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#138262 - 06/02/04 01:48 AM Re: Welcome to the Cafe, Steve,
Diamond Offline
Settled Boomer

Registered: 09/11/02
Posts: 538
Loc: Yorkshire
Hi MaG.

McKewan's Eighty Shilling is delicious.
_________________________
Steve

Steve Ince, Writer-Designer
Steve on Twitter

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#138263 - 06/02/04 09:48 AM Re: Welcome to the Cafe, Steve,
friarphil Offline
Shy Boomer

Registered: 04/03/04
Posts: 39
Hiya Steve!

Ive been starting to notice a shift in the marketing of adventuregames lately. It seems that more and more developers are opting to go the way of smaller episodic adventure that are to be paid for and downloaded via internet only. Do you think that there is a future for this stratetgy? What do you think it would take to get gamers over the negative "Pay-per-download" stigma?

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#138264 - 06/02/04 10:37 AM Re: Welcome to the Cafe, Steve,
Diamond Offline
Settled Boomer

Registered: 09/11/02
Posts: 538
Loc: Yorkshire
I honestly think that it could be a good business model if you could get the marketing and "distribution" right. Lots of people order their games online anyway, so what it you cut out the publisher and went straight to these sites with some kind of distribution deal. Particularly if they're not holding warehouses full of games, it must pay them to help you sell the game. With the higher royalties for both parties it will make games easier to hit the break-even level for the developer and the distributor has more of an interest in its success.

The trick is getting the game into development in the first place, though.
_________________________
Steve

Steve Ince, Writer-Designer
Steve on Twitter

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#138265 - 06/02/04 12:24 PM Re: Welcome to the Cafe, Steve,
Salar of Myst Offline
Addicted Boomer

Registered: 12/06/02
Posts: 4216
Loc: Virginia's wetland dimension
If the development companies offered mail-orders of their cds, I could live with that. Especially if you could send them a money order.

Susan smile

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#138266 - 06/02/04 01:18 PM Re: Welcome to the Cafe, Steve,
friarphil Offline
Shy Boomer

Registered: 04/03/04
Posts: 39
One of the biggest hurdles in online distribution seems to be getting gamers to pay to download a file. Shoping online isnt really the issue as most people seem fine with it as long as they are mailed a physical product in return. Asuming the game has already gotten past the development phase, how would you convince people to pay to download a file?

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#138267 - 06/02/04 01:49 PM Re: Welcome to the Cafe, Steve,
Diamond Offline
Settled Boomer

Registered: 09/11/02
Posts: 538
Loc: Yorkshire
Admittedly, that is an issue. Perhaps we still need to produce the discs until people get their heads around paying for a download. The key could be to offer the game at two different prices to encourage the download option.
_________________________
Steve

Steve Ince, Writer-Designer
Steve on Twitter

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