#138506 - 02/14/05 08:32 PM
Welcome Martin Ganteföhr and Ray Baun
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The Medieval Lady
Sonic Boomer
Registered: 02/16/00
Posts: 26884
Loc: Stony Brook, New York, USA
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GameBoomers is pleased to welcome Martin Ganteföhr of House of Tales to our Developer’s Cafe. Mr. Gantefohr is the writer and director of The Moment of Silence, which will be released by The Adventure Company on February 23.
GameBoomers is also pleased to welcome Ray Baun of The Adventure Company. Mr. Baun is the Producer for The Moment of Silence and also for Sentinel: Descendants in Time.
The Moment of Silence is a classic adventure game which tells the story of Peter Wright, an advertising executive who stumbles across a convoluted conspiracy as he investigates the arrest of his next-door neighbor. The game has received accolades for its engaging, complex story, compelling characters, and futuristic New York City environs.
The Café will be open from 9:00 AM (EST) on Wednesday, February 16 through midnight (EST) on Thursday, February 17, with a potential for followup if necessary on Friday, February 18.
So pull up a chair, sip on the house specialty (a Brooklyn Egg Cream Mocha with Extra Vanilla) and let the questioning begin.
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#138507 - 02/16/05 04:57 AM
Re: Welcome Martin Ganteföhr and Ray Baun
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Shy Boomer
Registered: 07/01/12
Posts: 89
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Hello Becky, and hello Gameboomers! I'd like to thank you all for the invitation, and I hope I will be worth your time. Speaking of time: I live in the Amsterdam/Berlin time zone, which means I'm 6 hours ahead of EST. I will answer questions in the course of my day, and I will answer all of them. From 12 through 3 p.m. EST, I will showcase my amazing multi-tasking skills by a) being continuously present on the forums b) having a beer c) chatting with you in (almost) real time All simultaneously. Come by and watch me doing it. See you all on the chat! Best, Martin House of Tales Entertainment P.S.: You can totally adress me as 'Martin'. 'Mr. Ganteföhr' is my dad. 
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#138509 - 02/16/05 07:17 AM
Re: Welcome Martin Ganteföhr and Ray Baun
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Settled Boomer
Registered: 12/18/02
Posts: 182
Loc: faenza
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Hallo Martin, just great idea they had! Looking fwd2 chat with u, cheerio!
_________________________
Lally
Playing: Paradise
"I gave u everything u ever wanted it wasn't what u wanted" U2 - So Cruel
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#138512 - 02/16/05 09:14 AM
Re: Welcome Martin Ganteföhr and Ray Baun
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Shy Boomer
Registered: 02/15/05
Posts: 24
Loc: Toronto
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Hi Gameboomers... hello Becky!
Added thanks for inviting me to chat in this Developers Cafe!
I'd also like to say thanks to Martin & his awesome team for doing such a great job on the game and am looking fwd to it hitting store shelves.
I apologize in advance if i'm somewhat delayed in my replies - my schedule here at DreamCatcher keeps me on my toes w/ meetings, production work, etc. A busy yet exciting career!
and like Martin, I will answer as much questions in the course of my day.
So lets get started!
btw, you can address me as "ray" or "ray-ray", i'm open to both.
Best Regards,
Ray Baun - Producer DreamCatcher Interactive Inc.
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#138515 - 02/16/05 09:56 AM
Re: Welcome Martin Ganteföhr and Ray Baun
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Shy Boomer
Registered: 07/01/12
Posts: 89
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Thanks to all of you for the warm welcome, and Hello to Ray! Great questions so far, so keep them coming. If you don't, I'll just write on and on anyway. 
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#138518 - 02/16/05 11:31 AM
Re: Welcome Martin Ganteföhr and Ray Baun
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Shy Boomer
Registered: 07/01/12
Posts: 89
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Hi there again, folks. I'm sorry for being half an hour late, but I have some stuff going on that is related to the NA release I'm here now, and I will stay half an hour longer.
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#138519 - 02/16/05 02:03 PM
Re: Welcome Martin Ganteföhr and Ray Baun
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Staff Reviewer
Addicted Boomer
Registered: 04/24/00
Posts: 3364
Loc: Canberra, Australia
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Hi, I am in Australia and have no idea how that affects time differences but one upside is that the game has been available out here for a few months, so I am currently in the middle of it. Its certainly a detailed story, and unlike many games where the dialogue trees are either sparse or full of irrelavancies, the questions here all pretty much part of building up the many layers to the storyline. How do you go about picking apart your story and then putting it back together again in pieces, and still making sure that it is a coherent whole and that information is revealed as it should be? And did you start with a completed script, or did it eveolve as you went? Thoroughly enjoying it by the way. Don't let anyone tell you it is too wordy 
_________________________
Quantity has a quality all of its own
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#138520 - 02/16/05 02:25 PM
Re: Welcome Martin Ganteföhr and Ray Baun
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Shy Boomer
Registered: 07/01/12
Posts: 89
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Thanks flotsam The story of MOS was written like a walkthrough. By doing so, I made sure that all key dialogue lines were in the right place. I used separate character sheets to keep track of each character's needs, beliefs and their changes in the course of the game. When I sat down to write the dialogue, I wrote the essential parts first, and then grouped backstory and subplots around those parts according to the storyline and character sheets. The story itself didn't change much in the course of the development. What did change, was the character of some of the characters. When you write for a character, strange things can happen once he's started talking to you... 
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