Re: Playing Riddick - join us.
#128612
03/09/05 02:59 PM
03/09/05 02:59 PM
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Posts: 1,743 Quincy, MA USA
Soozie
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Great, Pokey. I'm in the Infirmiry. Did you see my message on the other thread? I never did get that Lean to work well either. It just moves me sideways. Once it did work, but the heck with it, I just don't use it. I'm wondering if you went over to Vivendi Tech Forum if they couldn't help you. If you get so you can't stand it try them Chronicles of Riddick, Escape from Butcher Bay, PC Discussion
thinking, thinking, thinking ...
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Re: Playing Riddick - join us.
#128613
03/09/05 03:34 PM
03/09/05 03:34 PM
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Joined: Dec 2000
Posts: 1,743 Quincy, MA USA
Soozie
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Pokey, did you see Visionism's post on the Finished Thread? Yes the camera moves a little when you turn. I found it annoying at first but after a while I didnt notice it. I thinn its something they did in the interest of realism that didnt work out so well for the gameplay. It does make the controls feel a little mushy at first.
As for your sound problem, first try disabling EAX in the options. If that doesnt work, try dropping the sound acceleration down a couple of notches in your windows audio properties. I had some odd sound glitches at first but turning off EAX fixed them for me. As for the NanoMED Station I messed up on, it's in the very next room on leaving the Infirmiry, the one with the ladder. You should have 5 blocks of health after using it.
thinking, thinking, thinking ...
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Re: Playing Riddick - join us.
#128618
03/09/05 05:42 PM
03/09/05 05:42 PM
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Joined: Mar 2005
Posts: 172 Milwaukee WI
Visionism
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Shaggy is it locking up altogether or is it just pausing for up to thirty seconds every so often? If it's the latter you almost certainly don't have enough memory to run the game. 512MB is marginal for this game and 256 is going to hit you hard. Runs sweet with a gigabyte of dual channel DDR400 though It is actually possible to run the game with 256MB if you drag the texture quality all the way down but that REALLY makes the game look ugly. The "Auto 0.5" is the level of special shaders your 3d card will use. If you cant change it then that means your card doesn't support anything higher. What card are you using? An older card may well account for poor performance.
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128619
03/09/05 06:05 PM
03/09/05 06:05 PM
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Joined: Dec 2000
Posts: 1,743 Quincy, MA USA
Soozie
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Pokey is right, Shaggy. Go back and talk to Haley. He'll tell you to see Bulder who owes him 150. Also, make sure you've talked with Moondog, Blueboy, Red and Booger either to get Smokes or buy them or get money.
thinking, thinking, thinking ...
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Re: Playing Riddick - join us.
#128623
03/09/05 10:57 PM
03/09/05 10:57 PM
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Your video card is your problem. From the system requirements on the box: "nVidia GeForce 3 and above except GeForce 4 MX" A GF4MX is basically a rehashed GF2 unfortunately. Uses the same GPU core but with increased memory bandwidth. The performance level is only marginally above that of a GF2 GTS. It supports very few shaders, hence your 0.5 maximum. Also bear in mind that when you read minimum system requirements they're just that, the bare minimum needed to get the game to run. Running almost any game at bare minimums will result in very poor performance. You're above the minimum but not by much. Soozie, sorry to say theres no in-game way of displaying your FPS in Riddick. You can however download a third party utility called Fraps from here that will display your FPS for you.
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128624
03/09/05 11:05 PM
03/09/05 11:05 PM
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Joined: Dec 2000
Posts: 1,743 Quincy, MA USA
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Pokey, do you mean in the Mainframe? You need to get to the end of the catwalk, jump down on the crates. I just arrived in the Showers.
thinking, thinking, thinking ...
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Re: Playing Riddick - join us.
#128625
03/09/05 11:24 PM
03/09/05 11:24 PM
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Or you can do the really sneaky thing. Walk to the end of the catwalk and inch your way out on the narrow ledge until you're above where the technician left his toolbox. Next time he wanders over that way drop-kill him. Then use the computer and immediately run over and pick up his assault rifle. Shoot out the lights and go hide in the little nook to the left of the door. Wait for the guards to come in then sneak up behind them one by one, avoiding their flashlight beams and break their necks. Much more satisfying for a sneaky you-know-what like me
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128627
03/10/05 12:20 AM
03/10/05 12:20 AM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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You all are having an interesting time! Visionism and you all, can't wait for the input when done Ingie
playing DS2, Oblivion and WoW
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Re: Playing Riddick - join us.
#128628
03/10/05 01:28 AM
03/10/05 01:28 AM
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Joined: Mar 2005
Posts: 172 Milwaukee WI
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You have to get on the ledge from the far end of the catwalk, Jump over the railing and land on it. It isn't as hard as it sounds.
Just for future reference you can jump from the catwalk right down to the floor without taking too much damage. There's a limit on how much damage you can take from falling. It was one of the things discussed in the commentary.
Thanks Popcorneater!
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128630
03/10/05 07:34 AM
03/10/05 07:34 AM
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The only way to take down a riot guard is by shooting it in the back.
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128631
03/10/05 07:49 AM
03/10/05 07:49 AM
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Posts: 1,743 Quincy, MA USA
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Pokey, Visionism's stealth or sneak approach is fun ... I went the catwalk route. Ran and jumped over the railing onto the crates, hopped to the floor, took the guard down ... little or no damage. Used the DNA and grabbed the gun. Got my back to the wall, next to the crates, and got ready. Two guards came thru the door ... down they went. I took very little damage, had all five blocks full. Went thru the door took care of a few more by using forward and back, closing and opening the door. I think there was an explosive barrel in there that really finished them off. The rest of the way it was stealth and scalpel. This lead me to the room with the four guards and the Riot Guard, which is the robot your referring to. After you kill the last guard in this room the Riot Guard comes down in the elevator. You need to climb a box, then one more up. He will usually start for the crate once he sees you. Drop back down on the lower crate, give him a second or two, climb back up to the next crate, and he will usually be standing pressed against the crate under you. Just shoot straight down at him. One or two shots should do it. He can shoot, but he can't aim high enough to hit you. Check out the crates near the door you entered the room from. You'll run into these guards quite a lot. The only way you can kill them is by shooting them in the back. Until later on, the best approach is to avoid them by using stealth, or lure them into a situation that something else will kill them, like something big falling on them, or run like _ell. I used stealth. Use your Quick Save to experiment with different approaches ... that's fun too.
thinking, thinking, thinking ...
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Re: Playing Riddick - join us.
#128635
03/10/05 02:30 PM
03/10/05 02:30 PM
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Joined: Dec 2000
Posts: 1,743 Quincy, MA USA
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Shaggy, that's too bad. When you see the time to upgrade, or change your computer, get this game again. Will miss playing with you.
thinking, thinking, thinking ...
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Re: Playing Riddick - join us.
#128638
03/10/05 03:57 PM
03/10/05 03:57 PM
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Joined: Mar 2005
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Ugh The Pit is the most irritating level in the game. On the lower level you'll find a valve on the floor propped against one of the walls in front of a closed grate. Grab it and head up to the top level, hit use on that broken mechanism and the gate will open allowing you to continue to the next bit. having been a real stealth hound up to that point or using sensible cover and fire moves it came as a bit of a shock to find a level that you have to "Quake" your way through. No cover, no head shots, just run and gun. Luckily those parts are very few and far between.
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128641
03/10/05 07:50 PM
03/10/05 07:50 PM
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Yes that's what the canisters do. If you just have a smidgen of health left you must have chosen to blast your way through pigsville. Here's the sneaky way:
When you first enter theres a guard in the toilet stall. Turn off the light with the switch outside the stall and jam yourself into the corner to the left of the door. He'll come out and go left at which point you can break his neck and drag his body back into the showers. Then turn off the light in the second toilet stall and quicksave! (It's easy to mess the next bit up) Hug the wall and move to the switch on the wall by the locker room entrance. Flip off the lights and immediately move into the locker room, keeping to the right and activating your eyeshine. Avoid the flashlight beams of the two guards - If they see you and open fire then reload. Sneak up behind them and take them out silently with a neck snap, shiv or club. drag the bodies back out of sight into the showers and head back to the locker room. Search the lockers on the right and you'll find a guard's uniform. When you take it you'll automatically put it on. Now you have a disguise and you can stroll through almost the whole of Pigsville unmolested. Do NOT go around running and jumping or the guards will get curious! As youre walking around you can talk to all the guards wandering around.
Note - when you first come out of the locker room head right into the room by the Nanomed station. Go to one of the far corners and jump over the railing and down the hole. Pick up the vent tool you find down there and go back up via the vent hatch. When you get to the hanger doors with the retinal scanner you'll see a railing at the other end of that short hallway. Jump over there and you'll find a vent hatch leading to a room with a pack of smokes and a suit of guard armor (I don't know if it affords any protection but it sure looks spiffy when you wear it!) Exit through the door and resume your Pigsville stroll.
The whole procedure is moderately challenging to pull off but it's a lot safer for you and a lot more fun since you get to talk to the guards. There's also a shop where you can buy a pack of smokes that you wouldn't otherwise be able to get.
One last thing: Save often in this part. Its all too easy to do something silly and tip off the guards accidentally.
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128646
03/11/05 11:08 PM
03/11/05 11:08 PM
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Joined: Mar 2005
Posts: 172 Milwaukee WI
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If you just went through the ring fights in the recreation area one after another you missed an awful lot in there. There are several side missions you can do and several packs of smokes to be had.
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128649
03/12/05 09:10 AM
03/12/05 09:10 AM
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Joined: Mar 2005
Posts: 172 Milwaukee WI
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You're doing just fine. After turning on the generator I *think* you get back in the Riot Guard and continue. My memory on that part of the game is kinda patchy.
There is an easier way to do the mine entrance bit. When you first get there, don't drop down into the elevator. There's a vent hatch up there that will take you into a duct that will lead to a guard standing with his back to you over a big ventilation shaft in the floor. Sneak up behind him and atack, you'll get one of the infamous context-sensitive kills and push him down the ventilation shaft. Then look around to find a power switch and turn the fans in the shaft off. Drop down into the shaft and stand on one of the lower fan blades. Look down and wait until the guard below is right underneath you then drop-kill him and you'll find yourself outside the door to the Security checkpoint, neatly bypassing the two hard to kill guards who were in the elevator. You can deal with them on the way back when you have the stun gun.
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128653
03/13/05 10:27 AM
03/13/05 10:27 AM
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Joined: Mar 2005
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There was a dead guard just before the bridge with a key. When you first started with the bugs there was a wall you climbed over. Just on the other side of there was a locked door to your left. That's the door the key opens.
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128657
03/14/05 08:13 PM
03/14/05 08:13 PM
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Joined: Jun 1999
Posts: 5,896 California
Pokey
BAAG Specialist
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Done!! Wow, what a game. The scenario where Riddick is driving the Heavy Guard and all the comments of the soldiers was hilarious. I had a bit of a problem with the last scene till I noticed the minigun was there from the start. If there is a sequel, I am buying for sure. The game had everything--not just a shooter, but a sneaker and great fun figuring out how to get from one place to another.
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Re: Playing Riddick - join us.
#128659
03/16/05 07:36 AM
03/16/05 07:36 AM
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Joined: Dec 2000
Posts: 1,743 Quincy, MA USA
Soozie
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Well done, Pokey. I can't remember how to get back to the Mines, or even if there is a way back at that point. If you play it again, RARusk's walkthrough is very helpful. He wrote it for Xbox but it's the same for the PC. You can see it at IGN . It can be used as a guide for the smokes or just a reference. Again congratulations.
thinking, thinking, thinking ...
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Re: Playing Riddick - join us.
#128661
03/16/05 01:21 PM
03/16/05 01:21 PM
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Joined: Mar 2005
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Oh right...getting back into the recreation area. When you went back up in the elevator you must have climbed out of the top of the elevator. If you go out of the door instead you get to an area with some crates to your left, climb the crates, climb the wall by them, monkey bar your way over the riot guard below then drop down the other side and you'll find yourself back in the Workpass area. Took me until my third time through the game to figure that one out!
It's nice to be important but it's more important to be nice.
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Re: Playing Riddick - join us.
#128664
03/16/05 03:53 PM
03/16/05 03:53 PM
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Joined: Mar 2005
Posts: 172 Milwaukee WI
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Chronicles of Riddick: Escape from Butcher Bay http://www.riddickgame.com
It's nice to be important but it's more important to be nice.
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