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#133963 - 03/29/03 05:59 AM Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
If you haven't grabbed up this game, or pre-ordered it yet, and if you're an Indy fan, you might wanna rush out this weekend and pick it up. It's a pretty good game. Granted, the graphics are nowhere near those of Omega Stone, Arx Fatalis, etc., but it's a great adventure/action game. The controls are a little difficult to get use to compared to Infernal Machine and others, but all the same....it's definitely worth the $29.99

I'm wanting to know if there's anyone out there playing this game, and if they know of any PC cheats? Saving in this game is impossible on your own (which is extremely frustrating if you're having a difficult time getting past any particular area....if you die, you have to retrace your steps according to the "auto save" from your last spot). A patch for this would be great, allowing the gamer to save at least once during any particular level.

Any news out there?


Edited by nickie (06/01/07 01:53 PM)
Edit Reason: Condensed
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#133964 - 03/29/03 06:37 AM Re: Indy Jones: Emperor's Tomb
Barb Offline
Addicted Boomer

Registered: 11/27/99
Posts: 1798
Loc: Leavenworth, KS
Amen, Linda!

The save system stinks! I've managed to get to level 2 & I killed all the hunters once, but it's frustrating having to do it all over again if I quit the game.

I'm having a hard time getting anywhere in level 2. I swung over to the other side, but I can't get to the box. I can't make him walk or sneak around the corner, so he keeps falling off the ledge. Do you know how to make him walk? I'm getting irritated watching him run all over the place! I see that "left alt" is supposed to toggle run/walk,and "e" is supposed to make him hug the wall, but they don't work.

Other than that, I think it would be a great game.

Hope we can get some dialog going & see what everyone else thinks of the game.

Barb
_________________________
"Christof, do not play with thy food. 'tis unseemly".

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#133965 - 03/29/03 06:40 AM Re: Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
Yes, well, sorta! lol

I've customized the controls on the keyboard (not using a gamepad or joystick) so that to enable him to walk, I use the ` key (above the TAB key). Hold that key down and he'll walk while you point him in the direction you want him to go.

I believe that the DEFAULT WALK key is the LEFT SHIFT key, but not sure. CHeck your OPTIONS/CONTROLS and scroll down the list. It's the last one...
WALL HUG is (by default) Q and X, I think. Check those, too.
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#133966 - 03/29/03 07:05 AM Re: Indy Jones: Emperor's Tomb
Barb Offline
Addicted Boomer

Registered: 11/27/99
Posts: 1798
Loc: Leavenworth, KS
Thanks, Linda, I'll try it. I thought I WAS using the left alt, X, and Z, but nothing seems to work. I reconfigured the keyboard so I could use the arrow keys for movement, but he just runs so fast that it's hard to make him go where I want him to! smile

How far have you gotten? I THINK I need to get to that box hanging by a rope at the opposite end of the hunter's camp. I'd sure like to finish this level, but I imagine it's just going to get worse!

Barb
_________________________
"Christof, do not play with thy food. 'tis unseemly".

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#133967 - 03/29/03 07:07 AM Re: Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
Well, I'm still on Level 1, but I'm at the Idol of Kouru Matu (sp?)...I have to defeat a HUGE crocodile and then make my way across a broken bridge to the idol and the exit.... This is level 1I, I think. You can find a walkthrough at this location, if you're interested.
http://www.theindyexperience.com/etomb.shtml
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#133968 - 03/29/03 07:17 AM Re: Indy Jones: Emperor's Tomb
Barb Offline
Addicted Boomer

Registered: 11/27/99
Posts: 1798
Loc: Leavenworth, KS
Hi Linda
I'm trying to play without a WT. I guess I'm still on level 1, then. Hopefully it starts over at the "sublevels" so you don't have to play the whole level over.

Barb
_________________________
"Christof, do not play with thy food. 'tis unseemly".

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#133969 - 03/29/03 07:19 AM Re: Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
Yes, as soon as you see a CUT SCENE, you'll know that you've auto saved.
I'm not using the walkthrough, but I found it and posted it on my Adventure Games Website for others. I only know the location (Level 1I) because I didn't hear what Indy said (about the Idol).....
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#133970 - 03/29/03 07:57 AM Re: Indy Jones: Emperor's Tomb
Singer Offline
Addicted Boomer

Registered: 09/04/01
Posts: 2521
Hi, Linda and Barb.

Glad to hear you're liking the game (over and over wink ). So far, the only PC cheat is a completely useless one (so far as gameplay in concerned) that unlocks an art gallery. Can't see how that will help the save situation. laugh laugh

I'm afraid that save issue will result in me waiting quite a while for the game. rolleyes Idiotic decision by LucasArts.

Jack
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Editor, Adventure Gamers

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#133971 - 03/29/03 08:25 AM Re: Indy Jones: Emperor's Tomb
Barb Offline
Addicted Boomer

Registered: 11/27/99
Posts: 1798
Loc: Leavenworth, KS
Hi Jack,

Do you think they'll ever actually do it? I know several people who aren't going to buy the game because of that one glaring fault.

Still trying to figure out how to hug a wall,

Barb
_________________________
"Christof, do not play with thy food. 'tis unseemly".

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#133972 - 03/29/03 08:56 AM Re: Indy Jones: Emperor's Tomb
joanieS Offline
Addicted Boomer

Registered: 11/06/00
Posts: 1518
Loc: Piney Woods of East Texas
Linda, You might want to tell gamers where to get the game for $29.99. I paid $39.99.
Gee, I'm glad to hear others are having trouble moving around with this game. Found the only way to walk (which I really need to do to learn how to operate everything) is to constantly hold down the toggle switch. Also, wish that the first person view did not require one to constantly hold down a key. I would like to have the choice of first or third person view.
Went back to Omega Stone and will try Indy again when I finish Omega.
I was wondering if the way this game is set up has anything to do with the fact that it is also an X Box game.
Will have to reconfigure the keys also. I, too, was thinking about changing the movement keys to the arrows. Please let me know if you solve that problem of Indy running too fast by using those keys for movement.
_________________________
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown

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#133973 - 03/29/03 09:16 AM Re: Indy Jones: Emperor's Tomb
Singer Offline
Addicted Boomer

Registered: 09/04/01
Posts: 2521
Good point, Joanie. I was under the impression the game carried the higher price tag, too.

Barb, I can't answer that question until I start to hear some mass feedback. Only (and I mean ONLY) if this game gets hammered for its save feature will LucasArts consider a fix. Otherwise, for the occasional people like those you know, the Indy name will still sell itself. Besides, I'm sure the greater concern is the console sales, so the PC version will be largely an afterthought (if it wasn't, they'd have made it "properly" in the first place! mad )

So my inclination is to say no, but I'm hoping!! happydance happydance

Jack
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Editor, Adventure Gamers

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#133974 - 03/29/03 09:35 AM Re: Indy Jones: Emperor's Tomb
Barb Offline
Addicted Boomer

Registered: 11/27/99
Posts: 1798
Loc: Leavenworth, KS
OK, Joanie, I'll let you know if I figure it out, & you tell me if you do! Using the arrow keys for movement makes it much easier for me, because that's what I'm used to. I can't make him walk even holding down the toggle switch. I could probably get through the game even with the awkward controls & the save problem, but if the controls don't work like they're supposed to, I'll have to hang it up!

Linda, did you get that alligator yet?

Barb
_________________________
"Christof, do not play with thy food. 'tis unseemly".

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#133975 - 03/30/03 05:14 AM Re: Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
Actually, Barb, you can't kill the crocodile. It's a difficult part, that's for sure. When you reach the Idol of Kaoru Matu, move to the left of the screen, watch the crocodile until he goes behind the idol island (in the middle of the water), jump in and immediately swim to the left (there's an opening there) and again, get out of the water on the left. Go up, pull a lever and then jump in the water again (there's a glitch here, or at least in my game because the crocodile stays swirling in circles in the water and leaves me alone!) and move to the cages that lowered at the top of the surface of the water. Jump up on top of the first cage, and then over to the 2nd cage. From here you have to jump to a chain hanging from the ceiling and then jump to another chain before jumping to a ledge. I can't figure out to jump from one chain to another.

I have my controls set as follows (which I have to reset to default each time I swing from a vine or rope because he won't "swing" back and forth with the W or the S keys):
Forward = up arrow
Back = down arrow
Left = left arrow
Rigt = right arrow
Primary Attack = Left Ctrl key
Secondary Attack = Left Shift key
Draw/Put away weapons = Left Alt key
Action = Tab
Inventory = I (makes sense to me)
Inventory Previous U (left of the I key)
Inventory Next = O (right of the I key)
Inventory Close = K (below I key)
Guard Position = Right Shift Key (never use this one)

Those are most of the controls that I use, but like I mentioned.....whenever I swing on a vine, if I don't jump and grab a ledge or something before he stops swinging, I have to use the escape key and reset controls to default so I can swing with the W and S keys. A real pain in the rear.

I did find out, however, that using the ALT+F4 key is an EASY way to exit the game....since that, too, takes forever.
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#133976 - 03/30/03 06:39 AM Re: Indy Jones: Emperor's Tomb
PeggyG Offline
Settled Boomer

Registered: 01/16/03
Posts: 173
Loc: Tulsa, OK
Just finished that whole rope swinging/crocodile section. If all the subsections (between saves) were like this, this game would have to get shelved until a patch; thankfully, they're not all like this. But for those of you struggling, here are a few things I've found useful for those of us without the reflexes of a 10 year old...

When you have to swing from one vine/chain to another, once you're on the first vine, wait for Indy to stop swinging. When you're stable, use the arrow key to have him climb up a bit. Not too much. It seems the higher you climb, the less you swing. But often you can obtain a better vantage point. Then use the A or D key (or the mouse) to turn Indy so he's facing the next vine dead on.

I have found the W and S keys in this key combination to work great for me to get onto the next vine. I hit W to start the swing forward, then hit S as Indy's butt is coming towards me, then hit W for that last momentum swing and the space bar to jump, making sure to hold onto that W key all the while, and he'll grab the next vine or chain. Experiment with this before you use that space bar. I always check to make sure he'll swing enough by using the W-S-W keys (without the space bar) to judge that he has enough momentum to reach the vine and that I'm pressing the keys at the right moment. If it doesn't look like he has enough momentum, I might go down the chain a bit; or if it looks like he won't reach the chain, I go up a bit. I experiment like this with each and every vine swing, and when I feel confident about it, give it a try for real with the space bar.

Note that I'm using the default keys and I don't remap any.

After doing this section more times than I want to count, I can now do the entire vine/crocodile section without error using this technique.

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#133977 - 03/30/03 09:00 AM Re: Indy Jones: Emperor's Tomb
joanieS Offline
Addicted Boomer

Registered: 11/06/00
Posts: 1518
Loc: Piney Woods of East Texas
Oh, drats, I am having such a tough time with this game.
Playing with left thumb permanently stuck to the alt key to keep Indy walking and turning without madly running ahead. Having a continuing problem with his face being a gray blob of paint (yes, I have the game at 32 bit). Now, restarting for the 4th time because I quit before it saves anywhere, I have had part of the ceiling (or something) collapse when picking up the machette. At that point, all I can see is the debris that fell instead of Indy. Wherever I move to, its the debris that moves instead of Indy. Any ideas here?
All I want to do at this point is load up the Infernal Machine and fly free with Indy.
_________________________
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown

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