[quote]At first we had a marketing guideline: we had to build a game with the historical background of Ancient Egypt and develop religious themes from that period of time such as: magic, cult and beliefs and Egyptian Gods.
We found that these themes were very interesting but we feared that they would not be attractive or challenging enough for an adventure game.
Jean-Claude GOLVIN, Doctor of Archaeology and an expert on the game, told us very exciting stories from History.
During the Ancient Empire for instance (around 2500 B.C.), a gigantic obelisk (42 meters) was extracted from the granite quarry in Aswan. Unfortunately, the obelisk broke in the quarry, before the end of the extraction. Many Egyptians interpreted this event as a curse. That kind of story was very exciting as a start in the conception phase of The Egyptian Prophecy.
Pharaoh Ramses 2 really lived until the age of 90; he was a great and ambitious builder. In TEP