GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Inventory #138581
02/16/05 03:10 AM
02/16/05 03:10 AM
Joined: Apr 2001
Posts: 15,679
England
tigger Offline OP
Graduate Boomer
tigger  Offline OP
Graduate Boomer

Joined: Apr 2001
Posts: 15,679
England
In many games, we have to carry so much stuff in the inventory you feel like a pack mule and wonder just Where you are putting it. Are we to be laden with stuff we may use later or is the inventory more specific to the areas we are trying to solve??


A bounce a day keeps the doctor away!!
Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking
Re: Inventory #138582
02/16/05 09:17 AM
02/16/05 09:17 AM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
Shy Boomer
MartinGantefohr  Offline
Shy Boomer
M

Joined: Jul 2012
Posts: 89
Hey tigger,

this is a difficult issue. Restricting the number of inventory items too much can mean that players won't be able to pick up items before they can actually use them, which leads either to the "I don't want to take that now (but later)" problem, or to miraculously added hotspots. This would be bad design, IMO. It would make the game feel more linear and restrictive than neccessary.

Limiting the overall number of items would mean that you'd have to drop items to pick up others, which may be "realistic", but in reality it just means a lot of backtracking, which is unpopular, and justly so.

MOS tries to keep the number of inventory items reasonable, and you won't carry ladders or other ridiculously huge stuff around. Of course, Peter's pockets are still too small for all of them, but:

a) we thought he'd look silly with a rucksack
b) for obvious reasons, we can't have a chest follow him around like in Discworld 2 smile
c) I've played XIII recently. I carried six or seven different handguns and rifles, and loads of ammo with me. Where did I put that? smile

Re: Inventory #138583
02/16/05 10:17 AM
02/16/05 10:17 AM
Joined: Apr 2001
Posts: 15,679
England
tigger Offline OP
Graduate Boomer
tigger  Offline OP
Graduate Boomer

Joined: Apr 2001
Posts: 15,679
England
well as long as I'm not expected to cart round a baby grand in my pockets, I'll be happy smile


A bounce a day keeps the doctor away!!
Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking
Re: Inventory #138584
02/16/05 10:20 AM
02/16/05 10:20 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
I think you are right about the rucksack.

It's an interesting dilemma. I've played games where there were so many items in inventory that I had completely forgotten where I picked them up and (in cases where they weren't labeled) even what they actually were (i.e., is that a fancy pen or a staple gun?). I've also played with limited inventories, where you have to backtrack to pick things up again, and that is just about the essence of frustration.

I'm curious as to what you would do if you decided, late into the development process, that there really were too many inventory items -- would you eliminate a few puzzles?

Re: Inventory #138585
02/16/05 11:32 AM
02/16/05 11:32 AM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
Shy Boomer
MartinGantefohr  Offline
Shy Boomer
M

Joined: Jul 2012
Posts: 89
Quote:
that there really were too many inventory items -- would you eliminate a few puzzles?
No. Rather eliminate a few items. smile

And actually, we did so. Peter loses a lot of inventory items (that have become obsolete anyway) when he jumps into the Brooklyn Park sewer.

Clever, huh? wink

Re: Inventory #138586
02/16/05 11:45 AM
02/16/05 11:45 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
lol How fortuitous! Was he slated for the plunge anyway, or was it solely an exercise in inventory-removal?

(Aready I'm regretting the stuff he lost. Strange, isn't it?)

Re: Inventory #138587
02/16/05 11:58 AM
02/16/05 11:58 AM
Joined: Apr 2001
Posts: 15,679
England
tigger Offline OP
Graduate Boomer
tigger  Offline OP
Graduate Boomer

Joined: Apr 2001
Posts: 15,679
England
Ohh I can just imagine having to do that... bet I pinch my nose when I have to go in lol

Anyway I guess inventories must be in L-space... whistle


A bounce a day keeps the doctor away!!
Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking
Re: Inventory #138588
02/16/05 12:23 PM
02/16/05 12:23 PM
Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
Salar of Myst Offline
Addicted Boomer
Salar of Myst  Offline
Addicted Boomer

Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
Will we have to combine inventory items to make new ones?

Susan wave

Re: Inventory #138589
02/16/05 02:30 PM
02/16/05 02:30 PM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
Shy Boomer
MartinGantefohr  Offline
Shy Boomer
M

Joined: Jul 2012
Posts: 89
Quote:
Will we have to combine inventory items to make new ones?
Yep, you will. Not too often, but it happens.

Previous Thread
Index
Next Thread

Who's Online Now
0 registered members (), 71 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
PierreLombardo, Dux, WillPowerGoat, Ebalon, J7769mon
9388 Registered Users
Powered by UBB.threads™