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#138247 - 05/31/04 03:12 PM Re: Welcome to the Cafe, Steve,
Happy Birthday tigger Offline
Graduate Boomer

Registered: 04/02/01
Posts: 15679
Loc: England
1698?????
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A bounce a day keeps the doctor away!!
Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking

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#138248 - 05/31/04 03:16 PM Re: Welcome to the Cafe, Steve,
Diamond Offline
Settled Boomer

Registered: 09/11/02
Posts: 538
Loc: Yorkshire
Don't know that one.
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Steve

Steve Ince, Writer-Designer
Steve on Twitter

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#138249 - 05/31/04 03:37 PM Re: Welcome to the Cafe, Steve,
Anonymous
Unregistered


I liked the crates in the game. I wish there had been more smile

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#138250 - 05/31/04 03:45 PM Re: Welcome to the Cafe, Steve,
Diamond Offline
Settled Boomer

Registered: 09/11/02
Posts: 538
Loc: Yorkshire
I'll put lots more into the next game I work on. laugh
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Steve

Steve Ince, Writer-Designer
Steve on Twitter

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#138251 - 05/31/04 04:37 PM Re: Welcome to the Cafe, Steve,
Skinter Offline
Shy Boomer

Registered: 08/15/06
Posts: 4161
Loc: Herndon, VA
Oh, no!!! Not more crates! laugh laugh laugh
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#138252 - 05/31/04 05:43 PM Re: Welcome to the Cafe, Steve,
Elven King Offline
Settled Boomer

Registered: 11/19/01
Posts: 135
Loc: Athens,Greece
Hi Steve,

Just for the record. Have you, in any way, involved in another adventure game besides Broken Sword series?

And, what was your contribution in Broken Sword?

Thanks!
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Adventure-Advocate

The biggest source of adventure gaming in Greece

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#138253 - 05/31/04 05:48 PM Re: Welcome to the Cafe, Steve,
Anonymous
Unregistered


I thought the crates were the best part of the game (really) smile It was a lot better than trying to sneak past those guards frown
I hope the next game you make will be called Crates and more Crates...it would make a great puzzle game

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#138254 - 05/31/04 05:57 PM Re: Welcome to the Cafe, Steve,
gatorlaw Offline
Adept Boomer

Registered: 11/01/99
Posts: 10312
Elven King

In the interest of starting off some actual questions, I copied your two part question and pasted them up as two new thread starters.

Now we have some bright inquisitive people here already. Surely you got questions for Steve other than "Crate boy - myth or reality??"

eek
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#138255 - 06/01/04 01:47 AM Re: Welcome to the Cafe, Steve,
Diamond Offline
Settled Boomer

Registered: 09/11/02
Posts: 538
Loc: Yorkshire
I'll go and look at the other questions. smile

Some of the crate puzzles were used in the wrong context and I understand people's frustrations at them. I don't think they were bad in themselves, just out of place. So a crate pushing puzzle game...
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Steve

Steve Ince, Writer-Designer
Steve on Twitter

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#138256 - 06/01/04 02:26 PM Re: Welcome to the Cafe, Steve,
Randy Sluganski Offline
Shy Boomer

Registered: 03/17/02
Posts: 55
Loc: Pittsburgh
Steve,

Broken Sword 3 was a great game that just did not sell well. Do you have any opinions on why the sales were below expectations? Poor marketing? Poor word-of-mouth.

Question #2

Why is it that everyone complains about too many crate puzzles in BS3 but I never see action gamers complain about too many guns in a game or too many corridors - is it because adventure gamers expect more?
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Randy
Editor/Owner
Just Adventure

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#138257 - 06/01/04 02:53 PM Re: Welcome to the Cafe, Steve,
Happy Birthday tigger Offline
Graduate Boomer

Registered: 04/02/01
Posts: 15679
Loc: England
There were certain UK stores who hadn't even heard of it....
_________________________
A bounce a day keeps the doctor away!!
Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking

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#138258 - 06/01/04 02:56 PM Re: Welcome to the Cafe, Steve,
gatorlaw Offline
Adept Boomer

Registered: 11/01/99
Posts: 10312
There he is. smile Hi Randy.

I don't know what Steve thinks - but I never worry about guns it's running out of ammo that freaks me right out. Never such a thing as too much ammo. laugh
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#138259 - 06/01/04 02:59 PM Re: Welcome to the Cafe, Steve,
Diamond Offline
Settled Boomer

Registered: 09/11/02
Posts: 538
Loc: Yorkshire
Randy, are you after killing my career? smile

Marketing was a part of this, which is illustrated by the fact that The Adventure Company have just re-designed the box cover. It certainly wasn't a cover that stood out on the shelves, originally. The European cover was even worse.

Competing with so many other titles just before Christmas really hit its potential sales hard. It's insane that so many games are released in the same short time-period. BSTSD failed to gain any momentum that might have done well for long-term sales.

One of the reasons for the complaints about crates is that some of the puzzles weren't placed in a proper context and appeared to be just bolted on. Another one is probably because there's a pretty big one just before the final confrontation and it takes something away from the tension we'd built up at that point. If we'd had more time to polish we would probably have realised that ourselves.
_________________________
Steve

Steve Ince, Writer-Designer
Steve on Twitter

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#138260 - 06/01/04 03:15 PM Re: Welcome to the Cafe, Steve,
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 66164
I enjoyed the crate puzzles myself. I thought the puzzles by itselves are well designed and as Steve stated the context insertion needed work. I agree that in playing the game and following the logic of the story - the appearance of misplaced crate puzzles distracts the whole story line.

Hi Steve! wave
Hi Randy! wave

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#138261 - 06/01/04 09:32 PM Re: Welcome to the Cafe, Steve,
Ditlihi Offline
Settled Boomer

Registered: 09/19/02
Posts: 580
Loc: Florida
Old Peculiar a familiar brew of use in the Martha Grimes murder detective series I have read.At first I thought it was just a faked name until I was at my sisters hose in Wash DC when my brother in law offered me one to drink. I do love MacEwens Ale tho

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