#137775 - 01/22/04 11:53 AM
Live vs Look
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Shy Boomer
Registered: 01/21/04
Posts: 70
Loc: Montreal
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I'm always eager to learn, so I guess it's time for me to reverse roles and ask the question : what do you feel great in first person perspective ? what do you feel annoying ? What do you feel great in 3rd person pespective ? What do you feel annoying ?
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#137776 - 01/22/04 12:38 PM
Re: Live vs Look
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Adept Boomer
Registered: 11/01/99
Posts: 10323
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It depends. I like at least a combined perspective. 3rd person in the cut scenes, 1st person in the actions.
I do generally like 3rd person games the best. I get more involved in the story if I can see the character than if I think I am the character. That varies a great deal between players though.
With 1st person the advantage is a tighter view of items, places and such. Very nice with a 360 degree mouse turn (which this game has)
This game has no action moments, but when they are present in a game - 1st person is very difficult. Hard to jump or leap accurately when you can't see your feet.
Other than that - it matters more to me about the story, music, game play and interactions with characters and such.
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#137777 - 01/22/04 01:03 PM
Re: Live vs Look
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Addicted Boomer
Registered: 08/03/03
Posts: 1169
Loc: Sarasota, FL
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I agree with gatorlaw - 1st person in the games scenes, and 3rd person in the cut scenes. Sometimes when you are working in just the 3rd person, the character actually gets in your way of seeing or using some item.
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Come visit us at Mystery Manor My candle burns at both ends; It will not last the night; But, ah, my foes, and, oh, my friends - it gives a lovely light. Edna Saint Vincent Millay
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#137778 - 01/22/04 01:07 PM
Re: Live vs Look
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Adept Boomer
Registered: 11/01/99
Posts: 10323
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the character actually gets in your way of seeing or using some item.
That is a very good point. It is a definite disadvantage to a pure 3rd person perspective game. Particularly in adventure games where you spend so much time looking at items and interacting with them.
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#137779 - 01/22/04 02:01 PM
Re: Live vs Look
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Addicted Boomer
Registered: 10/01/03
Posts: 1306
Loc: Gillespie, Il. USA
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I agree with gatorlaw about the 1st and 3rd person perspective.
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"So Many Games;So Little Time."
Now Playing: Sims 1 Always!! Next adventure Please!
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#137780 - 01/22/04 02:15 PM
Re: Live vs Look
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Shy Boomer
Registered: 01/21/04
Posts: 70
Loc: Montreal
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Has any of you played "Omikron, The Nomad Soul" ?
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#137781 - 01/22/04 02:31 PM
Re: Live vs Look
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Shy Boomer
Registered: 01/22/04
Posts: 23
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I did. Great game, although some of the "action" parts were a little weak.
Regarding the topic, 3rd person vs 1st person isn't an issue to me, since I play a game with either of these perspectives, as long as it's good.
If you ask me, I would like to see a few more games like the Shenmue series (my all-time favourite games), in which you play mainly in a 3rd person perspective, but when you want to search/examine something you can use a 1st person perspective (kind of like a "look" key).
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#137784 - 01/22/04 03:29 PM
Re: Live vs Look
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Shy Boomer
Registered: 01/21/04
Posts: 70
Loc: Montreal
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If I ever end up producing a 3rd person game, I guess my first step will be to find a system that prevent your character from doing things like bumping into walls of falling from cliffs. I find it difficult to feel anything toward a puppet
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#137785 - 01/22/04 03:32 PM
Re: Live vs Look
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Shy Boomer
Registered: 01/21/04
Posts: 70
Loc: Montreal
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Jenny is right, the map is a tricky problem. It can easily make you lose the feeling of being somewhere. I hope we have done it right in Jack the Ripper. We tried a mix of interconnected places and separate places.
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#137786 - 01/22/04 05:41 PM
Re: Live vs Look
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Adept Boomer
Registered: 11/01/99
Posts: 10323
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I think you have done a good job of blending the ease of inter-locational transitions and open exploration within each discrete game locale.
Great points, Jenny100.
I also found the lack of open ended movement in Haunted Carousel and games like that to be confining. I was glad they went back to more exploratory pathways and side venues in DODI.
In Jack the Ripper, you hit the barrier or exit point of a locale and your cursor changes to a map icon. But within each environment, the panning feature and multiple walkways keeps you from feeling claustrophobic or bound. You can go into rooms and look around, even though there may be nothing or no one to interact with in that area.
I haven't gone to an outside location yet - that's what comes next as far as the leads tell me. I am looking forward to these areas to see how they feel compared to the interior places.
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#137787 - 01/23/04 10:57 AM
Re: Live vs Look
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Grand wizard of high mucky muck
Adept Boomer
Registered: 01/08/02
Posts: 13453
Loc: Texas
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I agree with Funktion, in that I prefer third person, but a tap of the button to see a first person perspective is helpful at times. Morrowind is so interesting in that you can play from either perspective with a single key tap - that sort of thing might make everyone happy.
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"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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#137788 - 01/23/04 11:11 AM
Re: Live vs Look
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Shy Boomer
Registered: 01/21/04
Posts: 70
Loc: Montreal
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in fact, if you provide this option you end up designing all your locations for one or the other, generally 3rd person view with some places where 1st person is mandatory. It's really hard to have a location architecture fitting both perspectives.
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#137789 - 01/24/04 01:35 PM
Re: Live vs Look
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Addicted Boomer
Registered: 03/18/02
Posts: 1565
Loc: Pennsylvania, USA (left my bel...
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Hi, For me,whether the game is first person or third person depends more on the game than on the perpective. If I am playing as myself, I want it to be first person. If I am playing as another person, but who that person is is not important to the game or story, then I want it to be first person. An example where I played as another person was, I believe, Amerzone. I think I was supposed to be a certain journalist, but who I was had little to do with the game, so first person worked nicely. Now, in Syberia, Kate, the protagonist, has a strong role in the game, and she has a distinct personality, apart from me, so I want to be able to see her.
In either view I'd like to have closeups of things and scenes, when I need them. I also like to all the characters faces.
In an online game, I want to be able to switch between first and third person. Sometimes I want the immediate experience of first person, sometimes I want to see my avatar as others see it.
What a great new forum. Philippe, what a pleasure to correspond with you!
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