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#131795 - 05/16/06 06:04 PM Re: Oblivion-continued Game Play..Spoilers of course
Pib Offline
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Registered: 09/27/01
Posts: 1201
Loc: Townsville, QLD Australia
Hurray, my Armorer skill just hit 50. I can finally repair magic items myself! That's going to save me 2000 to 3000 gold per Oblivion gate. smile

Quote:
One thing I've been doing to raise my magic skills is buying low level spells and casting them as I run around. I have a small shield spell to raise alteration (for lock picking) and a starlight spell to raise illusion, I think it was. I just keep casting them as I go around doing my thing.
That's the best way, but be aware it takes a long long time for any skills that aren't your primary skills to increase. I tried the alteration method but the locks I found went to hard/very hard much faster than my skill did. So I went back to carry 100 lockpicks at a time. rotfl But I could upgrade my feather spell, if I can ever find the person who sells the next level again.
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#131796 - 05/16/06 07:43 PM Re: Oblivion-continued Game Play..Spoilers of course
Tamia Offline
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Registered: 09/10/00
Posts: 1613
Loc: California
Ok, I'm level uhmm... 13 or 14? I forget. So I'll go look for that. Thanks! My alteration skill level is high enough to use the unlock hard locks spell, but I don't have enough magica. I just leved up so I'll check now. My problem has been I couldn't find enough lock picks! I scrounged whenever I found one. If I have 10 I think I'm doing good. I just joined the thieves guild, so I think I should be able to finally get some from them.

With the feather spell- I discovered that even though I used fast travel to get somewhere with my armload of stuff, the feather spell was as the same amount when I got there. It didn't run out as I traveled. smile Have to test that again!

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#131797 - 05/16/06 08:44 PM Re: Oblivion-continued Game Play..Spoilers of course
Pib Offline
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Registered: 09/27/01
Posts: 1201
Loc: Townsville, QLD Australia
Quote:
Originally posted by Tamia:
My problem has been I couldn't find enough lock picks! I scrounged whenever I found one. If I have 10 I think I'm doing good. I just joined the thieves guild, so I think I should be able to finally get some from them.
Yep, your first official fence in Bruma has lockpicks for sale.

As for the Magicka, I think that you have to choose Intelligence on level up to increase that. I have sufficient Magicka for the spells most useful to me so I've decided not to worry. There are some spells I'd like that I can't use, but that's the choice I've made.
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#131798 - 05/16/06 08:47 PM Re: Oblivion-continued Game Play..Spoilers of course
JMK Offline
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Registered: 08/19/02
Posts: 2582
Loc: California
I just finished the investigation for the Countess in Chorral, to find out who stole the painting of her husband. I recovered it, but this was not an easy mission! I had to boost everyone's disposition towards me before they answered my questions. Maybe I should invest a few points in personality. whistle Up to now all I've cared about is power.

Jean
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#131799 - 05/16/06 11:42 PM Re: Oblivion-continued Game Play..Spoilers of course
PeggyH Offline
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Registered: 09/10/01
Posts: 507
Loc: Houston TX USA
And for lockpicks don't forget ole "Shady Sam" who hangs out near the Imperial City wall a short way through and past the stables. There is a big rock you pass and then walk close to the wall and he is always there. He sells 30 at the time so I always stopped by after selling off my goods inside the walls and before I headed off on my next mission. Now I have the skeleton key and is it a wonder! Best piece of equipment in the entire game. lol

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#131801 - 05/17/06 10:49 AM Re: Oblivion-continued Game Play..Spoilers of course
Pokey Offline
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Registered: 06/01/99
Posts: 5494
Loc: California
I have the skeleton key but the lockpick minigame still appears at locks. I thought it would just unlock it like I had the key.

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#131803 - 05/17/06 01:02 PM Re: Oblivion-continued Game Play..Spoilers of course
Pokey Offline
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Registered: 06/01/99
Posts: 5494
Loc: California
Acquiring the skeleton key also raises your security a lot. The lock usually opens in 1-3 tries, but I was surprised when the tumblers showed up.

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#131804 - 05/17/06 02:12 PM Re: Oblivion-continued Game Play..Spoilers of course
Milee10 Offline
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Registered: 06/30/04
Posts: 650
Loc: Billings, Montana
I have a question. How do you use/enchant with a Sigil Stone?? I only have one so far that I stashed away a long time ago. Picked it up and was surprised when it leveled itself up in my inventory! The stone went from 5 to 25 frost damage in nothing flat. I took it to a Enchanting Alter but it wouldn't show up like the Soulgems do. If it's explained anywhere in the SG, you can just give me a page number. Thank You help !

Marilyn laugh
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#131805 - 05/17/06 04:05 PM Re: Oblivion-continued Game Play..Spoilers of course
Nipomo Offline
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Registered: 07/23/04
Posts: 805
Loc: S.F./Bay Area CA
I came with a stone question too! I'm having a hard time grasping the importance of the stones with the red and green runes.

I know you get a timed bound weapon with the green runestones. But I can't quite see the real use of it. If you fast travel it gets used up...so you must need to use it close by. Is there anything else to it?? Mostly I guess I should dive into a ruin or fort near by eh?

And the red runestones I can't get the hang of them at all--I've figured out you need to activate them at night....and then what? If I find all of them is there a "reward"?

I really like finding these in my wanderings and I always activate them if I can but I just sort of don't know what to do in a planned sort of way with them...are they conected to all those little shrines in some of the churches (there is the big 9 shrine and then there are many little shrines in a set back horse shoe around it...what are those for?)

Does anyone use them to good purpose or have a handle on what they are all about?
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#131806 - 05/17/06 05:34 PM Re: Oblivion-continued Game Play..Spoilers of course
Pib Offline
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Registered: 09/27/01
Posts: 1201
Loc: Townsville, QLD Australia
Quote:
Originally posted by Milee10:
I have a question. How do you use/enchant with a Sigil Stone?? I only have one so far that I stashed away a long time ago. Picked it up and was surprised when it leveled itself up in my inventory! The stone went from 5 to 25 frost damage in nothing flat.
It may not be explained in the SG cause it's really really simple. Make sure that the stone is in your inventory. Click on stone. It will bring up the enchant item window. If you pick a weapon, you get a damage type spell. If you pick armor or jewelery you get a protect or beneficial spell. Name your new item. Enchant!
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#131807 - 05/17/06 05:42 PM Re: Oblivion-continued Game Play..Spoilers of course
Pib Offline
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Registered: 09/27/01
Posts: 1201
Loc: Townsville, QLD Australia
Quote:
Originally posted by Nipomo:

And the red runestones I can't get the hang of them at all--I've figured out you need to activate them at night....and then what? If I find all of them is there a "reward"?

I really like finding these in my wanderings and I always activate them if I can but I just sort of don't know what to do in a planned sort of way with them...are they conected to all those little shrines in some of the churches (there is the big 9 shrine and then there are many little shrines in a set back horse shoe around it...what are those for?)
The one time I activate one of the big Doomstones (I think that's what the SG calls them) I got a new power that I can use once a day. If I read the SG right, activating a different one will replace my current power with a new one.

The shrines in the churches are different. To activate them, you have to find wayshrines in the wilderness. One easy to find wayshrine is down the hill toward the river from the stable just outside the Imperial City. It has white columns around the shrine. You click the edge of the shrine to activate. You will then be given a blessing and the ability to get a minor version of that blessing each time you visit that shrine in any church (one of the little nine set around the edge of every church of the nine divine). I believe, but haven't tested, that all blessings are once a day events as well.
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#131809 - 05/18/06 05:35 PM Re: Oblivion-continued Game Play..Spoilers of course
Pib Offline
Addicted Boomer

Registered: 09/27/01
Posts: 1201
Loc: Townsville, QLD Australia
The stones that give bound weapons are a waste of time when you ride a horse. Looking at the SG, there are two sorts of the red lettering stones. The one I've activated is one of the birthsign ones and those you can only have one power at a time from. But there are others called the "Heaven Stones" (p 285) which aren't related to birthsigns and if you have sufficient fame/infamy ratings will give you a permanent new power. I'll have to find those beasties before I move to the next major stage of the main story.

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#131810 - 05/19/06 12:05 AM Re: Oblivion-continued Game Play..Spoilers of course
hagatha Offline
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Registered: 11/19/00
Posts: 4427
Loc: West Vancouver, B.C. Canada
I'm having trouble with the Sanguine quest.

I can't seem to hit all of the guests with the spell. It seems to get two or three of them, but not all of them, nbo matter where I cast from.

Any suggestions on how far from the table I should be, and where?


EDIT - correction. I am definitely hitting all of the guests as they are all standing around in their underwear - and I do mean all of them.

Is there a cheat to fix this quest?
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#131811 - 05/19/06 02:41 AM Re: Oblivion-continued Game Play..Spoilers of course
Pokey Offline
BAAG Specialist

Registered: 06/01/99
Posts: 5494
Loc: California
Is the countess there? Are there five people? There is a console fix if you can't get it to work.

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#131813 - 05/19/06 08:39 AM Re: Oblivion-continued Game Play..Spoilers of course
Pib Offline
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Registered: 09/27/01
Posts: 1201
Loc: Townsville, QLD Australia
Interesting. I went back and finally completed the Weatherleah quest. A few days later, the ultimate fence from the Theives guild turns up in town asking if you could retrieve what someone else could not.

The interesting thing is that I didn't give the item to the fence (two things you can do) and now he refuses to have anything to do with me. And he stayed in Chorrol, never returning to the Imperial City. There the SG promised that he'd be by the guild on a regular basis.

I fear that I must move on with the main quest soon. The couple of things left in my quest list are mostly things I don't care about.
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