kills). You'll level up and may not have as hard a time, once you return to the dungeon.Have you run into the friendly Orcs down there yet? South of where they are is a statue, which will provide you with some help in fighting the skeletons. If you want to keep the help, you can't go out of the dungeon or you'll lose the help. I used meteorstrike, and it was effective, and I also used skeleton wall, which helped out a lot having another helper. Hope you're having fun, and don't hesitate to ask questions - lots of DD lovers on this board!
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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#125620 - 06/13/03 02:06 PM
Re: New to RPG - Divine Divinity
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Adept Boomer
Registered: 08/30/02
Posts: 11557
Loc: Virginia
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Rowan, I really found it useful to go back and read the older strands on DD, it helped me so much. Good luck and relax and have fun, and save a bunch The game is funny and rewarding Ingie ________________________________________________ Playing and learning Morrowind-love it Playing GhostMaster-a really ghoul game 
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playing DS2, Oblivion and WoW
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#125621 - 06/13/03 02:24 PM
Re: New to RPG - Divine Divinity
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Addicted Boomer
Registered: 06/24/01
Posts: 3805
Loc: Kentucky, USA
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Chicken meat is also good. Bring up the stats screen before eating food and the see which ones get changed. I stored stuff in the abandonned building in the ne part of Aleroth. Has a hatch going down in the basement and some empty barrels. Key is either under a rock or in a barrel near the door.
_________________________
Never resist a generous impulse.
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#125623 - 06/13/03 05:37 PM
Re: New to RPG - Divine Divinity
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Adept Boomer
Registered: 11/12/99
Posts: 12306
Loc: Body in California/Heart in Ha...
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Hi Row nice to see another newbie in the DD world I lucked out and didn't touch George's dead herb. I did steal the herb before getting permission so Lanilor might be a bit miffed at me. Anyway, nice to see I'm not the only one who doesn't have a clue what they're doing 
_________________________
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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#125626 - 06/13/03 09:35 PM
Re: New to RPG - Divine Divinity
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Addicted Boomer
Registered: 09/04/01
Posts: 2521
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Row, have no fear about having lots of rookie questions around here. We treat newbies with kid gloves. Damage numbers refer to a range of damage a particular weapon may do at any particular time. The computer goes through its complicated algorithms and other such rocket science, and somehow decides that with one swing of a sword you'll do a "4" worth of damage (pretty pathetic, sissy flesh wound), and another time a "12" (major butt-kicking), or anywhere in between. I can't say for sure what the slashed numbers mean for DD, but often such numbers refer to a weapon's structural integrity. As in 10/10 would be a new sword in perfect condition, 3/10 would be weakening fast. Once you hit 0, the sword will break, so you'll want to repair it before then. Armour will have similar numbers. If the numbers you're referring to mean something different in this particular case, I'm sure someone will correct me. EDIT: Whoops - you beat me, Ingie. Unlike adventure games, it's REALLY important to read through RPG manuals. I believe DD has a second manual on one of the CD's, as well as the little paper one, in case you weren't aware of it. Good luck, and don't be shy with the questions! Jack
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#125627 - 06/13/03 09:45 PM
Re: New to RPG - Divine Divinity
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Adept Boomer
Registered: 08/30/02
Posts: 11557
Loc: Virginia
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Whoa Jack, and your answer was so much shorter and made more sense.I just learned something new, didn't know the CD had a manual, duh, I had a mentor!! Ingie _________________________________________________ Learning and Playing Morrowind-love the game Playing GhostMaster-a really ghoul game
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playing DS2, Oblivion and WoW
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#125629 - 06/14/03 12:09 AM
Re: New to RPG - Divine Divinity
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Addicted Boomer
Registered: 08/19/02
Posts: 2582
Loc: California
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Hi rowan: You're going to love DD! Like someone said earlier in this thread, just relax and enjoy the game. I can't add much to what was said here. It always amazes me how much detail Boomers here remember.  Ask as many questions as you need to -- there will always be someone with the answer. Jean
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Playing "World of Warcraft", "Oblivion",and "Silent Hill 2"
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#125630 - 06/14/03 12:31 AM
Re: New to RPG - Divine Divinity
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Grand wizard of high mucky muck
Adept Boomer
Registered: 01/08/02
Posts: 13453
Loc: Texas
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 Well done, Ingie! You are so right that you make DD your world, and there are so many choices how to do it. With all due respect to Singer, you would have to put me in the camp of "Don't read the manual until you play a while" school, so that the manual makes more sense, and can answer questions, rather than try and understand something without experiencing what they are talking about. I restarted the game myself after playing a bit, just to get a feel for what was going on. Rowan, as far as the herb quest, it really will not make a lot of difference in the long run, unless it bothers you.There are an absolute ton of quests in the game, if you elect to do them. The dungeon is not all that fun, but once you're out of there, there are so many things you can do, it is wonderful. I think it is great that you and Syd are trying it out - after all, if you like it, there are that many more games you can buy Just remember, no question is too silly to ask, and besides, I love to talk about the game - just ask Syd <img border="0" title="" alt="[Razz]" src="tongue.gif" />
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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#125631 - 06/14/03 07:25 AM
Re: New to RPG - Divine Divinity
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Addicted Boomer
Registered: 04/20/01
Posts: 2189
Loc: Ludlow, Mass. U.S.A.
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Hi,
As far as how people feel about you goes...they will improve how they feel about you if you keep trading with them. In one of my games George didn't like me at all because I stole his herb and he caught me at it. All you have to do is keep trading with him and even give him some stuff for free. When you click on the item to sell just don't click on his side to make him pay for it and it will be free to him.
_________________________
Love Thy Neighbor
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