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#129057 - 08/26/03 05:36 PM Re: Lionheart Update (aargh)
hagatha Offline
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Registered: 11/19/00
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In answer to your question about the merchants (sorry, I meant to answer that) there is always the one at the crossroads; there's two in Barcelona, there's three in Montaillou, one in the mountain area (although I don't think he has potions)- those are the ones I can think of off-hand. There is usually one fairly nearby and you can always use the blue crystals to get to the crossroads.
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#129058 - 08/26/03 09:39 PM Re: Lionheart Update (aargh)
hagatha Offline
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Loc: West Vancouver, B.C. Canada
Woo-hoo! Ivory Mace plus 2 levels of backstab = dead undead!

Now if I could only figure out how to kill that demon outside of town...
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#129059 - 08/26/03 11:17 PM Re: Lionheart Update (aargh)
Schwab35 Offline
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Registered: 06/23/02
Posts: 2552
Loc: Los Angeles
That's weird Hagatha, I killed that daeva before even hitting the crypts. I assume you have the necklace that prevents his shapeshifting?
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#129060 - 08/26/03 11:26 PM Re: Lionheart Update (aargh)
hagatha Offline
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I do. But last time I tried him I had yet to do the Crypts and the Nostradamus quests, and not only am I several levels higher now, my strategic skills are much sharper, having had to cope with Revenants, Assassins and the like. So perhaps next time I tackle him it won't be so hard. That's what happened with the Khan - he seemed impossible the first try, and dead easy the second.

I think one of the reasons I'm enjoying this game in spite of all the combat is the fact that I'm playing a thief-based character rather than a straight fighter. I'm having to be a lot more creative than I might otherwise. Whether my character will stand up to the rest of the game remains to be seen, but so far, so good (with the odd reload). And anyway, even Baldur's Gate seemed impossibly difficult the first time I played it, so maybe this one will be easier next time. Now that I know what's useful and what isn't (i.e 90 points wasted in Ice magic) my next go-round will probably be less laborious.
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#129061 - 08/26/03 11:29 PM Re: Lionheart Update (aargh)
Schwab35 Offline
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Registered: 06/23/02
Posts: 2552
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IF I were to replay this game, I would have a fighter/mage. But that's a pretty big IF.
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#129062 - 08/27/03 03:24 AM Re: Lionheart Update (aargh)
Zanthia Offline
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Registered: 11/01/99
Posts: 9329
Loc: ex-new yorker
Schwab, fighter mage you say. thats the type of character i would want to play.

schwab, hagatha-- questions on character creation:

what elemental magic would you say is best--fire, lightning or ice.

what about weapons: one handed or two handed.

any suggestions for what skills, traits and perks to take or ones to avoid.

does the spirit you take make a big difference
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#129063 - 08/27/03 04:52 AM Re: Lionheart Update (aargh)
Schwab35 Offline
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Zanthia, I can't help much since I picked a pre-made character who doesn't use any magic other than tribal/protective spells. Plus I automatically got the Tribal spirit.

There aren't too many good/unique weapons in the game, you will come across a lot of the same types. Two-handed is what I use but it's been tough not being able to use a shield.

If you've played Fallout you know what the good perks are, but I'll tell you right now, Diplomacy is only useful early in the game.

I've heard archer/mages are really effective, apparently high archery skill causes a lot of damage (wish I knew that before).

Something else I wish I had was more magic resistance, you will come across some potent magic using enemies...
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#129064 - 08/27/03 02:30 PM Re: Lionheart Update (aargh)
Debra Offline
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Registered: 05/30/99
Posts: 2237
Loc: Central Texas
O.K. let's talk about those Dark Inquisitors shall
we? I have been trying for an hour to kill more
than one of them and getting clobbered.
I am using my poor one hand skills so I can use
my electrical shield, wearing my resistance to
elec/fire helmet and my mace with acid damage and
slow added. I have used exorcism, and celestial
might and righteous fury. No go frown
Suggestions?
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#129065 - 08/27/03 07:42 PM Re: Lionheart Update (aargh)
Schwab35 Offline
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Registered: 06/23/02
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I recall a quest you get from an inquisitor in some outdoor zone, is that the one you're at Debra?
I was confused by this one, the inquisitor joined as a companion but wouldn't follow me.
I went to the circle of evil inquisies and they went down rather quickly, I barely had to hit them and they went down. I think the good inquisitor was helping me from afar but I couldn't tell since he was still in his original position.

Magic using enemies are generally low on HP so I suggest using your best two handed weapon and any scrolls/potions of magic resistance you can buy.
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#129066 - 08/28/03 03:07 AM Re: Lionheart Update (aargh)
Zanthia Offline
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Registered: 11/01/99
Posts: 9329
Loc: ex-new yorker
schwab, after my horrible experience with archery in NWN, i don't think i want to deal with archery in lionheart.

it sems like a lot of you are running out of heal potions and from what i hear it takes a while to just sit there to regenerate health.

since the later part of the game is so combat oriented, i am thinking of using the demokin class with the vampire trait so every hit gives you health back but the down side is that health potions will not work as well.
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#129067 - 08/28/03 04:18 AM Re: Lionheart Update (aargh)
Schwab35 Offline
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Registered: 06/23/02
Posts: 2552
Loc: Los Angeles
That sounds like a good idea Zanthia, I've heard that Vampire trait is quite useful.

The merchants don't seem to have a lot of health potions on hand at any one time, and you don't get a lot of them off the ground, but one trick is to buy all available potions from merchants, leave the zone, re-enter, and they should have replenished their stock. Cheesy, but sometimes necessary.
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#129068 - 08/28/03 07:01 AM Re: Lionheart Update (aargh)
Debra Offline
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Registered: 05/30/99
Posts: 2237
Loc: Central Texas
I spend every nickle on health potients and spirit
potients. There is a trainer out now and I think
I'm going to adjust some of my character's weaknesses. I thought Icewind Dale's combat was
hard.....
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#129069 - 08/28/03 07:26 PM Re: Lionheart Update (aargh)
hagatha Offline
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Registered: 11/19/00
Posts: 4428
Loc: West Vancouver, B.C. Canada
Zanthia - from what I'm seeing, I would recommend Fire Magic, because ice magic takes up way too much mana. I have heard that later in the game there are fire-resistant enemies, but so far so good. I have used perks and amulets, etc to increase the power of my Fire damage. But my experience is based only on THought Magic. Some of the Combat and Tribal Magic skills look pretty useful, but you can really only focus on one or two if you want to get skilled enough to do real damage at higher levels.

You really need good one or two handed skills, I'm learning. And by good I mean 200+ towards the end of the game. At 145 in one-handed, my character is holding her own so far, but I am putting a lot more points in there as soon as I can. In the Crypts there is a one-handed weapon that truly evens the score against the hordes of undead. Also, because I am playing a thief, who is relatively low in strength (OK she's a weakling) having a high one-handed score really helps, especially with backstabbing.

Stealth has been one of the most useful skills I have.

SOme people are swearing by archery skills, but I've also heard that because the enemy attacks so quickly, archers get swarmed and thus the skill is less useful than it might be in another game. I use the Fire spells instead - my character has virtually no archery skills at all. It's just as easy to shoot a powerful Fireball spell at an enemy.

Evasions skills are a must. At 65 my character is able to evade 8% of the blows and has an increased armour of 13. I am going to raise this skill as much as I can, too.

Speech skills are also useful, giving you an alternative to fighting in some quests. And aparently if this skill is high enough you can avoid the final battle.

You can get perks that increase your healing rate so I don't actually spend a lot of time standing around. And even the lowest level healing spell is helpful in this regard. I think there are also perks that increase your mana regeneration as well.
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#129070 - 08/29/03 12:20 AM Re: Lionheart Update (aargh)
ray Offline
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Registered: 05/29/99
Posts: 4548
Loc: Los Angeles
Diablo in Alternate Europe.

Now that I'm warned, and know to play as a tank, perhaps I'll enjoy the game. But I'm also very disappointed in what I'm hearing.

Remember, Bioware was more responsible for Baldurs Gate than Black Isle. BI has done some great stuff, though, most notably Planescape: Torment and Icewind Dale.
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#129071 - 08/29/03 12:50 AM Re: Lionheart Update (aargh)
hagatha Offline
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Registered: 11/19/00
Posts: 4428
Loc: West Vancouver, B.C. Canada
You don't actually need to play a tank. My little thief has strength 4 buffed to 5, and with a double backstab perk and a good one-handed skill plus good thief skills (and some fire magic)she's doing ok. Nobody has defeated me completely yet. It's taken me a looooong time to get through the Crypts, but I've levelled up so many times in there I'm still enjoying it, dreaded Revenants and all. I think I've gone from level 21 to level 28 and counting, and that's a lot of skill points! I would definitely recommend that whatever character you create, they have good one-handed (I think the weapons are better) and good evasion. Of course you can reputedly talk your way through a lot of the game, but what fun would that be? I forgot to mention intelligence earlier - high intelligence dictates the number of skill points you get each level up, so it's a good thing.

I do think that the game should be a bit less combat-oriented, though. It could have been great and instead is merely enjoyable. But while the professional naysayers on the Official forum would have everyone believe that the game developers should be hung, drawn and quartered, I feel like I got pretty much what the package said I would be getting.
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